Commit Graph

394 Commits

Author SHA1 Message Date
rdb 6559932c7b ShaderTerrainMesh: silently reload texture if it has no RAM image
Fixes #492
2018-12-31 16:28:27 +01:00
rdb d093cbbb90 grutil: apply FPS meter improvements to scene graph analyzer too
This fixes the aspect ratio scaling issue in particular.

Fixes #456
2018-11-22 23:05:59 +01:00
Sam Edwards a9dfd8352e general: Distinguish local/system includes
This changes includes so that local includes are consistently
#include "localFile.h"
while system and third-party includes are consistently
#include <systemFile.h>

This commit mostly converts the former to the latter; the two
exceptions are in android_main.cxx and fmodAudioSound.h, where
the reverse was necessary.
2018-11-10 18:00:10 -07:00
rdb bcc2e3e404 gobj: add Geom::get_animated_vertex_data() short-hand
This is a method for getting the animated vertex data that will keep working even if GeomVertexData::animate_vertices() gets deprecated due to #421 being fixed.
2018-10-15 22:13:21 +02:00
rdb cd033c27e8 grutil: add thread safety to ShaderTerrainMesh 2018-09-25 21:00:08 +02:00
Sam Edwards 4695557a5d general: Don't require BUILDING_* for static builds 2018-08-31 23:54:32 -06:00
rdb c6ed4e1836 general: don't cast to regular pointer when returning a PointerTo
This is inefficient because it induces an unnecessary ref()/unref() pair when we just need to move the pointer out of the function.  Thanks to 23128e4695, we can now move between related pointer types, making the .p() hack unnecessary.
2018-07-08 21:40:58 +02:00
Sam Edwards b2bfb31114 general: Remove `using std::*` from headers
Also remove most `using namespace std;` statements. The only one that remains is in py_panda.h.

