David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Josh Yelon
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b3b365c99e
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Work on issues related to resizing buffers
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2008-02-28 23:16:13 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
Josh Yelon
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a8ffec28b6
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Changes moving FrameBufferProperties into GraphicsOutput
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2006-03-23 18:17:27 +00:00 |
Josh Yelon
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a176d3627c
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Buffer overhaul phase one
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2006-03-20 17:56:51 +00:00 |
David Rose
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b82f3bac1e
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generalize render-to-texture operations
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2005-03-01 20:37:42 +00:00 |
David Rose
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232f9395bf
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split out PreparedGraphicsObjects from GraphicsStateGuardians
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2004-02-25 19:34:30 +00:00 |
David Rose
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761c0e78fc
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add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc
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2004-02-18 22:30:54 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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57eefece08
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tweak graphicsBuffer, add wglGraphicsBuffer
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2004-02-09 13:37:49 +00:00 |
David Rose
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37be15fdfd
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define GraphicsBuffer
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2004-02-07 00:46:44 +00:00 |