David Rose
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264608d008
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protect threaded pstats better
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2009-01-22 23:44:03 +00:00 |
David Rose
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c85f5e39f5
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defer transmitting until frame has begin properly
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2009-01-22 20:18:02 +00:00 |
David Rose
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09fe2062c2
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fix problem at shutdown
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2008-10-09 21:55:10 +00:00 |
David Rose
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fd0af5b6ef
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fix pstats-threaded-write in simple-threads case
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2008-09-13 03:39:21 +00:00 |
David Rose
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c5957be27b
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pseudo-threaded network reads and writes
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2008-09-08 19:39:43 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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8d8a4cf620
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filter out overlarge frames
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2007-07-02 20:18:17 +00:00 |
David Rose
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baa0f8039c
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completely shoot nspr
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2007-03-07 21:57:15 +00:00 |
Zachary Pavlov
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5ba0ce88ba
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changeses to allow us to use WIN32_LEAN_AND_MEAN
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2006-11-14 04:05:55 +00:00 |
David Rose
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26b20ce4ac
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pstats tracking for texture and vertex data on main memory
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2006-11-02 19:31:03 +00:00 |
David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
David Rose
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9e986fce40
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
David Rose
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f4ecb972b4
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no longer depends on linmath
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2006-03-29 00:29:19 +00:00 |
David Rose
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b7ceab1bff
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integrate PStatThread and Thread; better thread handling in GraphicsEngine::render_frame()
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2006-01-31 18:59:49 +00:00 |
David Rose
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819355581e
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various pstats improvements; pstats use 32 bit headers; added "*" category; some minor fixes
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2005-04-30 00:09:07 +00:00 |
David Rose
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5181b69662
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don't crash when the system includes more than 1400 collectors
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2005-02-23 22:06:34 +00:00 |
David Rose
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a9f7756ba6
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migrate more code to prc interface
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2004-12-28 18:49:53 +00:00 |
David Rose
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84bcfefc13
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defer creation of PStatCollectorDef
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2004-12-23 19:54:46 +00:00 |
David Rose
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db8cdc119d
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split out PStatClientImpl
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2004-12-23 19:10:35 +00:00 |