David Rose
|
ec785ca61e
|
reduce noisy output
|
2009-08-21 03:27:48 +00:00 |
David Rose
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6174ae7228
|
allow resizing subprocess buffer
|
2009-07-22 07:07:57 +00:00 |
David Rose
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94f07118c1
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subprocess mouse movement
|
2009-07-17 21:30:51 +00:00 |
David Rose
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bb3e1ef644
|
send window-event on open, close
|
2009-07-17 01:38:50 +00:00 |
David Rose
|
7c1c75805b
|
better frame management
|
2009-07-16 19:18:37 +00:00 |
David Rose
|
850773c4eb
|
default subprocess-window
|
2009-07-13 19:22:08 +00:00 |
David Rose
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a181e471be
|
osx plugin key events etc
|
2009-07-13 17:03:26 +00:00 |
rdb
|
5f00fc7706
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oops, too
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2009-07-13 15:17:40 +00:00 |
rdb
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39c1cb42c9
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Fix build issues on Linux
|
2009-07-13 08:18:49 +00:00 |
David Rose
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37e76f402d
|
subprocess window
|
2009-07-13 07:14:01 +00:00 |
rdb
|
100400f425
|
Add support for GLSL shaders
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2009-06-26 13:11:24 +00:00 |
David Rose
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cbfa38d2b5
|
simplify ConfigureDecl etc.
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2009-06-15 22:25:52 +00:00 |
rdb
|
620a38cbfb
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Identify texmat_x by texture stage ID, not by texturematrix ID.
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2009-06-12 09:40:24 +00:00 |
rdb
|
b3d8d834d4
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Add support for texmat_x parameters in shaders
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2009-06-12 08:41:23 +00:00 |
David Rose
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aefe3d35c2
|
merge dev_bam_2009 to trunk
|
2009-06-10 17:54:40 +00:00 |
David Rose
|
c61f5f2b64
|
oops typo
|
2009-06-05 00:25:32 +00:00 |
rdb
|
557abfae5e
|
Fixes for this circular dependency mess
|
2009-06-02 15:21:36 +00:00 |
rdb
|
159026571b
|
Added shadow mapping support to Panda
|
2009-06-02 09:24:03 +00:00 |
David Rose
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a3db8b63df
|
hew a little closer to panda conventions
|
2009-06-02 06:06:41 +00:00 |
David Rose
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58c13de4ca
|
integrate changes from Schell Games (plus some tab character fixes)
|
2009-06-01 21:51:15 +00:00 |
David Rose
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c77097dd09
|
parent-window-handle
|
2009-06-01 19:18:07 +00:00 |
David Rose
|
8d234769ab
|
GraphicsOutputBase
|
2009-05-28 00:42:53 +00:00 |
David Rose
|
6829badc7e
|
force-parasite-buffer
|
2009-05-27 02:36:43 +00:00 |
rdb
|
bbf0f2f0ee
|
Revert
|
2009-05-02 07:21:25 +00:00 |
rdb
|
a687dd8f96
|
nassertv(is_valid());
|
2009-05-02 05:46:22 +00:00 |
rdb
|
e5954e021b
|
Support for clipplane_x in shaders
|
2009-04-29 18:26:34 +00:00 |
rdb
|
bc384eaec1
|
Add SMO_plane_x
|
2009-04-28 10:32:14 +00:00 |
rdb
|
83006b933b
|
Add attr_colorscale
|
2009-04-28 09:03:35 +00:00 |
David Rose
|
8358dfc7b7
|
iphone orientation
|
2009-04-25 23:14:12 +00:00 |
David Rose
|
172171eec4
|
more iphone work
|
2009-04-21 00:48:51 +00:00 |
rdb
|
2a9bdfdcd2
|
Work around crash
|
2009-04-18 13:14:42 +00:00 |
rdb
|
d2df9f3618
|
Fix crash with window creation in an event
|
2009-04-03 18:27:01 +00:00 |
rdb
|
38385867ee
|
Don't use vector iterator in draw_bins, to allow buffer creation during the draw traversal
|
2009-03-24 15:23:51 +00:00 |
David Rose
|
7d2d35c024
|
clarify set_one_shot
|
2009-03-17 18:40:10 +00:00 |
David Rose
|
a1a5d04a55
|
add clear_draw_callback, etc
|
2009-03-15 13:59:15 +00:00 |
David Rose
|
eee0f7321b
|
fix vertex-buffer problem in callbacks
|
2009-03-15 00:01:05 +00:00 |
David Rose
|
0c90c36fd7
|
new callback system
|
2009-03-14 19:31:37 +00:00 |
rdb
|
7d0cfee7d4
|
info->warning
|
2009-03-13 20:49:00 +00:00 |
David Rose
|
ea1f1d632d
|
no bonus for unrequested bits
|
2009-03-12 15:38:53 +00:00 |
David Rose
|
176d9ffd34
|
change sorting a bit
|
2009-03-12 15:17:03 +00:00 |
David Rose
|
7af1350e4e
|
pass GraphicsEngine through to constructors
|
2009-02-25 23:04:45 +00:00 |
David Rose
|
9b6453675a
|
report number of cpu's
|
2009-02-24 20:41:20 +00:00 |
David Rose
|
5bde231490
|
fix comment
|
2009-02-24 00:49:09 +00:00 |
David Rose
|
01539997a0
|
initialize _engine to NULL
|
2009-02-21 02:19:03 +00:00 |
David Rose
|
cd48a64f86
|
StereoDisplayRegion
|
2009-02-20 20:55:15 +00:00 |
David Rose
|
74166de769
|
red-cyan is better than red-blue
|
2009-02-19 20:29:23 +00:00 |
David Rose
|
d7d7963337
|
try asserting that gsg::get_engine() is not null
|
2009-02-18 22:28:04 +00:00 |
David Rose
|
a019d736ec
|
fix render-to-texture issue
|
2009-02-13 14:38:55 +00:00 |
David Rose
|
ab6081054c
|
set_flash_texture
|
2009-02-06 01:45:25 +00:00 |
David Rose
|
ec408822c5
|
prevent overactive texture reload
|
2009-02-05 00:58:09 +00:00 |