rdb
e83657f70f
pstatclient: Prevent crash when using uninitialized PStatCollector
2020-11-02 11:02:49 +01:00
Brian Lach
57c9fbd86e
glgsg: fix identical states never short-circuiting set_state_and_transform
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Closes #1012
2020-11-02 11:02:49 +01:00
Brian Lach
eb367430f7
openal: Fix paused sounds not resuming from where they were paused ( #1031 )
2020-10-08 17:17:36 +02:00
rdb
c788912070
Merge branch 'release/1.10.x'
2020-10-02 12:20:58 +02:00
rdb
f77813836d
express: Fix compile error on Windows
2020-10-02 00:23:08 +02:00
Brian Lach
62225e441d
x11display: Remove incorrect INLINE marker on these methods
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Closes #1026
2020-10-02 00:07:22 +02:00
rdb
442e855a61
express: Fix a compilation issue in certain configurations
2020-10-02 00:06:52 +02:00
rdb
6d228dfd2e
express: Add ZipArchive class, support mounting zips to VFS
2020-10-01 23:58:27 +02:00
rdb
4b7e32e9b0
egldisplay: Fix bad use of X11 None symbol instead of nullptr
2020-09-16 23:39:13 +02:00
rdb
921cbc6bae
Merge commit 'e0d34131822a8852ff72dc9c5597f4dc6900719a'
2020-09-13 16:17:06 +02:00
rdb
c7f75fc906
egg2pg: Add egg-force-srgb-textures environment variable
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This will cause all textures in .egg files to be loaded with an sRGB format setting (except with an envtype that generally assumes a linear texture).
Fixes #1006
2020-09-13 15:17:02 +02:00
rdb
66ac3be604
Merge branch 'release/1.10.x' into master
2020-09-12 23:23:58 +02:00
rdb
a968caf1d2
windisplay: Fix parented window receiving WS_POPUP style
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Fixes #915
2020-09-12 15:38:50 +02:00
rdb
d997be50ff
glgsg: fix state tracking bug passing view parameters to shader
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These parameters are already taken care of by set_state_and_transform().
Also comment out a few lines of code that would prevent the latter from being called for transform changes, but which never triggered anyway.
2020-09-09 18:06:42 +02:00
rdb
3daf1ae1b1
general: Assorted API reference fixes
2020-09-09 18:03:49 +02:00
rdb
ad0e634292
egg: Add (discouraged) way to specify sRGB texture format ( #924 )
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This should NOT be used by exporters, but is provided only for the sake of round-trippability of .bam files.
2020-09-06 14:44:44 +02:00
rdb
005d187ac4
egldisplay: Support creating a window with sRGB framebuffer
2020-09-06 10:14:28 +02:00
rdb
24fb2a2c88
egldisplay: Fix invalid software/hardware detection on Mesa
2020-09-06 09:21:21 +02:00
rdb
40842ef217
gles2gsg: fix sRGB texture support
2020-09-06 09:20:34 +02:00
rdb
cca84131df
gles2gsg: squelch warning about missing #version line in shader
2020-09-06 09:19:51 +02:00
LD
28f49ffd0b
cocoadisplay: Use [event charactersIgnoringModifiers] when UCKeyTranslate() can not translate the input key
2020-09-01 20:29:53 +02:00
rdb
707ea089cb
Merge remote-tracking branch 'origin/release/1.10.x'
2020-09-01 11:09:29 +02:00
rdb
1cc82f47b6
fmod: Fallback to opening file via callbacks if direct doesn't work
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Fixes #1002
2020-09-01 10:41:34 +02:00
Mitchell Stokes
d547225a55
Move speedtree code to contrib
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SpeedTree support in Panda is unmaintained, so move it to contrib to better
reflect it's current status.
Closes #990
2020-09-01 08:57:57 +02:00
Derzsi Dániel
7f426ea64e
putil: Turn UniqueIdAllocator's free into an atomic operation ( #999 )
2020-08-29 15:17:20 +02:00
Daniel
085795db83
putil: Make UniqueIdAllocator safe for multithreaded usage
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Closes #995
2020-08-27 14:35:47 +02:00
Daniel
95d1ac2f8b
tests: Add proper tests for UniqueIdAllocator
2020-08-27 14:35:25 +02:00
rdb
9deb569441
pgui: Work around Windows bug with tab character in PGEntry
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Fixes #994
2020-08-21 14:29:27 +02:00
rdb
4484aca8e1
Revert "pgui: Ignore PGEntry tab keypress"
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This reverts commit 1f05d37b20 .
