Josh Yelon
|
eb2aa16c66
|
A few more fixes to the heightfield tesselator
|
2006-08-08 17:39:51 +00:00 |
David Rose
|
90a5037fcf
|
don't suggest sphrt
|
2006-08-04 21:34:38 +00:00 |
David Rose
|
36d9d7148c
|
int -> long
|
2006-08-04 15:04:05 +00:00 |
David Rose
|
26b1e8f6cd
|
run-time validate endianness, numeric sizes
|
2006-08-04 14:43:31 +00:00 |
David Rose
|
1ea11e7073
|
don't insist on loading alpha version of related texture
|
2006-08-03 13:52:35 +00:00 |
David Rose
|
2ed9484f06
|
fix typos in comments, fix show-transparency with M_dual
|
2006-07-31 21:05:10 +00:00 |
David Rose
|
ca70808c25
|
prevent crash at static init
|
2006-07-31 20:23:12 +00:00 |
Josh Yelon
|
87c7e59646
|
Reversed Y-coordinate, to reflect usual orientation of images
|
2006-07-31 16:24:44 +00:00 |
David Rose
|
7834728560
|
add support for txaFileFilter
|
2006-07-28 20:37:14 +00:00 |
David Rose
|
df10d43e2f
|
add heightfieldTesselator to Sources.pp
|
2006-07-27 20:56:55 +00:00 |
Josh Yelon
|
ba0a2427bf
|
Working, except that image upside-down
|
2006-07-27 20:13:51 +00:00 |
David Rose
|
d202b5e0e2
|
allow particle systems to be placed under an instance
|
2006-07-27 00:24:34 +00:00 |
David Rose
|
703e4512b3
|
fix assertion failure with threading
|
2006-07-27 00:24:13 +00:00 |
David Rose
|
35f3829d10
|
fix assertion failure
|
2006-07-27 00:00:36 +00:00 |
David Rose
|
8e178ae9d6
|
obviate the need to call Actor.update() most of the time
|
2006-07-26 21:40:53 +00:00 |
Josh Wilson
|
6208912868
|
updated comments
|
2006-07-25 01:40:46 +00:00 |
Josh Wilson
|
eef56b66b4
|
added ability for particle system to perform a 'soft stop' where the birthing is effectively stopped while the rest of the system runs down
|
2006-07-25 01:39:24 +00:00 |
Josh Wilson
|
bdfdeb5f2c
|
updated comments
|
2006-07-25 01:33:35 +00:00 |
David Rose
|
c06828c193
|
one more windowed/fullscreen fix
|
2006-07-20 21:37:54 +00:00 |
David Rose
|
d0cf3615bc
|
more fixes to fullscreen/windowed switch
|
2006-07-20 19:46:24 +00:00 |
David Rose
|
76ff8ab6fd
|
fix for reopening windows
|
2006-07-20 18:47:58 +00:00 |
David Rose
|
5a7cbf621a
|
read/load should implicitly clear
|
2006-07-20 16:57:42 +00:00 |
Josh Wilson
|
2425624c9d
|
we can now perform an update on a single particle system
|
2006-07-20 14:52:39 +00:00 |
David Rose
|
49b673a886
|
implicitly reload if necessary on store()
|
2006-07-19 22:52:44 +00:00 |
David Rose
|
061e9c78f1
|
automatically elevate geom indices to 32 bit if necessary
|
2006-07-17 22:16:05 +00:00 |
David Rose
|
b600ff2aa5
|
fix comment
|
2006-07-17 17:12:33 +00:00 |
aignacio_sf
|
626136548f
|
Fix ALT-TAB problem by saving each graphics buffer into the gsg and releasing the previously non-managed surfaces.
|
2006-07-15 01:00:35 +00:00 |
David Rose
|
3c249e55f6
|
straighten out some issues with audio, seeking; fix formatting issues
|
2006-07-14 23:24:38 +00:00 |
David Rose
|
dc6b1cbe79
|
fix sticky rollover buttons
|
2006-07-14 21:06:26 +00:00 |
David Rose
|
ab3fe7e180
|
fix deadlock issues
|
2006-07-14 16:16:33 +00:00 |
David Rose
|
39f37d0567
|
fix particles
|
2006-07-13 17:34:10 +00:00 |
David Rose
|
233f3e080d
|
egg-max-vertices, egg-max-indices, max-collect-indices
|
2006-07-13 16:09:08 +00:00 |
Josh Wilson
|
77b18a7c73
|
we can now choose a particular Physical upon which to run physics processing instead of having to run through the entire scene
|
2006-07-13 00:24:48 +00:00 |
Josh Wilson
|
f195f3635d
|
added get_objects() to get a collection of all the particles as PhysicalObjects
|
2006-07-13 00:23:04 +00:00 |
Josh Wilson
|
2814e85f51
|
added physicsObjectCollection
|
2006-07-13 00:16:49 +00:00 |
Josh Wilson
|
45db1dad81
|
removing
|
2006-07-13 00:15:45 +00:00 |
Josh Wilson
|
f66c7f8ab9
|
initial checkin
|
2006-07-13 00:13:44 +00:00 |
aignacio_sf
|
9bcd40db9b
|
Fix rendering of cube map faces.
|
2006-07-12 02:12:37 +00:00 |
aignacio_sf
|
5d709e329a
|
Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.
|
2006-07-12 01:59:33 +00:00 |
aignacio_sf
|
ea51b11218
|
Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.
|
2006-07-12 01:49:36 +00:00 |
aignacio_sf
|
078e215639
|
Fix rendering to cube map faces.
|
2006-07-12 01:47:50 +00:00 |
aignacio_sf
|
942d002c46
|
Add new dx config options.
|
2006-07-10 18:33:04 +00:00 |
David Rose
|
7d2c004a91
|
oops, incorrect include statement
|
2006-06-29 19:56:31 +00:00 |
Roger Hughston
|
f3e71f30a5
|
Quick Fix
|
2006-06-27 02:09:08 +00:00 |
David Rose
|
51911fd6eb
|
fix wraparound 32-bit cache size; robustly handle negative cache size
|
2006-06-26 18:53:43 +00:00 |
David Rose
|
8a6a7ee3e2
|
oops, legal not to have a cache dir
|
2006-06-20 22:13:24 +00:00 |
David Rose
|
319aa260e0
|
add model-cache-max-kbytes
|
2006-06-20 19:49:20 +00:00 |
David Rose
|
7d43e51358
|
add BamCacheIndex
|
2006-06-20 00:23:24 +00:00 |
aignacio_sf
|
73b5c5ce6f
|
Add a version check for 1502 and use the latest profile for now.
|
2006-06-19 17:53:35 +00:00 |
David Rose
|
bcb66a94d7
|
fix some issues with video textures
|
2006-06-19 13:29:18 +00:00 |