Mike Christel
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6418e6f221
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extended shader input system support for Cg (see Panda SE Project 2010-03-17 blog post for more details)
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2010-04-07 11:16:29 +00:00 |
David Rose
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4cf4811af6
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more refinements to the whole shared-node pickle thing
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2010-02-11 01:32:00 +00:00 |
David Rose
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981890183b
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bamify NodePath's parents etc too, to better support common nodes
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2010-02-10 23:50:57 +00:00 |
David Rose
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f6f9e269f4
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introduce stdpy.pickle module with support for common-node NodePaths within a pickle stream
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2010-02-10 19:43:58 +00:00 |
rdb
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c136904fa9
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Add hardware instancing support
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2009-12-21 14:22:12 +00:00 |
David Rose
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816ddc0387
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low-level support for python copy and pickle modules
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2009-12-10 01:09:06 +00:00 |
rdb
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f33032dd6b
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Add setDepthOffset etc.
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2009-07-05 15:40:55 +00:00 |
David Rose
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f1f496cc29
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
David Rose
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681551c918
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empty-node-path handling
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2009-02-15 01:45:15 +00:00 |
David Rose
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5d73bc8e19
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operator bool()
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2009-01-20 03:17:59 +00:00 |
David Rose
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58e0537e3c
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wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion
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2008-11-07 21:12:42 +00:00 |
David Rose
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d2c5866507
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get_ancestor
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2008-10-28 21:35:48 +00:00 |
David Rose
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621b831913
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allow-live-flatten
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2008-10-02 23:39:51 +00:00 |
David Rose
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11ae34e109
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apply_texture_colors()
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2008-08-28 00:46:30 +00:00 |
David Rose
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8c2e657f15
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Add gsg::update_texture()
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2008-08-25 22:58:58 +00:00 |
David Rose
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ab6e8bbc3c
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higher-level ScissorEffect fixes
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2008-08-01 21:54:20 +00:00 |
David Rose
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a89acc64a2
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add clear_model_nodes
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2008-07-29 19:42:53 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Josh Yelon
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21436b4f4d
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Added 'auto' flag to ShaderAttrib
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2007-12-15 07:05:20 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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a99dcb1547
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StringStream
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2007-07-06 00:19:56 +00:00 |
David Rose
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c7fb9cd0ab
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automatically premunge on load
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2007-05-21 22:36:27 +00:00 |
David Rose
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732bbafaa9
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
David Rose
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936412fae2
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merge cow_thread_2007_04_12: make copy-on-write operations thread-safe
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2007-04-19 18:23:10 +00:00 |
David Rose
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8566b388fb
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add count_num_descendants()
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2007-04-17 18:21:29 +00:00 |
Asad M. Zaman
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1d0789ecde
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added a compose_color_scale interface
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2007-03-28 23:36:45 +00:00 |
David Rose
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0869d551ae
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shaders are always constant, it appears
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2007-02-08 21:52:57 +00:00 |
Darren Ranalli
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2a6b1cb479
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added audioVolumeAttrib
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2006-12-21 23:40:22 +00:00 |
David Rose
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962f43800d
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add alpha-scale-via-texture
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2006-10-10 17:58:08 +00:00 |
David Rose
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42fc71791e
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minor change: calc_tight_bounds should be a const method
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2006-08-18 21:11:16 +00:00 |
David Rose
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1f320c8196
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add set_render_mode_thickness(), set_render_mode_perspective()
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2006-05-12 20:37:21 +00:00 |
David Rose
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9808294212
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
David Rose
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725e82e6f4
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show_through()
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2006-03-20 20:48:26 +00:00 |
Roger Hughston
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477fdc8775
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OSX Commit
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2006-03-17 22:57:38 +00:00 |
David Rose
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1d2282a879
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
David Rose
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cf01ef9cd6
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
David Rose
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572a146c24
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untabify
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2006-01-13 18:38:07 +00:00 |
David Rose
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5ea15b9dd7
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add NodePath.has_texcoord()
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2006-01-13 00:58:55 +00:00 |
Josh Yelon
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28070dd33e
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A few fixes to support set_shader_input on attribs
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2005-10-17 23:09:19 +00:00 |
David Rose
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1568b255ca
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extend set_tex_pos() etc. for 3-d
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2005-10-08 15:07:12 +00:00 |
Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
David Rose
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01333b339c
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*** empty log message ***
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2005-08-04 01:01:31 +00:00 |
David Rose
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e5095d2c31
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NodePath::set_normal_map()
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2005-08-03 00:44:37 +00:00 |
David Rose
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7a249dde55
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add set_python_tag() etc.
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2005-07-06 22:43:53 +00:00 |
David Rose
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0fb2f183e3
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fix primitive bumpmap support
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2005-07-02 13:21:46 +00:00 |
David Rose
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166e7414a6
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first pass at primitive bumpmapping support
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2005-07-02 00:56:30 +00:00 |
David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
David Rose
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5e8855ebc8
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fix calc_tight_bounds(), add NodePath::show_tight_bounds()
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2005-04-29 23:06:27 +00:00 |
David Rose
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4f1a424610
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NodePath::get_mat(other) needs to return a concrete
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2005-04-29 15:59:04 +00:00 |
David Rose
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10242ea013
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new NodePath::set_attrib(), set_clip_plane(), etc.