Closes #350
Closes #335
2018-06-14 16:04:49 +02:00
rdb d284cedbea movies/ffmpeg: support grayscale and grayscale-alpha videos
Fixes #352
2018-06-14 14:22:56 +02:00
rdb b88bd99704 Various compiler warning fixes 2018-06-12 12:38:07 +02:00
Sam Edwards 7790f8429d general: Fully qualify header references into the std namespace
Closes #341
2018-06-07 10:35:12 +02:00
Sam Edwards e2b4353800 general: Replace NULL (and 0 as pointer) with C++11 nullptr
Exceptions to this replacement are:
- .c files
- Headers included by a .c file
- stb_image.h
- dr_flac.h
- Strings
- Comments
2018-06-03 16:35:13 -06:00
rdb db5dd98d33 general: further warning fixes, use -Wno-unused-variable if NDEBUG
Disabling unused variable checking is needed in NDEBUG builds because of the heavy use of temporary variables in asserts.
2018-05-30 22:51:04 +02:00
rdb 6b726fa697 general: fix various compiler warnings and issues exposed thereby 2018-05-30 11:09:35 +02:00
rdb 3077316782 general: use proper deleted funcs instead of stubs with asserts
This gives better compile-time diagnostics and saves on code, while also better communicating intent.
2018-05-23 23:35:27 +02:00
Sam Edwards 9dd37e9dbc general: Add guards to ensure proper BUILDING_ macros defined
This is designed to sanity-check the buildsystem, ensuring that the
expected BUILDING_ macros are defined at the expected time. It
also helps catch cases where the wrong BUILDING_/EXPCL_ macros
are used.
2018-03-25 13:17:52 -06:00
Sam Edwards 32aceab7b4 grutil: Fix missing EXPCL_PANDA_GRUTIL 2018-03-15 12:48:44 -06:00
deflected 8fd4584bd0 grutil: Add control over heightfield filtering in shaderTerrainMesh
Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-02-23 13:37:07 +02:00
deflected 6c7894f68d terrain: set ShaderTerrainMesh heightfield wrap mode to clamp 2018-02-21 15:27:15 +01:00
rdb dd2806c8bd Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
rdb 6f8b379bda Big patch full of performance improvements
This particularly benefits applications with a lot of nodes.
2017-04-03 01:41:23 +02:00
rdb edb83fe89a Various optimizations to reduce performance overhead of rendering 2017-02-21 02:20:06 +01:00
rdb 4a8819b0bd MeshDrawer fixes and improvements:
* Fix random number generator on Windows (LP 1663895)
* Assert instead of crash when passing in non-Camera to begin() (LP 1663900)
* Prevent repeated calls to generator()/set_budget() from leaking GeomNodes (LP 1663903)
* Make the generator more efficient
2017-02-19 22:16:49 +01:00
David Rose c4d232b0be publish PfmVizzer destructor to fix leak 2017-01-04 16:56:09 -08:00
rdb da0d7752c1 Register .webm extension for videos 2016-12-18 00:08:59 +01:00
rdb 8381118a97 Assorted tweaks and compile warning fixes 2016-07-14 12:54:39 +02:00
rdb 7d6b7f40f5 Merge branch 'release/1.9.x' 2016-06-09 21:52:51 +02:00
rdb a1749b2f07 Don't align transform_blend vertex column to 4 byte boundary
Somewhat improves performance of CPU vertex animation
2016-06-09 21:48:57 +02:00
wolfgangp 821e625c4f Remove obsolete property heightfield_tex 2016-05-03 14:57:25 +02:00
tobspr dac2bfc7b9 Support for setting a heightfield handle directly on the ShaderTerrainMesh 2016-04-30 09:32:09 +02:00
rdb 369df86096 Fix a compile issue or two 2016-04-29 19:17:47 +02:00
rdb a2ae62dbda Introduce ability to write older .bam versions, down to 6.21
See https://www.panda3d.org/manual/index.php/Dev:Bam_Format
2016-04-29 16:30:41 +02:00
David Rose 063f9bbc4d minor compilation issues 2016-04-28 16:14:44 -07:00
wolfgangp 4821b69ec1 Match ShaderTerrainMesh triangulation scheme with Bullet's 2016-04-11 22:01:13 +02:00
tobspr 84f5baaf2c Add ShaderTerrainMesh sample 2016-02-20 14:05:50 +01:00
tobspr da29c7eea4 Add new terrain implementation (ShaderTerrainMesh) 2016-02-18 20:51:14 +01:00
tobspr 0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
rdb 090e912ce6 Cleanup of comments and whitespace 2016-02-01 22:30:43 +01:00
rdb e4857a58bb Add many more Python properties 2015-12-24 16:17:34 +01:00
rdb 08c29313b2 Reduce redundant state changes, add gl-fixed-vertex-attrib-locations 2015-12-22 20:22:24 +01:00
rdb db3ab953e4 Remove ppremake, genPyCode, and all hacks created to support them 2015-11-09 19:06:49 +01:00
rdb be652bb112 Merge branch 'release/1.9.x', change default value of geomipterrain-incorrect-normals to false 2015-10-23 16:20:17 +02:00
rdb da1d5755f9 Add config var to toggle between incorrect/correct normal generation for GeoMipTerrain 2015-10-23 16:18:59 +02:00
rdb bac400543a Correct scaling of normals during flatten operations 2015-06-14 23:14:56 +02:00
rdb c85a92d378 Add assertion to GeoMipTerrain::get_block_node_path 2015-06-13 13:34:19 +02:00
rdb 11350334d0 Add assertion to prevent invalid use of FrameRateMeter 2015-05-02 22:07:03 +02:00
rdb f8779d7eaf Warn if GeoMipTerrain is passed a height field with sRGB color space 2015-03-31 22:33:11 +02:00
Nikola Milentijevic e687c76db8 Fix MeshDrawer::stream
Direction vector is computed as stop - start, but the position
in the loop is computed from stop as base, instead of from start;
this is changed to start as the base (and then offset must be added).
Multiplication of non-normalized direction vector with its length
yields square of the expected current step inside the loop;
this is changed to use the normalized direction vector.
2015-03-17 19:40:09 +01:00
rdb 22120524a2 PNMImage sRGB support, use floats instead of doubles 2015-03-15 17:22:28 +01:00
rdb d345246a93 Fix compilation with STDFLOAT_DOUBLE 2015-03-08 15:55:43 +01:00