Dave Schuyler
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66cc949eb5
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comment
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2004-10-13 23:37:25 +00:00 |
David Rose
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35dac69d04
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forgot to add this long ago
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2004-10-13 23:27:54 +00:00 |
Dave Schuyler
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a0d7a72b5e
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changed to -HUGE_VAL as drose suggested; added clear_floor_z
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2004-10-13 22:19:34 +00:00 |
David Rose
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62c3a5bf1d
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debug output
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2004-10-12 17:19:26 +00:00 |
David Rose
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003269d79a
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vertices are dynamic if they have morphs
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2004-10-11 22:27:48 +00:00 |
David Rose
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21483c7e2b
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add quantize()
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2004-10-11 20:40:15 +00:00 |
Dave Schuyler
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6e0ed7a3a4
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added use of floor z
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2004-10-07 01:18:49 +00:00 |
David Rose
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dfb3408f7d
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future portability to libpng 1.2.7
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2004-10-04 21:25:50 +00:00 |
David Rose
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16128382a9
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hashing not a great idea here
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2004-10-02 12:17:26 +00:00 |
David Rose
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dbb24d9cc9
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phash_map, etc.
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2004-10-02 05:07:16 +00:00 |
Asad M. Zaman
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c8e39f5cff
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drose: EXPCL_PANDAEXPRESS
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2004-09-30 22:38:59 +00:00 |
David Rose
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0392b84e23
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fix warning on win32
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2004-09-30 22:22:32 +00:00 |
David Rose
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9f96811a21
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EXPCL_PANDAEXPRESS, win32 fixes
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2004-09-30 21:46:03 +00:00 |
David Rose
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557060cb1d
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
David Rose
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d2a5f253a3
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ignore generated directory names
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2004-09-30 21:22:43 +00:00 |
David Rose
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7d829390e7
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minor track-memory-usage bugs
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2004-09-30 17:06:05 +00:00 |
David Rose
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1598263926
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forgot to add this
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2004-09-29 16:57:39 +00:00 |
David Rose
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8560437033
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add DEPENDABLE_HEADER_DIRS
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2004-09-29 16:45:39 +00:00 |
David Rose
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35f40e8c2a
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clarify inter-tree dependencies comments
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2004-09-29 16:37:17 +00:00 |
David Rose
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3de889a930
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intra-tree dependencies
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2004-09-29 16:26:14 +00:00 |
David Rose
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4679b6c98e
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omitted file
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2004-09-28 00:49:22 +00:00 |
David Rose
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d31b91e758
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prepare to implement AuxSceneData
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2004-09-27 23:58:27 +00:00 |
David Rose
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e2118e70a0
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use abs to compute lod distance
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2004-09-27 22:58:28 +00:00 |
Dave Schuyler
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bbae7e05ab
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added pp.dep
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2004-09-27 22:42:55 +00:00 |
David Rose
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831e0a84e7
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add indexed flag to egg files
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2004-09-27 22:38:54 +00:00 |
David Rose
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4ebc6b2750
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whoops, incorrect inheritance for FadeLODNode registry
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2004-09-27 22:17:50 +00:00 |
David Rose
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d850afd71a
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Support collision solids under LOD nodes
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2004-09-27 20:29:41 +00:00 |
David Rose
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c0fffac008
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squelch overly noisy log message about not being able to find registry values.
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2004-09-27 18:35:08 +00:00 |
Darren Ranalli
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9a9719507c
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(drose) fixed fluid-ness of relative set_fluid_pos
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2004-09-25 01:20:47 +00:00 |
David Rose
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5a74bb7f3a
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remove unneeded call_gl* methods, reset viewport between frames
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2004-09-24 17:57:34 +00:00 |
David Rose
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5fa326cbe5
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more debug output
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2004-09-24 17:56:36 +00:00 |
David Rose
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fa5f9a7e15
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clean up state pstatting
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2004-09-24 17:56:14 +00:00 |
David Rose
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e1c45b5cdb
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don't mask out high bits on old bam files
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2004-09-24 17:12:36 +00:00 |
David Rose
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7837c95cb9
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add ws2_32.lib
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2004-09-24 13:05:23 +00:00 |
Dave Schuyler
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455a09b3cc
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changed output and write (debug)
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2004-09-24 00:50:42 +00:00 |
Dave Schuyler
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097e6bcb5a
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added comment
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2004-09-24 00:47:02 +00:00 |
Dave Schuyler
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ff5a81036f
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minor changes
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2004-09-24 00:46:29 +00:00 |
Dave Schuyler
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e679ee89ae
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adding floor z
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2004-09-24 00:44:58 +00:00 |
Dave Schuyler
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57ae58b621
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adding test_particles
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2004-09-24 00:33:15 +00:00 |
Dave Schuyler
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943ea6d41e
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added 20_panda.prc
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2004-09-24 00:31:12 +00:00 |
David Rose
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895b553cdb
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better NodePath interfaces for set_collide_mask()
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2004-09-23 20:57:34 +00:00 |
David Rose
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0369f07074
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all nodes now have a CollideMask
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2004-09-23 19:51:54 +00:00 |
Darren Ranalli
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b84fde482b
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added note about being attached to WINTOOLS to get ppremake
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2004-09-23 00:44:14 +00:00 |
David Rose
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8547eff84d
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oops
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2004-09-22 23:25:29 +00:00 |
David Rose
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758997311e
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squawk if attached to wrong PANDA
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2004-09-22 23:08:45 +00:00 |
David Rose
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1704f805ba
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don't flatten GeomNodes within a Character
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2004-09-22 20:45:14 +00:00 |
David Rose
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aa80a45ed2
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fix gcc compiler warning
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2004-09-22 20:44:55 +00:00 |
David Rose
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b672970141
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add seq12, seq24
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2004-09-22 00:04:32 +00:00 |
David Rose
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c3fd483b19
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support egg2bam -combine-geoms
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2004-09-21 22:21:53 +00:00 |
Asad M. Zaman
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b18ddfb9c5
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implemented fire pit illumination where camera's position relative to the light and avatar is considered to apply illumination
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2004-09-21 00:45:54 +00:00 |