See #994
2020-08-21 14:06:22 +02:00
rdb
7b9b65693a
mathutil: Gracefully deal with "tails" in Triangulator
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Fixes #985
2020-08-18 17:58:28 +02:00
rdb
5ef1db3fd3
Revert "mathutil: error instead of infinite loop if triangulation failed"
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This reverts commit 9c4cb28805 .
The "fix" wasn't very satisfying, I'm going to try another approach.
2020-08-18 17:25:58 +02:00
rdb
43507dd118
mathutil: Fix Triangulator bug cleaning up hole indices
2020-08-18 16:38:12 +02:00
rdb
b655aa86c5
Merge branch 'release/1.10.x'
2020-08-17 13:05:51 +02:00
rdb
73b5316c6c
gobj: add margin to float comparison in lens.project()
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Fixes unit tests in double-precision build.
Cherry-picked from fa53e013cb
2020-08-17 12:42:34 +02:00
Mitchell Stokes
dd77bd4cdf
shadergen: Make use of material alpha if present ( #925 )
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The material alpha overrides alpha values from flat color or vertex colors. This follows what the fixed-function pipeline does.
Fixes #912
2020-08-17 12:27:03 +02:00
rdb
11fbdf4e6f
nativenet: Assorted code clean-up
2020-08-17 10:31:22 +02:00
FReeshabh
56ed86334b
general: Update header guard names to fit convention
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Closes #899
2020-08-17 10:09:13 +02:00
Daniel
1f05d37b20
pgui: Ignore PGEntry tab keypress
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Closes #885
2020-08-17 10:02:06 +02:00
rdb
9c4cb28805
mathutil: error instead of infinite loop if triangulation failed
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Fixes #985
2020-08-11 09:38:41 +02:00
rdb
dde0e5255d
nativenet: remove unused and invalid HP_SOCK implementation
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Closes #984
2020-08-10 10:49:29 +02:00
rdb
35d6f3daa3
Merge branch 'release/1.10.x'
2020-07-25 15:55:05 +02:00
rdb
72b96f1afa
putil: define pbitops in terms of fundamental types
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This ensures there's always an overload matching a particular definition of size_t / uint64_t, etc.
2020-07-25 09:53:15 -04:00
rdb
dcc08ac572
Merge branch 'release/1.10.x'
2020-07-25 14:58:35 +02:00
Tohka
c4af56620b
gobj: Support registering texture pool filters from Python code
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Closes #954
2020-07-25 14:54:32 +02:00
Mitchell Stokes
2893d8cef8
device: Fix erroneous dpad_*-up events when emulating a dpad on Linux
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The first time axis are processed while a dpad axis is engaged will
result in the opposite dpad "button" getting set to a state of S_up from
S_unknown, which results in an '-up' event getting fired. Instead,
assume the emulated dpad buttons start in a state of S_up.
This fix is for the Joystick API and for the evdev API, but only the
evdev changes were tested.
Closes #973
2020-07-25 14:07:33 +02:00
rdb
3fe1d286d0
collide: Add docstring for CollisionTraverser::traverse()
2020-07-25 12:50:09 +02:00
rdb
9d91274739
gobj: Don't use Texture::up_to_power_2 for memory alignment
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That method uses plain int, and will therefore fail for larger allocations.
2020-07-25 10:43:21 +02:00
Donny Lawrence
5d6ff0ecc8
cocoadisplay: Fix handling of shift modifier
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Closes #967
Fixes #959
2020-07-25 10:27:18 +02:00
rdb
e787929c85
Merge branch 'release/1.10.x'
2020-06-29 14:50:59 +02:00
rdb
40962e1eb5
gsg: Don't error for sampler/light type mismatch for non-casting lights
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Closes #942
2020-06-29 12:17:36 +02:00