Commit Graph

487 Commits

Author SHA1 Message Date
David Rose a30470be19 flatten_medium() should also unify 2006-02-27 18:16:32 +00:00
David Rose 2109394560 register RescaleNormalAttrib 2006-02-24 19:54:41 +00:00
David Rose e122b6b78c fix bounds calculation agani 2006-02-15 18:14:06 +00:00
David Rose 1d2282a879 pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
David Rose 863cac3baf logic error 2006-02-10 23:35:12 +00:00
aignacio_sf ffbde58774 Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
Roger Hughston 8065be4f57 More Motion in osx Land 2006-02-10 20:13:14 +00:00
David Rose 1f11a05ff7 reset_prev_transform legal in sub-thread 2006-02-10 17:23:34 +00:00
David Rose 79f1462eb1 mo' better pipelining 2006-02-09 23:47:29 +00:00
David Rose c75b55eb98 better pipelining 2006-02-03 18:12:08 +00:00
David Rose 629a2f087a first pass at cheesy pipelining 2006-02-01 19:44:03 +00:00
David Rose ecf6915a02 better diagnostic 2006-01-26 14:34:12 +00:00
David Rose 5c623893be flatten_strong() should unify too 2006-01-25 22:35:47 +00:00
David Rose ef9dfea9df be explicit with vfs->open_read_file(), etc. 2006-01-25 22:18:07 +00:00
David Rose 420ab68136 implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz. 2006-01-25 17:45:31 +00:00
David Rose 3c39318b34 add TextureStageCollection::sort() 2006-01-20 20:46:13 +00:00
David Rose 8567173ece more threading issues 2006-01-16 15:42:28 +00:00
David Rose cf01ef9cd6 add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
David Rose dced1a00cb add more loader options 2006-01-14 00:43:50 +00:00
David Rose 572a146c24 untabify 2006-01-13 18:38:07 +00:00
David Rose 42b082e5b9 incorrect assert return 2006-01-13 15:40:33 +00:00
David Rose 5ea15b9dd7 add NodePath.has_texcoord() 2006-01-13 00:58:55 +00:00
David Rose 6148912b62 read from bam properly 2005-12-07 21:42:35 +00:00
David Rose 65244d9d90 fix vp sky 2005-11-30 18:19:59 +00:00
Jason Yeung 168d499af6 prevent crash when sprite particle renderer is flattened accidentally 2005-10-25 00:01:49 +00:00
David Rose 726410e386 regularize vec3's a bit 2005-10-21 23:56:40 +00:00
Josh Yelon 28070dd33e A few fixes to support set_shader_input on attribs 2005-10-17 23:09:19 +00:00
David Rose 9601c8c2cb verbose output for CullBinManager 2005-10-14 21:39:46 +00:00
David Rose 6e8adc36ad straighten out BTM_relative 2005-10-12 16:02:41 +00:00
David Rose 243275a0ed set_scale() doesn't necessarily inflate 2d to 3d 2005-10-11 10:45:55 +00:00
David Rose 1568b255ca extend set_tex_pos() etc. for 3-d 2005-10-08 15:07:12 +00:00
David Rose 6e8a686ef9 update comments 2005-10-06 13:32:55 +00:00
David Rose ce4e89c475 LoaderOptions, supporting auto-converting animation from maya filess 2005-10-05 22:35:23 +00:00
David Rose cb2e0c46f0 fix text glyph caching problem 2005-10-02 16:56:51 +00:00
David Rose 1e87ce30c8 better output when one NodePath is empty 2005-09-30 00:30:58 +00:00
David Rose 6a788dd958 fix crash when using DrawMaskAttrib to hide an object with decals 2005-09-29 22:25:55 +00:00
David Rose 37f874c746 add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
David Rose fd71491bc6 individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
Josh Yelon 9729541f63 Added macrocomposites 2005-09-27 22:05:52 +00:00
David Rose 5465571963 SequenceNode inherits from AnimInterface 2005-09-27 17:52:39 +00:00
David Rose d9360ffc26 squelch warnings on gcc 2005-09-26 17:41:51 +00:00
David Rose deb254eba7 add missing files 2005-09-25 16:11:32 +00:00
David Rose 89ba79e0ba remove references to shaderMode.* 2005-09-25 14:42:06 +00:00
Josh Yelon 2095d8c44f New shader system 2005-09-25 04:06:31 +00:00
David Rose a7b1f14e80 integrate AviTexture better with Panda, rename to OpenCVTexture 2005-09-21 23:53:07 +00:00
David Rose a4680750b6 New state handling code 2005-09-21 18:22:46 +00:00
Josh Yelon 0bb2f00f88 New state handling code 2005-09-21 18:02:04 +00:00
Asad M. Zaman 8c5c7a6a82 revised portals to accommodate space changes 2005-09-20 01:27:38 +00:00
Josh Yelon 83b88c1ac3 Shader vertex arrays implemented 2005-09-14 03:45:32 +00:00
David Rose f5f865b1a6 more debugging help 2005-09-13 21:23:31 +00:00