David Rose
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0c90c36fd7
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new callback system
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2009-03-14 19:31:37 +00:00 |
David Rose
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d7e6603118
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work-in-progress: asynchronous texture loads
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2008-08-13 01:13:09 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
Josh Yelon
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2408212aac
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Fixed framework
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2006-06-07 20:15:38 +00:00 |
Josh Yelon
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e8f749cf1e
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Buffer/Window creation overhaul
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2006-06-07 17:38:32 +00:00 |
Josh Yelon
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be22aa9d15
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*** empty log message ***
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2006-05-15 15:29:22 +00:00 |
Josh Yelon
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cfdd323a13
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FBO changes
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2006-03-29 05:02:16 +00:00 |
Josh Yelon
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a8ffec28b6
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Changes moving FrameBufferProperties into GraphicsOutput
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2006-03-23 18:17:27 +00:00 |
Josh Yelon
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a176d3627c
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Buffer overhaul phase one
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2006-03-20 17:56:51 +00:00 |
Asad M. Zaman
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4a24b121b0
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python toggle switch allows the portal culling to be on/off
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2004-05-18 00:50:43 +00:00 |
David Rose
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be0f50c6fb
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redefine GraphicsEngine::auto_flip; define more pstats collectors
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2004-03-03 20:22:05 +00:00 |
David Rose
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abd0db5458
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add callback support
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2004-03-02 02:46:15 +00:00 |
David Rose
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a4f08870fa
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add share_with to make_gsg()
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2004-02-27 22:12:18 +00:00 |
David Rose
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9a2e560d20
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remove pipe from GraphicsEngine::make_window()
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2004-02-19 00:08:06 +00:00 |
David Rose
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761c0e78fc
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add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc
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2004-02-18 22:30:54 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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57eefece08
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tweak graphicsBuffer, add wglGraphicsBuffer
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2004-02-09 13:37:49 +00:00 |
David Rose
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37be15fdfd
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define GraphicsBuffer
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2004-02-07 00:46:44 +00:00 |
David Rose
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a16fe56c74
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merge window_devel_2003_02_21 to trunk
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2003-04-09 17:28:00 +00:00 |
David Rose
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8b9c2ae9c6
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explicit sync_frame and flip_frame
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2003-01-22 19:54:56 +00:00 |
David Rose
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ea59108287
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new window code
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2003-01-09 20:35:54 +00:00 |
David Rose
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a8d12a79b5
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first pass (broken) of multi-threaded rendering
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2002-08-14 00:43:05 +00:00 |
David Rose
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6a8b0b3913
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integrate more new-scene-graph stuff
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2002-02-26 00:07:26 +00:00 |