Josh Yelon
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6ac1077b2e
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Added code to force reloading of panda_glext.h
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2005-11-16 20:38:15 +00:00 |
Josh Yelon
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85edfbbaed
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Added code to force reloading of panda_glext.h
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2005-11-16 20:28:13 +00:00 |
Josh Yelon
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7e1df6e67c
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Added cardcenter
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2005-11-09 23:30:21 +00:00 |
Josh Yelon
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b1c2cd729b
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Added code to enable _supports_basic_shaders
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2005-11-06 22:00:32 +00:00 |
Josh Yelon
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0400248b37
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Added support for shadow maps + shaders
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2005-11-01 04:30:22 +00:00 |
David Rose
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5da0172878
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pandadx7
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2005-10-31 20:09:29 +00:00 |
Josh Yelon
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a3ce5925d0
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Fixed a bug with copy-to-depth-texture
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2005-10-28 20:29:57 +00:00 |
Josh Yelon
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62fbd49535
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Fixed a version number
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2005-10-18 22:46:02 +00:00 |
David Rose
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9bef2bd389
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fix #ifdefs
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2005-10-17 23:30:04 +00:00 |
Josh Yelon
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28070dd33e
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A few fixes to support set_shader_input on attribs
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2005-10-17 23:09:19 +00:00 |
Josh Yelon
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4bb6fd3f1b
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Changes to support offscreen-buffers that match the main window
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2005-10-17 17:39:50 +00:00 |
Josh Yelon
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777cad2e50
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Added code so that one can recommend a profile from inside a shader
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2005-10-13 20:09:40 +00:00 |
Josh Yelon
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7c30c27bd7
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Bump mapping is working
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2005-10-10 14:30:04 +00:00 |
David Rose
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1a5ef405a3
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unbinding the wrong array, typo
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2005-10-06 21:59:36 +00:00 |
Josh Yelon
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e5f03b6bf5
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Fixed an out-of-bounds error
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2005-10-06 21:46:28 +00:00 |
Josh Yelon
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9478e2bf08
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Added derivative textures
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2005-10-05 16:25:02 +00:00 |
Josh Yelon
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0c7e721e79
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Added texture handling in shader code
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2005-10-05 01:09:32 +00:00 |
David Rose
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6ffd095fdf
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pass true bools to ColorMask
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2005-09-28 15:38:25 +00:00 |
David Rose
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fd71491bc6
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individual control of channels in ColorWriteAttrib
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2005-09-28 14:09:35 +00:00 |
David Rose
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2c09d3b95a
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fix crash
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2005-09-27 22:43:57 +00:00 |
David Rose
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dc7c34db33
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fix texture state cleanup between scenes
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2005-09-27 20:19:30 +00:00 |
David Rose
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e51b471570
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remove _current_texture, etc.
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2005-09-25 18:02:11 +00:00 |
Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
David Rose
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a7b1f14e80
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integrate AviTexture better with Panda, rename to OpenCVTexture
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2005-09-21 23:53:07 +00:00 |
Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
David Rose
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8960c61c91
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fix version 2.0.0 detection
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2005-09-15 15:30:08 +00:00 |
Josh Yelon
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db8b125723
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Fixed a ref to use_sender
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2005-09-14 05:23:01 +00:00 |
Josh Yelon
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83b88c1ac3
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Shader vertex arrays implemented
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2005-09-14 03:45:32 +00:00 |
Josh Yelon
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23b0c5d850
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Added better code to compile shaders
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2005-09-09 01:42:48 +00:00 |
Josh Yelon
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8f06d9e0d3
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Shader changes
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2005-09-06 22:45:24 +00:00 |
Josh Yelon
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45aca0885e
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*** empty log message ***
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2005-09-06 21:33:34 +00:00 |
David Rose
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292b0d1d95
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
David Rose
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a9a9f280bb
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dos2unix
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2005-09-06 18:30:26 +00:00 |
Josh Yelon
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9ad64a6b4b
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Shader modifications
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2005-09-05 15:20:37 +00:00 |
Josh Yelon
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047e9525ff
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More shader stuff
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2005-09-04 23:25:39 +00:00 |
Josh Yelon
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c9c680a50f
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More shader fixes
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2005-09-04 22:56:04 +00:00 |
Josh Yelon
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e012688824
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New shader code
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2005-09-04 19:52:26 +00:00 |
David Rose
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ddfd490c86
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experiments with global_gsg
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2005-08-20 12:33:13 +00:00 |
David Rose
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d13afc82cf
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immediate-mode refinements
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2005-08-16 17:27:40 +00:00 |
David Rose
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854b66d0bb
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don't render in-between vertices
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2005-08-16 16:43:20 +00:00 |
David Rose
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b390e64bc8
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gl_vertex_blend with immediate-mode
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2005-08-16 01:49:38 +00:00 |
David Rose
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182e65f9e2
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build on windows
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2005-08-16 01:33:08 +00:00 |
David Rose
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51b0cb4804
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build on windows
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2005-08-16 01:13:16 +00:00 |
David Rose
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01bd239ce7
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immediate mode
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2005-08-15 23:31:44 +00:00 |
David Rose
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3172d9916b
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fix edge condition when there are no transforms in the scene graph
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2005-08-12 18:47:04 +00:00 |
David Rose
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67e3f1daa6
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expose Texture::T_depth_component, sanify a few things
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2005-07-23 18:03:10 +00:00 |
David Rose
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630558c993
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check gsg capabilities a little better
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2005-07-22 13:35:09 +00:00 |
David Rose
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314630126f
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regularize cube map coordinate systems
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2005-07-21 18:09:30 +00:00 |
David Rose
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828307a431
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fixes for dx8 cube maps
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2005-07-21 01:05:49 +00:00 |
David Rose
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d439425648
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more reliably check for Mesa
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2005-07-20 16:59:30 +00:00 |