rdb
613441060b
Merge branch 'release/1.10.x'
2021-01-18 23:47:36 +01:00
rdb
29cdd78c4e
mathutil: Fix scaling BoundingSphere to infinite causing assertions
...
This error occurs when a BoundingSphere with a large radius is scaled by an even larger radius such that the radius becomes infinite. In this case, the BoundingSphere should be properly marked as infinite so that it behaves properly (and doesn't cause other assertions down the line).
2021-01-18 19:03:00 +01:00
rdb
3e1d98c105
multify: Respect SOURCE_DATE_EPOCH variable when used from command-line
...
That said, we should probably encourage the use of -T0 (which doesn't write out timestamps to begin with).
2021-01-18 14:16:25 +01:00
rdb
ef4b1d5721
glgsg: Fix compile error with OpenGL ES 1
2021-01-18 00:19:39 +01:00
rdb
842452594d
Merge branch 'release/1.10.x'
2021-01-17 17:28:19 +01:00
rdb
8924b77da4
egldisplay: Backport changes for creating headless EGL contexts
...
Backport of fbc4947455 and 9f1289b492
See #557
2021-01-17 16:46:57 +01:00
rdb
fb6ec557ce
egl: Add missing init_type() for eglGraphicsBuffer/Pixmap
2021-01-17 15:40:19 +01:00
rdb
a5a0809949
gobj: Support integer texture formats in TexturePeeker
2021-01-17 15:27:19 +01:00
rdb
4783c2902d
grutil: Add missing switch case
2021-01-17 15:17:13 +01:00
rdb
b060767bd8
glgsg: slight refactor of get_internal_image_format()
2021-01-17 15:17:09 +01:00
rdb
1fda6e7d51
texture: Add missing integer texture formats
2021-01-17 15:17:03 +01:00
rdb
38d304f2fe
glgsg: Force nearest filtering on isampler/usampler
...
Without this, Intel drivers will sample (0, 0, 0, 1)
2021-01-17 12:10:42 +01:00
rdb
f20d859fe2
pgraph: Fix bug passing non-tuple sequence to shader input
2021-01-16 14:05:43 +01:00
rdb
c5705e0137
Merge branch 'release/1.10.x'
2021-01-12 23:15:36 +01:00
rdb
3a41db130b
gobj: Fix Texture.set_ram_image_as for 3D and multiview textures
...
Fixes #1095
2021-01-12 23:13:02 +01:00
rdb
6e168c2bc4
collide: Implement respect-prev-transform for capsule-into-poly
...
It's not perfect by any means, but it's better than nothing, and should prevent capsules from flying through walls.
2021-01-12 15:55:10 +01:00
rdb
3f08781eac
collide: Improve box-into-polygon test
...
* Use nearly-zero test to check which edges to snap the interior/surface points to, if any, to be less sensitive to fp precision
* The respect-prev-transform test now tests for a sphere that fits inside the box, to prevent a false positive test when the box has been rotated since the last test
* More appropriate surface point for respect-prev-transform test
2021-01-12 14:59:31 +01:00
rdb
1b7f3e4bbd
collide: Fix pusher if interior and surface point don't lie along normal
...
Currently, all tests I'm aware of put the surface point above the interior point (ie. along the normal), but there seems to be no good reason for this requirement, especially since a dot product is more efficient than a length().
2021-01-12 14:51:42 +01:00
rdb
84034f06f5
collide: Respect prev transform in box-into-poly test
...
Only takes changes in position in account, and the test is not entirely perfect, but mostly right
2021-01-11 19:06:24 +01:00
rdb
c52ea9a8df
express: Fix reading zip file with comment at the end
2021-01-04 12:33:11 +01:00
rdb
3f6a8b88c0
egg: Another fix for older bison versions
2021-01-02 21:51:50 +01:00
rdb
0c94f98c84
egg: Keep compatibility with Bison 2.3 (for macOS)
2021-01-02 20:55:59 +01:00
rdb
91380e8718
egg: Make egg parser and lexer reentrant
...
This avoids the need for the global mutex lock and allows two egg files to be read simultaneously.
