Commit Graph

17 Commits

Author SHA1 Message Date
David Rose 7af1350e4e pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
aignacio_sf 34c5c69ede Optimize cubemap render to texture.
Calling glFramebufferTexture2D is very slow.
So, pre-create an fbo for each cubemap face and just bind the fbo when a cubemap face is selected.
2008-09-04 01:26:47 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Josh Yelon 6fe75c8eed Added some error-checking 2008-02-26 23:02:27 +00:00
aignacio_sf 6dfe4ab030 Add depth buffer sharing. 2008-02-13 01:08:36 +00:00
Josh Yelon a4bbdb9901 Added support for depth-stencil textures. 2007-02-23 20:18:10 +00:00
David Rose 1940682af9 pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
David Rose ddd1046462 factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
Josh Yelon 7108474f44 *** empty log message *** 2006-04-11 18:01:16 +00:00
Josh Yelon 6d0692fec6 *** empty log message *** 2006-04-05 16:47:19 +00:00
Josh Yelon a8ffec28b6 Changes moving FrameBufferProperties into GraphicsOutput 2006-03-23 18:17:27 +00:00
David Rose 03a861dfcb remove inappropriate include 2006-03-22 21:09:00 +00:00
Josh Yelon f35a7469d0 More work on glGraphicsBuffers (will compile soon) 2006-03-22 04:14:46 +00:00
Josh Yelon 4535cdfbba More progress, but still not working 2006-02-18 05:25:06 +00:00
Josh Yelon cee838c08e begin_frame refactor 2006-02-08 17:52:29 +00:00
Josh Yelon e62e3b1853 Starting to write actual code 2006-02-03 21:18:21 +00:00
Josh Yelon be1d02eb18 These are just placeholder files 2006-02-01 21:06:00 +00:00