David Rose
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783ba052d7
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pgraph lighting, optional offset decal implementation
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2002-03-28 01:51:13 +00:00 |
David Rose
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0ee4493e6c
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fix lod
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2002-03-26 18:27:07 +00:00 |
David Rose
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3790f2756c
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implement qpNodePath.showBounds()
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2002-03-26 00:09:33 +00:00 |
David Rose
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5954465fbc
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nodePath refinements
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2002-03-23 19:05:13 +00:00 |
David Rose
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03ae7a34a7
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fix nodepath collapsing problems
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2002-03-23 18:21:07 +00:00 |
David Rose
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c9cbb60c2a
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better assertions
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2002-03-22 19:33:40 +00:00 |
David Rose
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e01cb59d06
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move sprites into pgraph land
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2002-03-22 18:16:13 +00:00 |
David Rose
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248cd826c8
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upgrade particles to pgraph (broken at this point)
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2002-03-22 01:48:52 +00:00 |
David Rose
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2b729db8e8
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better bamification
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2002-03-21 23:34:55 +00:00 |
David Rose
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6acb9c29ca
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trivial
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2002-03-21 22:34:05 +00:00 |
David Rose
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889c4fc379
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oops, not sharing RenderAttribs across bams
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2002-03-21 22:33:56 +00:00 |
David Rose
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986e2b5cc2
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fix pgraph fog
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2002-03-21 20:55:58 +00:00 |
David Rose
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9e3a93beba
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improved pgraph collisions
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2002-03-21 19:57:01 +00:00 |
David Rose
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c7fc395bcb
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update comment
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2002-03-21 04:34:33 +00:00 |
David Rose
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be67f3475e
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fix adjust_all_priorities
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2002-03-21 02:01:40 +00:00 |
David Rose
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3559ab5380
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more pgraph refinements
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2002-03-21 00:45:03 +00:00 |
David Rose
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d210511b8b
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several pgraph refinements
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2002-03-20 23:18:28 +00:00 |
David Rose
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623e6d8733
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fix incorrect flattening across draw mask
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2002-03-20 16:59:46 +00:00 |
David Rose
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ddd3f7048b
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instanceUnderNode
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2002-03-20 16:30:12 +00:00 |
David Rose
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9e8307ca53
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pgraph prepare scene
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2002-03-20 16:05:53 +00:00 |
David Rose
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fe30a13f72
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fix pgraph collisions
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2002-03-20 15:34:16 +00:00 |
David Rose
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29e70407b5
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more pgraph refinements
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2002-03-20 01:27:29 +00:00 |
David Rose
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b24638521a
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add depth_test and depth_write
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2002-03-19 01:42:16 +00:00 |
David Rose
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a737021a5d
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oops, not inline
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2002-03-18 19:12:25 +00:00 |
David Rose
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3a1f1399bc
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disambiguate for()
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2002-03-18 18:51:32 +00:00 |
David Rose
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4d35e9a9eb
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oops
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2002-03-18 17:54:08 +00:00 |
David Rose
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3c61d80b69
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pgraph lerps
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2002-03-18 17:52:29 +00:00 |
David Rose
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b35309a45e
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allow relative operations between unrelated NodePaths
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2002-03-18 17:32:35 +00:00 |
David Rose
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e46050a69e
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pgraph collisions, textures
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2002-03-18 16:15:53 +00:00 |
David Rose
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4c5a5d591c
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several new pgraph classes
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2002-03-16 19:30:20 +00:00 |
David Rose
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f38fcb0429
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remove look_at_preserve_scale
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2002-03-16 01:20:10 +00:00 |
David Rose
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f6d8d7bd2a
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pgraph flatten
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2002-03-16 00:31:03 +00:00 |
David Rose
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9c3a3c9c22
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pgraph flatten
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2002-03-16 00:24:10 +00:00 |
David Rose
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6bf66170ee
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add several more pgraph attribs
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2002-03-15 02:06:46 +00:00 |
David Rose
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9a7e4b319c
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separate out RenderEffect from RenderAttrib
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2002-03-14 19:24:42 +00:00 |
David Rose
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98285edbeb
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a few more interfaces for pgraph pgui
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2002-03-14 17:20:01 +00:00 |
David Rose
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ac8ab3b258
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pgraph pgui
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2002-03-14 16:49:13 +00:00 |
David Rose
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e45ab93f89
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pgraph text
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2002-03-13 23:14:28 +00:00 |
David Rose
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0e6b7053e0
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pgraph copy subgraph
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2002-03-13 19:50:39 +00:00 |
David Rose
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adfa89b233
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pgraph find
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2002-03-13 18:45:51 +00:00 |
David Rose
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fc26653ada
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pgraph stash and hide
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2002-03-13 17:19:36 +00:00 |
David Rose
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a7132f9cf4
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pgraph tweaks, chancfg, modelpool
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2002-03-13 02:11:00 +00:00 |
David Rose
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d3e2ffbda2
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pgraph data graph
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2002-03-12 18:42:55 +00:00 |
David Rose
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597e892b98
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optimize TransformState inverse operation a bit more
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2002-03-11 19:28:28 +00:00 |
David Rose
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54f300f612
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fix refcount bug when reading bams
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2002-03-11 19:27:38 +00:00 |
David Rose
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d27eb921dc
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workaround for vc++ bug
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2002-03-11 17:53:54 +00:00 |
David Rose
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9145e25ad4
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new pgraph bam rules, cdata copy constructors
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2002-03-11 17:32:10 +00:00 |
David Rose
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33c59b176b
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pgraph nodepath fixes, pstats, invalid transforms
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2002-03-07 19:39:04 +00:00 |
David Rose
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c7d0e2d117
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pgraph NodePath
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2002-03-07 02:45:21 +00:00 |
David Rose
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533f6043ca
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minor optimization
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2002-03-07 00:30:32 +00:00 |