rdb
f69354d9fa
Explicit template instantiation on gcc/clang, implement cfsworks' suggestion of moving compiler-specific stuff out of pandasymbols.h et al
2015-06-03 13:36:04 +02:00
rdb
a65b477734
Commit patches by cfsworks:
...
cxx: Fix missing includes masked by composite builds.
misc: Fix typos in comments.
config: Fix missing config forward-declarations.
direct: Adjust Python imports to panda3d.* instead of pandac.*.
display: Split graphicsWindow out into an extension.
framework: Use if/elif/elif/endif instead of ifdef/elif/elif/endif.
ode: Remove erroneous INLINE declarations.
interval: Fix missing import.
2014-10-19 22:41:47 +00:00
rdb
c15ce9885f
Expose HierarchyMatchFlags to Python
2014-02-24 15:22:20 +00:00
David Rose
e16719797a
fix bug with clear_control_effects()
2012-01-09 22:02:27 +00:00
David Rose
42e8f806f1
leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner
2011-12-19 14:17:26 +00:00
David Rose
c5c21a566a
UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32
2011-12-18 16:30:31 +00:00
David Rose
dfe16c64f6
rename all Panda-built libraries to begin with libp3 or libpanda
2011-12-06 02:39:21 +00:00
David Rose
501470169f
stdfloat_double
2011-10-10 05:25:10 +00:00
David Rose
5158b9b5bf
remove vector_LVecBase3f to avoid opt4 linking issue
2011-08-12 23:16:17 +00:00
David Rose
4785161374
squelch some more compiler warnings
2011-06-18 00:16:48 +00:00
David Rose
d2f531211a
publish sort_descendants()
2011-05-03 16:52:13 +00:00
David Rose
db74845139
fix crash with debug notify and NULL anim (untested, but trivial fix)
2011-03-28 18:03:51 +00:00
uid30437
909c54194d
reduce warning messages
2010-08-05 17:48:37 +00:00
Chris Brunner
cd33f54950
win64 support
2010-06-02 19:13:31 +00:00
David Rose
58c13de4ca
integrate changes from Schell Games (plus some tab character fixes)
2009-06-01 21:51:15 +00:00
David Rose
1683962701
add get_bundles, get_bundle_handles
2009-04-22 18:19:48 +00:00
David Rose
aee550231c
Add MovingPartBase::_forced_channel to bam stream
2009-04-21 20:35:04 +00:00
David Rose
384a2570a8
fix bounds when flattening actors
2009-02-12 20:46:10 +00:00
David Rose
7dc6ea0356
asynchronous load priorities
2008-12-24 22:55:22 +00:00
David Rose
31d75582a3
egg-optchar -defpose
2008-12-23 20:41:31 +00:00
David Rose
71e44de612
prevent deadlock without threading support
2008-12-18 23:17:49 +00:00
David Rose
4e931c0922
applyFreezeMatrix
2008-12-17 02:28:27 +00:00
David Rose
f3106c89e2
setLODAnimation
2008-12-15 22:44:33 +00:00
David Rose
05d992e886
fix toon-fly-apart bug
2008-11-21 21:58:34 +00:00
David Rose
a666ef78fe
shave a few more microseconds off animation time
2008-11-20 18:44:30 +00:00
David Rose
58e0537e3c
wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion
2008-11-07 21:12:42 +00:00
David Rose
4684bf10c9
a few more publish fixes
2008-11-05 23:45:48 +00:00
David Rose
440746d3a4
expose interfaces for constructing Characters and associated joint hierarchies via Python
2008-11-05 19:33:04 +00:00
David Rose
ef771a796b
make sync primitives more similar to python function names
2008-10-14 00:07:05 +00:00
David Rose
fab502970f
more threading improvements
2008-10-02 17:50:16 +00:00
David Rose
c8913d4b66
use global task manager
2008-09-29 17:29:49 +00:00
David Rose
524128b9fd
wip: starting experimental C-based task manager
2008-09-19 00:58:04 +00:00
David Rose
99b905beb9
find_bound_joints
2008-09-13 05:09:14 +00:00
David Rose
57bbde2ab2
wait_pending should return void
2008-09-13 03:58:44 +00:00
David Rose
917568869f
wait_pending()
2008-09-13 02:03:28 +00:00
David Rose
6fe61ef5c1
whoops, we still need to write out an empty table
2008-09-12 00:49:52 +00:00
Chris Brunner
d9b8296fc8
handle an empty vector more gracefully
2008-08-29 21:54:47 +00:00
David Rose
3e12bc0f65
fix disappearing avatar
2008-08-22 23:26:57 +00:00
David Rose
0a0bf8e38f
better handling for non-blending case
2008-08-18 23:11:16 +00:00
David Rose
8183a3f8ca
typo in comment
2008-08-14 23:51:36 +00:00
David Rose
69d3354a23
more whoops
2008-08-07 22:04:58 +00:00
David Rose
35baf6a2ee
whoops!
2008-08-07 21:09:57 +00:00
David Rose
9c8cfa3f2f
minor fixes
2008-08-07 18:39:25 +00:00
David Rose
6d953de53a
asynchronous animation binding
2008-08-07 17:26:39 +00:00
David Rose
fb9c56432a
we are now using the modified BSD license
2008-05-28 18:37:20 +00:00
David Rose
93b66d6706
fix numeric roundoff error in animation
2008-01-22 21:38:37 +00:00
David Rose
7c9997118c
support common transforming of shared PartBundles
2007-10-03 21:14:33 +00:00
Zachary Pavlov
220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
2007-07-20 23:02:51 +00:00
David Rose
2ded3768ac
fix assertion failure with merge_bundles
2007-07-05 18:36:57 +00:00
David Rose
826406eebc
merge_bundles
2007-07-03 23:14:48 +00:00