Error reporting has also been improved by specifically pinpointing the offending token when an error occurs.
2021-01-02 20:11:10 +01:00
rdb
ce235c3e60
Merge branch 'release/1.10.x'
2021-01-02 19:59:33 +01:00
rdb
5d5efb75e8
egg: Fix egg lexer hanging on unterminated quote or C-style comment
2021-01-02 18:43:32 +01:00
rdb
6f5362c3fe
egg: Add missing include
2021-01-02 12:53:24 +01:00
rdb
ea2816f4ea
CMake: Add extension sources for egg and collide directories
2021-01-02 03:11:34 +01:00
rdb
f003e3434e
collide: Use virtual read_datagram/write_datagram on handlers
2021-01-02 02:40:52 +01:00
rdb
e099d9e787
Merge branch 'release/1.10.x'
2021-01-02 02:33:35 +01:00
rdb
a84f1b5595
express: distinguish between null vs empty in CPTA pickle as well
2021-01-02 02:22:06 +01:00
rdb
c81c506df3
express: Fix PointerToArray comparison operator
2021-01-01 17:54:09 +01:00
rdb
b2462c1d8c
express: Support pickling PointerToArray objects
2021-01-01 17:42:30 +01:00
rdb
e755f87130
pgraph: Add pickling for LoaderFileTypeRegistry
...
Useful to test that pickling singletons works
2021-01-01 17:08:55 +01:00
rdb
c77593f3f0
egg: add pickle support to most EggData classes
2021-01-01 17:06:23 +01:00
rdb
f8ce339960
collide: Add pickle support for most collision handlers
...
Also redo CollisionHandlerEvent pickling to use Datagram instead
Related to #1090
2021-01-01 16:56:18 +01:00
rdb
152d317c8c
egg: Fix egg lexer state not being cleaned up after error
2021-01-01 15:52:57 +01:00
rdb
339331c1ad
egg: Add properties to EggAnimPreload
2021-01-01 15:51:23 +01:00
rdb
8852c835fc
collide: Support pickling for CollisionTraverser, HandlerEvent+Queue
...
Fixes #1090
2020-12-31 16:57:34 +01:00
rdb
ac991e4c5e
collide: Fix error with CollisionHandler's again_patterns property
2020-12-31 16:55:22 +01:00
rdb
8d22b80698
display: Fix memory leak in GSG::get_prepared_textures()
2020-12-31 16:43:37 +01:00
rdb
e9c7d345df
display: Move GraphicsPipe::_detected_display_zoom to class member
2020-12-28 16:31:23 +01:00
rdb
b38e9d552a
Merge branch 'release/1.10.x'
2020-12-28 16:26:48 +01:00
rdb
90fb31ac21
ffmpeg: Fix crash cleaning up audio/video context
2020-12-28 16:23:04 +01:00
rdb
21aa31f8c0
gobj: Fix build error on Windows
2020-12-28 12:07:17 +01:00
rdb
2b0a6b995a
display: Add a way to query system DPI scaling
...
See #426
2020-12-26 16:25:51 +01:00
rdb
2156e6deb2
Merge branch 'release/1.10.x'
2020-12-26 14:00:29 +01:00
rdb
55d43a1d57
device: Fix macOS crash when unplugging device in threaded pipeline
...
Fixes #1082
2020-12-26 12:46:45 +01:00
rdb
a3010a43a5
Merge branch 'release/1.10.x'
2020-12-24 15:31:52 +01:00
rdb
35b7ef0dcb
shader: Add additional mode-based texture inputs to GLSL shaders
...
This adds the following inputs:
p3d_Texture[] (as alternative to p3d_Texture0, etc.)
p3d_TextureFF[]
p3d_TextureModulate[]
p3d_TextureAdd[]
p3d_TextureNormal[]
p3d_TextureHeight[]
p3d_TextureSelector[]
p3d_TextureGloss[]
p3d_TextureEmission[]
2020-12-23 18:20:43 +01:00
rdb
05876317cf
Add TextureStage::M_emission mode
...
This is similar to M_glow, except that the emission factor is in the RGB channels.
2020-12-23 17:33:59 +01:00