Commit Graph

687 Commits

Author SHA1 Message Date
David Rose ec785ca61e reduce noisy output 2009-08-21 03:27:48 +00:00
David Rose 6174ae7228 allow resizing subprocess buffer 2009-07-22 07:07:57 +00:00
David Rose 94f07118c1 subprocess mouse movement 2009-07-17 21:30:51 +00:00
David Rose bb3e1ef644 send window-event on open, close 2009-07-17 01:38:50 +00:00
David Rose 7c1c75805b better frame management 2009-07-16 19:18:37 +00:00
David Rose 850773c4eb default subprocess-window 2009-07-13 19:22:08 +00:00
David Rose a181e471be osx plugin key events etc 2009-07-13 17:03:26 +00:00
rdb 5f00fc7706 oops, too 2009-07-13 15:17:40 +00:00
rdb 39c1cb42c9 Fix build issues on Linux 2009-07-13 08:18:49 +00:00
David Rose 37e76f402d subprocess window 2009-07-13 07:14:01 +00:00
rdb 100400f425 Add support for GLSL shaders 2009-06-26 13:11:24 +00:00
David Rose cbfa38d2b5 simplify ConfigureDecl etc. 2009-06-15 22:25:52 +00:00
rdb 620a38cbfb Identify texmat_x by texture stage ID, not by texturematrix ID. 2009-06-12 09:40:24 +00:00
rdb b3d8d834d4 Add support for texmat_x parameters in shaders 2009-06-12 08:41:23 +00:00
David Rose aefe3d35c2 merge dev_bam_2009 to trunk 2009-06-10 17:54:40 +00:00
David Rose c61f5f2b64 oops typo 2009-06-05 00:25:32 +00:00
rdb 557abfae5e Fixes for this circular dependency mess 2009-06-02 15:21:36 +00:00
rdb 159026571b Added shadow mapping support to Panda 2009-06-02 09:24:03 +00:00
David Rose a3db8b63df hew a little closer to panda conventions 2009-06-02 06:06:41 +00:00
David Rose 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
David Rose c77097dd09 parent-window-handle 2009-06-01 19:18:07 +00:00
David Rose 8d234769ab GraphicsOutputBase 2009-05-28 00:42:53 +00:00
David Rose 6829badc7e force-parasite-buffer 2009-05-27 02:36:43 +00:00
rdb bbf0f2f0ee Revert 2009-05-02 07:21:25 +00:00
rdb a687dd8f96 nassertv(is_valid()); 2009-05-02 05:46:22 +00:00
rdb e5954e021b Support for clipplane_x in shaders 2009-04-29 18:26:34 +00:00
rdb bc384eaec1 Add SMO_plane_x 2009-04-28 10:32:14 +00:00
rdb 83006b933b Add attr_colorscale 2009-04-28 09:03:35 +00:00
David Rose 8358dfc7b7 iphone orientation 2009-04-25 23:14:12 +00:00
David Rose 172171eec4 more iphone work 2009-04-21 00:48:51 +00:00
rdb 2a9bdfdcd2 Work around crash 2009-04-18 13:14:42 +00:00
rdb d2df9f3618 Fix crash with window creation in an event 2009-04-03 18:27:01 +00:00
rdb 38385867ee Don't use vector iterator in draw_bins, to allow buffer creation during the draw traversal 2009-03-24 15:23:51 +00:00
David Rose 7d2d35c024 clarify set_one_shot 2009-03-17 18:40:10 +00:00
David Rose a1a5d04a55 add clear_draw_callback, etc 2009-03-15 13:59:15 +00:00
David Rose eee0f7321b fix vertex-buffer problem in callbacks 2009-03-15 00:01:05 +00:00
David Rose 0c90c36fd7 new callback system 2009-03-14 19:31:37 +00:00
rdb 7d0cfee7d4 info->warning 2009-03-13 20:49:00 +00:00
David Rose ea1f1d632d no bonus for unrequested bits 2009-03-12 15:38:53 +00:00
David Rose 176d9ffd34 change sorting a bit 2009-03-12 15:17:03 +00:00
David Rose 7af1350e4e pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
David Rose 9b6453675a report number of cpu's 2009-02-24 20:41:20 +00:00
David Rose 5bde231490 fix comment 2009-02-24 00:49:09 +00:00
David Rose 01539997a0 initialize _engine to NULL 2009-02-21 02:19:03 +00:00
David Rose cd48a64f86 StereoDisplayRegion 2009-02-20 20:55:15 +00:00
David Rose 74166de769 red-cyan is better than red-blue 2009-02-19 20:29:23 +00:00
David Rose d7d7963337 try asserting that gsg::get_engine() is not null 2009-02-18 22:28:04 +00:00
David Rose a019d736ec fix render-to-texture issue 2009-02-13 14:38:55 +00:00
David Rose ab6081054c set_flash_texture 2009-02-06 01:45:25 +00:00
David Rose ec408822c5 prevent overactive texture reload 2009-02-05 00:58:09 +00:00