Commit Graph

93 Commits

Author SHA1 Message Date
Roger Hughston e7cd96bf9d *** empty log message *** 2005-05-23 22:12:38 +00:00
Darren Ranalli 0988a2c484 save processing time if osd is not enabled 2005-04-22 01:49:46 +00:00
Josh Yelon 1f81458370 Added code to initialize the controlJoint's valueNode 2005-04-12 23:23:26 +00:00
Samir Naik 55a9716356 use self.air instead of simbase.air and uniquify task names to eliminate cross-talk between shards 2005-03-30 22:14:08 +00:00
Darren Ranalli 73a247c3ee added anim-blend debug funcs 2005-03-04 23:44:53 +00:00
David Rose 40df81eb9e add exposeJoint(localTransform) 2005-01-31 19:21:39 +00:00
David Rose ee66668ab1 integrate latest changes from CMU 2005-01-19 23:27:15 +00:00
David Rose 86f270b5ec make pingpong() more like loop() 2005-01-18 01:07:25 +00:00
Dave Schuyler 6fe83b0c15 formatting 2005-01-14 06:21:59 +00:00
Samir Naik b1ae01f7db fixed bug with toFrame on looped animations 2004-12-29 03:22:23 +00:00
David Rose b71fb44de0 Actor should support model and animations in the same file 2004-10-14 18:24:17 +00:00
Greg Wiatroski 17ed6fc29a Fixed logic error in drawInFront 2004-07-14 21:51:17 +00:00
Samir Naik 7b7230f2ad fixed bug in controlJoint 2004-06-22 22:00:41 +00:00
Joe Shochet 15db33d2ff toon optimizations 2004-06-14 18:08:17 +00:00
David Rose b1db93fb87 explicit import paths 2004-06-01 19:31:48 +00:00
David Rose eceddf13ee improve cleanup 2003-12-15 18:38:59 +00:00
David Rose e8c4d87386 generalize partName interface 2003-12-11 08:08:09 +00:00
David Rose 481f53093f allow play(anim, fromFrame=x) 2003-11-11 18:34:23 +00:00
Dave Schuyler 2292497923 *** empty log message *** 2003-10-28 06:23:53 +00:00
David Rose 372c6bb69b implicit node for exposeJoint 2003-10-21 18:57:52 +00:00
David Rose 77c2bf57e5 add Actor.controlJoint 2003-10-21 05:13:10 +00:00
Dave Schuyler 3573ccb9aa changed comments. 2003-10-02 04:23:18 +00:00
Dave Schuyler 72a9a6a007 moved jump landing force. 2003-09-26 03:38:54 +00:00
Dave Schuyler 078f4c50c5 small changes and added add_x() to vectors 2003-09-05 04:31:19 +00:00
Joe Shochet 914189b38c actors can be non-chars now 2003-08-18 17:00:45 +00:00
David Rose 7fc1d5112d don't need priority on setDepthTest and setDepthWrite 2003-06-18 22:43:04 +00:00
David Rose 6a35ec3075 setPlayRate requires 2 params 2002-09-04 03:25:29 +00:00
David Rose e229adcd80 generalize enableBlend() 2002-08-26 22:36:45 +00:00
David Rose 94c019d62c remove support for old panda 2002-08-22 16:01:58 +00:00
David Rose daa73b4c9c support creating actors with node paths 2002-08-10 00:22:02 +00:00
David Rose d8c2a306cd oops, paste buffer corruption 2002-07-31 18:29:53 +00:00
David Rose de3df71909 protect actors from flattening 2002-07-31 16:33:21 +00:00
David Rose e0291f7303 make ActorInterval more efficient 2002-07-30 17:48:35 +00:00
Joe Shochet 2dcdc21a01 prepareBundle 2002-07-25 19:36:45 +00:00
Joe Shochet 0469272b39 phase 3.5 2002-07-25 02:36:44 +00:00
David Rose 808d469b01 looping between frames 2002-07-02 18:03:16 +00:00
David Rose 013c3cbc96 support blending animations 2002-07-02 04:48:51 +00:00
cxgeorge f3ecd1b3be fix lod watersquirt bug 2002-06-07 22:12:26 +00:00
David Rose 8738c24a1c rename out qp's 2002-04-10 18:24:38 +00:00
David Rose 9c355f52b6 more pgraph refinements 2002-03-20 01:36:03 +00:00
Mark Mine 65d0c69b14 *** empty log message *** 2002-02-09 02:26:33 +00:00
Joe Shochet 54e0304bd3 *** empty log message *** 2002-02-09 00:58:34 +00:00
Joe Shochet de41ee6447 *** empty log message *** 2002-02-08 01:16:45 +00:00
Joe Shochet a7cd155bb1 *** empty log message *** 2002-02-07 09:15:48 +00:00
Joe Shochet ccec42740b *** empty log message *** 2002-01-18 07:47:51 +00:00
gregw 3dc1786fda *** empty log message *** 2001-12-14 17:15:42 +00:00
David Rose def401c39f allow unloading of Actor that has never been loaded 2001-11-17 15:59:27 +00:00
David Rose 04f34561c1 special objects should not inherit NodePath's compareTo() 2001-11-16 15:28:46 +00:00
David Rose a1b9c34397 name actor nodes somewhat more meaningfully 2001-10-12 00:14:38 +00:00
David Rose 43a83a5e96 tabs to spaces 2001-08-21 03:45:07 +00:00