Commit Graph

2030 Commits

Author SHA1 Message Date
Mark Mine 22781d4918 Updated to reflect new holiday system 2003-12-13 04:38:38 +00:00
Darren Ranalli f147f1a193 ouch is not auto-multiplied 2003-12-13 03:47:02 +00:00
Darren Ranalli b93d54401b enabled, volume for AmbientSound 2003-12-13 03:46:49 +00:00
Darren Ranalli e098bdf85b enabled, volume, random start t 2003-12-13 03:46:28 +00:00
Samir Naik 274c96300a *** empty log message *** 2003-12-13 03:13:05 +00:00
Dave Schuyler 5d97de42f3 jump will trigger an avatarMoving event 2003-12-13 02:44:07 +00:00
Dave Schuyler bd093075a0 fixed swimming 2003-12-13 02:03:40 +00:00
Darren Ranalli 842b8d6d4e added ouchMultiplier 2003-12-13 01:07:02 +00:00
Joe Shochet cbecb2d3ea fixed title task bug 2003-12-13 00:56:28 +00:00
Darren Ranalli a25ddf02b4 more useful comment 2003-12-13 00:33:46 +00:00
Darren Ranalli b0ac50a6f9 worst-case hack for production: always include toon's zone in the viz list 2003-12-13 00:33:33 +00:00
Dave Schuyler a163f826e7 removing render flag 2003-12-13 00:28:52 +00:00
Joe Shochet a53950c92d title text fix 2003-12-12 20:28:17 +00:00
Joe Shochet 06668a2ee8 turns out it is important to be rendering the frames 2003-12-12 19:36:38 +00:00
Dave Schuyler 8813ea4921 delta pos; isRendering 2003-12-12 10:50:58 +00:00
David Rose ef9e7478fc turn off warning for frame count=1 2003-12-12 05:45:51 +00:00
David Rose fcb41afd31 remove silly warning 2003-12-12 05:13:20 +00:00
Dave Schuyler 1cd919c551 *** empty log message *** 2003-12-12 04:38:43 +00:00
Darren Ranalli 775083920f clearly marked spots where attributes are set on init 2003-12-12 02:03:55 +00:00
Darren Ranalli 1b04e361d6 AmbientSound plays on creation, can move it in the editor 2003-12-11 23:13:27 +00:00
David Rose e8c4d87386 generalize partName interface 2003-12-11 08:08:09 +00:00
Dave Schuyler b55032cf4b added jump hard land back in 2003-12-11 06:56:00 +00:00
Dave Schuyler 1dd6700ef7 *** empty log message *** 2003-12-11 06:05:48 +00:00
Dave Schuyler 72c569548d *** empty log message *** 2003-12-11 05:56:12 +00:00
Dave Schuyler 71a1623c11 DevWalker 2003-12-11 05:42:36 +00:00
Dave Schuyler e5def67abb *** empty log message *** 2003-12-11 05:30:40 +00:00
Darren Ranalli 84e1b2ee2e added AmbientSound 2003-12-11 04:24:42 +00:00
Dave Schuyler 5a713cbba9 ghost mode 2003-12-11 00:16:56 +00:00
David Rose a7d9badea0 oobeCull 2003-12-11 00:04:16 +00:00
Dave Schuyler effa11bb0f *** empty log message *** 2003-12-10 23:39:12 +00:00
Samir Naik a7941fc838 more crate hacks 2003-12-10 03:33:22 +00:00
Dave Schuyler 8a382a8374 fix call to collisionsOff 2003-12-10 01:42:22 +00:00
Darren Ranalli adb24ce408 ai-dev -> want-dev, HQ code uses __dev__ 2003-12-10 00:53:35 +00:00
Dave Schuyler ac6aa0be38 *** empty log message *** 2003-12-10 00:16:09 +00:00
Darren Ranalli cda3c72e07 more robust visibility locking for factory battles 2003-12-09 23:45:57 +00:00
Dave Schuyler 0f2c0a09c1 isAirborne 2003-12-09 06:40:48 +00:00
David Rose 0be153797e new pie-throwing interface 2003-12-09 06:24:22 +00:00
Dave Schuyler a2437a514d *** empty log message *** 2003-12-09 05:49:33 +00:00
Dave Schuyler ad6b8e1c80 added get_impact_velocity 2003-12-09 04:35:29 +00:00
Dave Schuyler d5af5d35c3 *** empty log message *** 2003-12-09 04:33:26 +00:00
Dave Schuyler b4041cd018 added jump delay; moved jump enable code 2003-12-09 04:32:02 +00:00
Dave Schuyler bfef4fa423 added GravityWalker 2003-12-09 02:22:04 +00:00
Darren Ranalli d8f3a308ac removed LogicGateAI 2003-12-06 02:38:46 +00:00
Darren Ranalli a45a3e6980 factory battles lock down the visibility 2003-12-06 01:13:35 +00:00
Dave Schuyler ce06ce38a7 shortened cut scene iris out 2003-12-05 07:15:56 +00:00
Darren Ranalli 5d12b46a9f check zone on setZoneComplete 2003-12-05 02:19:25 +00:00
Darren Ranalli 3f03bf96d0 removed slow lineInfo() call 2003-12-05 02:18:34 +00:00
Darren Ranalli 8fbd7392b1 typo fix 2003-12-04 22:45:00 +00:00
Darren Ranalli 4c923fbd9e added explicit 'Done.' printouts 2003-12-04 22:44:44 +00:00
Darren Ranalli 1a52942692 added drose 2003-12-04 05:42:09 +00:00