Commit Graph

10203 Commits

Author SHA1 Message Date
rdb 17bf50f1e8 audio: get_sound and uncache_sound should take Filename, not string 2018-09-02 20:55:58 +02:00
rdb 845ec7a990 cull: don't munge_points_to_quads if shader handles point size 2018-09-02 20:55:18 +02:00
rdb b1f32e3f84 shader: reserve SL_SPIR_V ShaderLanguage value (as on vulkan branch) 2018-09-02 12:00:30 +02:00
rdb 9dec2aafb5 Fix static init ordering crashes in static build of pview
Fixes #381
2018-09-02 10:59:46 +02:00
rdb 3495537bf9 gobj: support clearing half-float textures
Fixes #374
2018-09-02 10:58:02 +02:00
rdb c670cd45d9 gobj: handle infinity and NaN when peeking half float values 2018-09-02 10:56:20 +02:00
rdb c4fe1ed883 gobj: slight refactor of Texture::do_get_clear_data() 2018-09-02 10:54:07 +02:00
Sam Edwards 4695557a5d general: Don't require BUILDING_* for static builds 2018-08-31 23:54:32 -06:00
rdb 115f8df4d5 putil: work around GCC bug causing undefined reference in debug build 2018-08-26 14:03:44 +02:00
rdb c9372c3699 Fix a few GCC compile warnings 2018-08-26 14:02:33 +02:00
Mitchell Stokes f663d215d5 Remove some unused variables 2018-08-19 16:55:07 +02:00
rdb 371c34d13b linmath: allow constructing matrix from rows
This also enables using mat[n] wherever an LVecBase4 is accepted, as well as Mat4(*mat).
2018-08-19 16:42:36 +02:00
rdb b1d2111037 express: add Datagram add_blob and add_blob32, et al.
This is for writing Python 2/3 agnostic code for writing binary data to a datagram, and reading from it using DatagramIterator.
2018-08-19 16:01:39 +02:00
rdb 74442e41f1 express: slight Datagram constructor cleanup 2018-08-19 14:21:23 +02:00
rdb ba345d590f express: make Datagram.get_message() return bytes in Python 3
This is done using a Python extension function, which also happens to make the call more efficient as this avoids an extra copy.  The C++ version still returns std::string as there is still a lot of C++ code that relies on that.

Fixes #297
2018-08-19 13:40:58 +02:00
Sam Edwards 06f7da5215 express: Fix misclassified EXPCL_PANDA_ macro 2018-08-14 21:58:11 -06:00
Sam Edwards 6105953b40 general: Add forgotten include 2018-08-14 17:23:56 -06:00
rdb 72e593800f gobj: don't recalculate proj mat on set_near/far with existing value 2018-08-12 22:06:13 +02:00
rdb 54ec575472 egg: add properties to EggData / EggNode 2018-08-12 22:05:25 +02:00
deflected eb0f753a3c x11display: fix loading cursor from compressed/encrypted stream 2018-08-08 21:54:58 +02:00
rdb 433f734d43 mathutil: BoundingPlane improvements 2018-08-08 21:54:52 +02:00
rdb 2556d006f7 glgsg: a few version check tweaks 2018-08-05 13:09:25 +02:00
rdb 8348f16665 glgsg: fix incorrect behavior if mat has either ambient or diffuse
This might have only been an issue in some drivers (not sure, spec is a bit vague here).
Apparently we need to call glMaterial *after* the color material setting has been disabled for it to stick.

Fixes #369
2018-08-05 12:54:32 +02:00
rdb 60468b0bec ShaderGenerator: additional case where vtx_color isn't needed
See sample code in a comment in #370
2018-08-05 12:49:03 +02:00
rdb b836a60adb cull: remove unused variable declarations 2018-08-03 22:59:04 +02:00
rdb 929808b867 ShaderGenerator: fix regression with flat colors 2018-08-03 22:58:29 +02:00
rdb 8806dedb51 ShaderGenerator: avoid writing vtx_color input if unneeded 2018-08-03 22:24:48 +02:00
rdb 9ba2d7242e gobj: get rid of enforce-attrib-lock, just DTRT instead
This setting causes asserts when modifying certain material flags after they are assigned to a node, in case a shader has been generated that uses the materials, which cannot efficiently detect whether the material has changed.  However, we already sort of have a (inefficient, but effective) solution for this in TextureStage (see #178) that we could just apply here as well: changing the material attributes after such a shader has been generated could call GraphicsStateGuardianBase::mark_rehash_generated_shaders().

