Josh Yelon
|
2288645d39
|
Added support for textures_auto_power_2 and shader_auto_utilization
|
2007-12-15 07:08:14 +00:00 |
Zachary Pavlov
|
220d33e006
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
David Rose
|
3e5249d89a
|
vertex-data-threaded-paging, pass 1
|
2007-06-06 02:50:38 +00:00 |
David Rose
|
33a0c3af8e
|
replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
|
2007-05-31 21:17:50 +00:00 |
David Rose
|
547ff677d1
|
better vertex paging
|
2007-05-18 18:19:15 +00:00 |
David Rose
|
a50ae3fcbf
|
report "active" vertex data
|
2007-05-14 18:42:03 +00:00 |
David Rose
|
b943c36fae
|
First pass at memory-managed vertices. Might break threaded code.
|
2007-05-13 00:01:38 +00:00 |
David Rose
|
936412fae2
|
merge cow_thread_2007_04_12: make copy-on-write operations thread-safe
|
2007-04-19 18:23:10 +00:00 |
David Rose
|
cbdb7e76b1
|
fix blue flash, fix offscreen buffer leakage
|
2007-03-05 22:07:16 +00:00 |
David Rose
|
63edecf517
|
faster sprite particles
|
2007-02-08 19:56:33 +00:00 |
David Rose
|
dbb25d478c
|
issue warning for singular transforms over camera
|
2006-10-20 15:11:12 +00:00 |
David Rose
|
ab3fe7e180
|
fix deadlock issues
|
2006-07-14 16:16:33 +00:00 |
David Rose
|
1940682af9
|
pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
|
2006-06-15 14:02:40 +00:00 |
Josh Yelon
|
2408212aac
|
Fixed framework
|
2006-06-07 20:15:38 +00:00 |
Josh Yelon
|
e8f749cf1e
|
Buffer/Window creation overhaul
|
2006-06-07 17:38:32 +00:00 |
David Rose
|
ddd1046462
|
factor out Thread::get_current_thread() some more
|
2006-04-26 07:31:23 +00:00 |
David Rose
|
ffc92f23c8
|
more factoring of Thread::get_current_thread
|
2006-04-25 16:55:19 +00:00 |
David Rose
|
1fabf70443
|
add ObjectDeletor; avoid unnecessary locks on RenderState
|
2006-04-10 21:19:48 +00:00 |
David Rose
|
889228f403
|
name mutexes for debugging; better UpdateSeq thread behavior
|
2006-04-09 23:23:15 +00:00 |
Josh Yelon
|
6d0692fec6
|
*** empty log message ***
|
2006-04-05 16:47:19 +00:00 |
Josh Yelon
|
a176d3627c
|
Buffer overhaul phase one
|
2006-03-20 17:56:51 +00:00 |
David Rose
|
e6369ba5a4
|
compressed textures, texture objects
|
2006-03-15 20:05:36 +00:00 |
David Rose
|
0fc8016840
|
comment on threading
|
2006-03-10 03:23:11 +00:00 |
David Rose
|
3f622bbe81
|
track Cull:Setup time properly
|
2006-03-03 17:45:43 +00:00 |
David Rose
|
e3b0ae1bc3
|
use PStats to count number of collision tests
|
2006-03-01 23:40:52 +00:00 |
David Rose
|
136f12d71c
|
minor pstats readjustments
|
2006-02-28 00:25:45 +00:00 |
David Rose
|
47c2e41c75
|
support stereo DisplayRegions
|
2006-02-17 19:17:06 +00:00 |
David Rose
|
90902c5cca
|
move red-blue-stereo support lower; cache cull results between left and right stereo channels
|
2006-02-17 17:36:04 +00:00 |
David Rose
|
264fc31115
|
automatic stereo cameras for stereo windows
|
2006-02-16 06:17:51 +00:00 |
David Rose
|
7b1b8bb4af
|
report different types of cyclers in pstats
|
2006-02-15 21:44:52 +00:00 |
David Rose
|
1d2282a879
|
pipelining getting close; uprev bam version to 6.0
|
2006-02-14 19:07:47 +00:00 |
David Rose
|
0a0377607d
|
track number of cyclers in PStats
|
2006-02-11 03:31:11 +00:00 |
David Rose
|
c75b55eb98
|
better pipelining
|
2006-02-03 18:12:08 +00:00 |
David Rose
|
b7ceab1bff
|
integrate PStatThread and Thread; better thread handling in GraphicsEngine::render_frame()
|
2006-01-31 18:59:49 +00:00 |
David Rose
|
c045c5894d
|
support real-time rendered cube maps
|
2005-03-04 22:28:19 +00:00 |
David Rose
|
cfeff1fe32
|
fix flattenMultitex() twice in one frame
|
2005-03-02 00:35:10 +00:00 |
David Rose
|
f36cc707b1
|
add get_window()
|
2004-12-10 20:10:56 +00:00 |
David Rose
|
48e09cda31
|
support GraphicsOutput::set_inverted()
|
2004-12-07 04:25:38 +00:00 |
David Rose
|
09edca7eef
|
make share_with be an optional parameter
|
2004-12-03 01:46:59 +00:00 |
Asad M. Zaman
|
4a24b121b0
|
python toggle switch allows the portal culling to be on/off
|
2004-05-18 00:50:43 +00:00 |
David Rose
|
be0f50c6fb
|
redefine GraphicsEngine::auto_flip; define more pstats collectors
|
2004-03-03 20:22:05 +00:00 |
David Rose
|
cf6a95c0ed
|
fix problem with remove_window() removing too many windows
|
2004-03-03 14:15:19 +00:00 |
David Rose
|
587de59ae8
|
add GraphicsEngine::open_windows(), GLGraphicsStateGuardian::_edge_clamp
|
2004-03-03 01:09:38 +00:00 |
David Rose
|
abd0db5458
|
add callback support
|
2004-03-02 02:46:15 +00:00 |
David Rose
|
42507f9852
|
add ParasiteBuffer
|
2004-02-27 23:17:16 +00:00 |
David Rose
|
a4f08870fa
|
add share_with to make_gsg()
|
2004-02-27 22:12:18 +00:00 |
David Rose
|
c26166c9cc
|
add GraphicsOutput::sort
|
2004-02-19 02:53:23 +00:00 |
David Rose
|
9a2e560d20
|
remove pipe from GraphicsEngine::make_window()
|
2004-02-19 00:08:06 +00:00 |
David Rose
|
761c0e78fc
|
add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc
|
2004-02-18 22:30:54 +00:00 |
David Rose
|
be6354f9ef
|
bracket a few more low-level things with pstats
|
2004-02-18 18:21:00 +00:00 |