easier coll solid creation
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parent
02c0f69ddc
commit
feeb28387f
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@ -991,3 +991,36 @@
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def colorScaleInterval(self, *args, **kw):
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import LerpInterval
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return LerpInterval.LerpColorScaleInterval(self, *args, **kw)
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def attachCollisionSphere(self, name, cx,cy,cz,r, fromCollide, intoCollide):
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import CollisionSphere
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import CollisionNode
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coll = CollisionSphere.CollisionSphere(cx,cy,cz,r)
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collNode = CollisionNode.CollisionNode(name)
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collNode.addSolid(coll)
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collNode.setFromCollideMask(fromCollide)
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collNode.setIntoCollideMask(intoCollide)
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collNodePath = self.attachNewNode(collNode)
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return collNodePath
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def attachCollisionSegment(self, name, ax,ay,az, bx,by,bz, fromCollide, intoCollide):
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import CollisionSegment
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import CollisionNode
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coll = CollisionSegment.CollisionSegment(ax,ay,az, bx,by,bz)
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collNode = CollisionNode.CollisionNode(name)
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collNode.addSolid(coll)
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collNode.setFromCollideMask(fromCollide)
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collNode.setIntoCollideMask(intoCollide)
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collNodePath = self.attachNewNode(collNode)
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return collNodePath
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def attachCollisionRay(self, name, ox,oy,oz, dx,dy,dz, fromCollide, intoCollide):
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import CollisionRay
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import CollisionNode
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coll = CollisionRay.CollisionRay(ox,oy,oz, dx,dy,dz)
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collNode = CollisionNode.CollisionNode(name)
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collNode.addSolid(coll)
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collNode.setFromCollideMask(fromCollide)
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collNode.setIntoCollideMask(intoCollide)
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collNodePath = self.attachNewNode(collNode)
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return collNodePath
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