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2005-04-26 17:51:54 +00:00 |
David Rose
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4a5e1e825e
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is_ancestor_of(), get_common_ancestor()
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2005-02-26 00:44:53 +00:00 |
David Rose
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d9d30855d0
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fix line_width and RenderModeAttrib
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2005-01-27 05:21:34 +00:00 |
David Rose
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f939c61b1a
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api-level antialias control
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2005-01-27 02:38:11 +00:00 |
David Rose
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3a00e5c17e
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add set_pos_quat() and set_quat_scale()
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2005-01-17 06:03:58 +00:00 |
David Rose
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dbb24d9cc9
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phash_map, etc.
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2004-10-02 05:07:16 +00:00 |
David Rose
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557060cb1d
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
David Rose
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895b553cdb
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better NodePath interfaces for set_collide_mask()
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2004-09-23 20:57:34 +00:00 |
David Rose
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0369f07074
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all nodes now have a CollideMask
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2004-09-23 19:51:54 +00:00 |
David Rose
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597d379038
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add NodePath::set_color_scale_off() and Camera::set_initial_state() and related methods
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2004-08-03 19:59:21 +00:00 |
David Rose
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64aece121a
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robustify light interface further
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2004-08-02 21:34:46 +00:00 |
David Rose
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8b5014d01e
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clarify NodePath light interfaces
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2004-07-30 18:59:42 +00:00 |
David Rose
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c7c639797e
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
David Rose
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a60eb87e19
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add NodePath::set_light() interfaces
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2004-07-29 23:35:06 +00:00 |
Asad M. Zaman
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6a635d6a31
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one function needs to be a const
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2004-07-20 22:34:52 +00:00 |
David Rose
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0fe1abded6
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relative set_fluid_pos
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2004-06-24 23:11:22 +00:00 |
David Rose
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90bf34ddcf
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Further NodePath::find() optimizations
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2004-06-14 19:02:29 +00:00 |
David Rose
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1e10f59943
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tweak comments
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2004-06-04 16:52:46 +00:00 |
David Rose
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4df761d285
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add NodePath::get_top()
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2004-03-31 23:32:57 +00:00 |
David Rose
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232f9395bf
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split out PreparedGraphicsObjects from GraphicsStateGuardians
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2004-02-25 19:34:30 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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28aba7f1a6
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add clear_transform
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2003-11-06 04:51:08 +00:00 |
David Rose
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47e4a10fc8
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add relative uniform set_scale
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2003-11-04 05:13:40 +00:00 |
David Rose
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9ccec9bb73
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preserve get_key() after a remove_node() operation
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2003-10-27 23:36:54 +00:00 |
David Rose
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8a45c38537
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insist on same graph for colliders
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2003-10-27 21:30:52 +00:00 |
David Rose
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0b8b4f9cef
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change logic for uniqueness of NodePaths w.r.t. instances
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2003-10-25 19:10:09 +00:00 |
David Rose
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f9b2d69d64
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fix NodePath sorting
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2003-10-23 23:59:55 +00:00 |
David Rose
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3c3f2f4432
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replace set_velocity() with set_fluid_pos()
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2003-10-08 19:08:53 +00:00 |
David Rose
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c04a6237ec
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support find() for tags
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2003-10-06 22:25:31 +00:00 |
Dave Schuyler
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47fd8335df
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ls and reverseLs
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2003-09-26 22:56:07 +00:00 |
Darren Ranalli
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fb7ca6d692
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fixed spelling error
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2003-09-05 02:29:35 +00:00 |
David Rose
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89659d9e78
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add get_sort()
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2003-08-30 22:11:50 +00:00 |
David Rose
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460ee8b19f
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move set_velocity() etc. from CollisionNode to PandaNode
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2003-08-06 17:03:40 +00:00 |
David Rose
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344ca11ffd
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add explicit support for shear to the scene graph
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2003-07-23 23:03:04 +00:00 |
David Rose
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2113dfe4d6
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setAlphaScale moves down into C++
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2003-07-17 22:22:32 +00:00 |
David Rose
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8748cad750
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add get_net_tag(), etc.
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2003-06-13 21:28:11 +00:00 |
David Rose
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c03d886691
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add PandaNode::set_tag() and related functions
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2003-06-12 22:18:41 +00:00 |
David Rose
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03c1c844ea
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add get_stashed_children()
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2003-06-09 22:41:43 +00:00 |
Dave Schuyler
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0575f75afd
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added get_relative_vector
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2003-05-06 04:19:17 +00:00 |
David Rose
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2fa7929b45
|
dynamic TextFont; scene graph improvements to support this
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2003-01-31 17:45:42 +00:00 |
David Rose
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411a263fe8
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build for gcc3.2
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2003-01-17 16:42:36 +00:00 |
David Rose
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673c162389
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don't automatically recompute explicit bounding volumes
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2002-12-06 20:17:00 +00:00 |
David Rose
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476fb91e31
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add CompassEffect, robustify billboards
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2002-07-17 17:01:15 +00:00 |
David Rose
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adad34118e
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add get_quat(), set_quat()
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2002-06-20 16:48:19 +00:00 |
cxgeorge
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6499b50835
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programmers dont need set_alpha_test
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2002-05-14 20:33:56 +00:00 |
cxgeorge
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60e4872650
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add issue_alpha_test
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2002-05-14 03:03:29 +00:00 |
David Rose
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a23a7572a2
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rename out qp's
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2002-04-10 18:08:06 +00:00 |