In the future, we should replace the material model with one that does not require shader regeneration for such seemingly trivial property changes.

Fixes #370
2018-08-03 21:55:06 +02:00
rdb 7e290b221b Remove a few unused and obsolete C++ test files 2018-08-03 21:09:36 +02:00
rdb 668a093c26 gobj: try to fix some deadlocks modifying geometry while rendering
The correct locking order should be: the Geom's GeomVertexArrayData first, *then* the GeomPrimitive.
2018-08-03 20:45:29 +02:00
rdb 0cd69c8748 gobj: fix TexturePool ambiguity when loading tex with other settings
Previously, if you called load_texture a second time with different parameters (such as an alpha filename), you would still get the old texture.
2018-07-31 14:56:04 +02:00
rdb fe1bfef5c0 express: fix a few compile errors with certain WeakPointerTo uses
Fixes #367
2018-07-31 14:02:58 +02:00
rdb 4e42c4c941 nativenet: fix interrogate error recognizing sockaddr types 2018-07-31 11:08:14 +02:00
Mitchell Stokes 247575df62 CoordinateSystem: Document enumerators 2018-07-30 21:26:50 -07:00
rdb 91b01e5621 collide: add tube-into-box collision test 2018-07-30 22:37:02 +02:00
rdb 243ee75e47 express: refactor WeakPointerTo::lock() a little bit 2018-07-30 22:24:55 +02:00
rdb ad3ab3ad21 Define stable ordering for WeakPointerTo for use as map/set key
Currently, the WeakPointerTo comparison operators compare the raw pointers, but this is not useful as it may cause a false equality if one weak pointer in the comparison is expired and points to memory that has since been reused.

Instead, we can define a comparison based on the control block pointer, which exists since the new weak pointer implementation in 0bb81a43c9.  This is implemented in the owner_before method, matching C++11 std::weak_ptr semantics.

I would now recommend deprecating most comparison operators of WeakPointerTo or redefining them to make more sense, ie. comparing equal if they (once) referred to the same object and not if they simply point to the same memory address.  This has not yet been done, though code that uses the comparison operators has been fixed in this commit.

Overloads of std::owner_less have been provided for creating a map or set with Weak(Const)PointerTo keys.
2018-07-30 17:27:09 +02:00
rdb 2d7e80a89e express: add full range of WeakPointerTo ctors and assign ops
Matches PointerTo constructors/assignment operators, supporting conversion between related pointer types.

Fixes #367
2018-07-30 17:26:02 +02:00
rdb 0cb763a10a ShaderGenerator: always use generic attr on Linux
48808fe269 disabled this on Linux, but I believe this was an accidental change.
2018-07-26 22:58:15 +02:00
rdb 02b32a5814 glgsg: support vertices-float64 in core profile shaders
Requires OpenGL 4.1 or GL_ARB_vertex_attrib_64bit extension.
2018-07-26 22:58:15 +02:00
rdb 0f4168a304 text: use 64-bit coords in TextAssembler if vertices-float64 set 2018-07-26 22:58:07 +02:00
rdb d081b4d420 mathutil: override plane.normalize() to be meaningful for planes
Now it only divides by the length of the normal, rather than also adding in the square of the w component.
2018-07-26 22:08:37 +02:00
rdb c634c455fd framework: add zero-argument version of open_framework() 2018-07-26 22:08:37 +02:00
rdb ecfeae8a27 shader: support double-precision vertex columns in GLSL 2018-07-26 22:07:20 +02:00
rdb 7fe72c47f3 glgsg: update copy of glext.h 2018-07-23 09:02:12 +02:00
rdb 1a6d329fde gobj: support T_unsigned_int_24_8 in TexturePeeker 2018-07-23 08:32:58 +02:00
rdb f45fa747d1 x11display: fix BadWindow if get_pointer called after win close 2018-07-17 23:01:44 +02:00
rdb bbb15631c6 mathutil: support infinite near/far in LFrustum
I don't know if anyone is using LFrustum, but just in case, it's good to support this corner case.
2018-07-17 23:00:57 +02:00
rdb cf240d95c1 gobj: support infinite near distance in PerspectiveLens
Useful when rendering with near/far planes flipped around.
2018-07-17 22:59:54 +02:00
rdb 359ce3e9ef glgsg: fix error with glObjectLabel and SSBO 2018-07-17 22:59:23 +02:00