Commit Graph

24 Commits

Author SHA1 Message Date
David Rose 0c90c36fd7 new callback system 2009-03-14 19:31:37 +00:00
David Rose d7e6603118 work-in-progress: asynchronous texture loads 2008-08-13 01:13:09 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
David Rose 1940682af9 pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
Josh Yelon 2408212aac Fixed framework 2006-06-07 20:15:38 +00:00
Josh Yelon e8f749cf1e Buffer/Window creation overhaul 2006-06-07 17:38:32 +00:00
Josh Yelon be22aa9d15 *** empty log message *** 2006-05-15 15:29:22 +00:00
Josh Yelon cfdd323a13 FBO changes 2006-03-29 05:02:16 +00:00
Josh Yelon a8ffec28b6 Changes moving FrameBufferProperties into GraphicsOutput 2006-03-23 18:17:27 +00:00
Josh Yelon a176d3627c Buffer overhaul phase one 2006-03-20 17:56:51 +00:00
Asad M. Zaman 4a24b121b0 python toggle switch allows the portal culling to be on/off 2004-05-18 00:50:43 +00:00
David Rose be0f50c6fb redefine GraphicsEngine::auto_flip; define more pstats collectors 2004-03-03 20:22:05 +00:00
David Rose abd0db5458 add callback support 2004-03-02 02:46:15 +00:00
David Rose a4f08870fa add share_with to make_gsg() 2004-02-27 22:12:18 +00:00
David Rose 9a2e560d20 remove pipe from GraphicsEngine::make_window() 2004-02-19 00:08:06 +00:00
David Rose 761c0e78fc add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc 2004-02-18 22:30:54 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose 57eefece08 tweak graphicsBuffer, add wglGraphicsBuffer 2004-02-09 13:37:49 +00:00
David Rose 37be15fdfd define GraphicsBuffer 2004-02-07 00:46:44 +00:00
David Rose a16fe56c74 merge window_devel_2003_02_21 to trunk 2003-04-09 17:28:00 +00:00
David Rose 8b9c2ae9c6 explicit sync_frame and flip_frame 2003-01-22 19:54:56 +00:00
David Rose ea59108287 new window code 2003-01-09 20:35:54 +00:00
David Rose a8d12a79b5 first pass (broken) of multi-threaded rendering 2002-08-14 00:43:05 +00:00
David Rose 6a8b0b3913 integrate more new-scene-graph stuff 2002-02-26 00:07:26 +00:00