rdb
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9fad3dba60
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general: remove macros for compatibility with non-C++11 compilers
Now that we require MSVC 2015, we no longer need all this nonsense, so we can write cleaner code.
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2018-05-23 23:33:05 +02:00 |
rdb
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bf190f7306
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interrogate: support MAKE_MAP_PROPERTY
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2017-10-09 00:02:46 +02:00 |
rdb
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6f8b379bda
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Big patch full of performance improvements
This particularly benefits applications with a lot of nodes.
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2017-04-03 01:41:23 +02:00 |
rdb
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34068dc0c1
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Implement support for SSBOs
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2016-12-13 21:22:17 +01:00 |
tobspr
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0fcfb8e372
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
rdb
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e2dfc935a1
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Various refactoring, esp. of GLSL input system
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2015-05-21 14:16:45 +02:00 |
rdb
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7a6aa7bfae
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Implement ParamNodePath; fix circular include issue in shaderInput.h
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2015-02-25 01:25:19 +01:00 |
rdb
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dad8f79e96
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Support using setShaderInput with a light to bind to GLSL struct
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2015-02-08 01:42:11 +01:00 |
rdb
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028c09add5
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Implicit cast string to InternalName in c++, also optimize for string literals
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2015-02-07 16:43:25 +01:00 |
rdb
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95d85819b0
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Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
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2014-12-12 15:58:45 +01:00 |
rdb
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cd79de19b2
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Add more parameters for binding images to shaders.
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2014-08-19 20:22:57 +00:00 |
rdb
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44aea55a66
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Int shader inputs
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2014-07-03 21:56:55 +00:00 |
rdb
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21472cda9b
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Fix GLSL bugs with passing Vec2 and Vec3
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2013-02-23 10:55:43 +00:00 |
David Rose
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501470169f
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
rdb
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3b07f3a2b4
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fix annoying compiler warning
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2011-06-03 09:15:25 +00:00 |
Mike Christel
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6418e6f221
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extended shader input system support for Cg (see Panda SE Project 2010-03-17 blog post for more details)
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2010-04-07 11:16:29 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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d9360ffc26
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squelch warnings on gcc
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2005-09-26 17:41:51 +00:00 |
Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |