David Rose
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7af1350e4e
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |
aignacio_sf
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34c5c69ede
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Optimize cubemap render to texture.
Calling glFramebufferTexture2D is very slow.
So, pre-create an fbo for each cubemap face and just bind the fbo when a cubemap face is selected.
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2008-09-04 01:26:47 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Josh Yelon
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6fe75c8eed
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Added some error-checking
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2008-02-26 23:02:27 +00:00 |
aignacio_sf
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6dfe4ab030
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Add depth buffer sharing.
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2008-02-13 01:08:36 +00:00 |
Josh Yelon
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a4bbdb9901
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Added support for depth-stencil textures.
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2007-02-23 20:18:10 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
Josh Yelon
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7108474f44
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*** empty log message ***
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2006-04-11 18:01:16 +00:00 |
Josh Yelon
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6d0692fec6
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*** empty log message ***
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2006-04-05 16:47:19 +00:00 |
Josh Yelon
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a8ffec28b6
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Changes moving FrameBufferProperties into GraphicsOutput
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2006-03-23 18:17:27 +00:00 |
David Rose
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03a861dfcb
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remove inappropriate include
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2006-03-22 21:09:00 +00:00 |
Josh Yelon
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f35a7469d0
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More work on glGraphicsBuffers (will compile soon)
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2006-03-22 04:14:46 +00:00 |
Josh Yelon
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4535cdfbba
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More progress, but still not working
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2006-02-18 05:25:06 +00:00 |
Josh Yelon
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cee838c08e
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begin_frame refactor
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2006-02-08 17:52:29 +00:00 |
Josh Yelon
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e62e3b1853
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Starting to write actual code
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2006-02-03 21:18:21 +00:00 |
Josh Yelon
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be1d02eb18
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These are just placeholder files
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2006-02-01 21:06:00 +00:00 |