David Rose
|
37bdfa9815
|
typo
|
2011-09-06 03:15:49 +00:00 |
David Rose
|
525c422d74
|
compilation fix
|
2011-09-06 00:55:48 +00:00 |
David Rose
|
3ed8632a68
|
further bugfixes
|
2011-09-05 23:53:19 +00:00 |
David Rose
|
229cf67ae5
|
Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
|
2011-09-04 15:47:45 +00:00 |
David Rose
|
220ba658a0
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new, experimental TransformState seems to work better for multithreading
|
2011-09-04 02:52:41 +00:00 |
David Rose
|
c3d8f81581
|
progress on multithreaded Panda
|
2011-09-04 00:11:57 +00:00 |
David Rose
|
08693413e8
|
need a destructor to fix a major file handle leak!
|
2011-09-04 00:11:18 +00:00 |
enn0x
|
05ff620572
|
Fixed bug with scale P2B synchronisation.
|
2011-09-03 00:37:37 +00:00 |
David Rose
|
f63bf2526a
|
forgot to check this in
|
2011-09-02 23:09:18 +00:00 |
David Rose
|
5bdb3e695f
|
typo
|
2011-09-02 23:07:23 +00:00 |
David Rose
|
27f8cf2e06
|
add loaded_textures_lock to avoid deadlock
|
2011-09-02 19:31:32 +00:00 |
David Rose
|
eb0f42af91
|
remove bogus assert
|
2011-09-02 00:22:32 +00:00 |
David Rose
|
dad8b88c62
|
whoops, forgot to remove debug output
|
2011-09-01 20:59:07 +00:00 |
David Rose
|
6154c9b431
|
use unicode flavors of RegisterClass et al
|
2011-08-30 15:56:41 +00:00 |
David Rose
|
53f656f028
|
windows unicode support
|
2011-08-30 03:02:38 +00:00 |
David Rose
|
6ecf2fed29
|
preparing for unicode filenames
|
2011-08-29 04:33:00 +00:00 |
David Rose
|
dcc4a33ae9
|
protect x11 namespace better; support building with x11 support on osx too
|
2011-08-28 23:31:28 +00:00 |
enn0x
|
fcd08bf996
|
Added some documentation to BulletWheel (contributed by tanuva).
|
2011-08-28 20:58:52 +00:00 |
enn0x
|
948a3810e1
|
Added some documentation. Thanks to tanuva who provided the descriptions.
|
2011-08-26 22:21:48 +00:00 |
enn0x
|
949fc99c0f
|
Mac linebreaks not supported by MSVC.
|
2011-08-25 22:46:37 +00:00 |
enn0x
|
35a3287abd
|
Minor fixes, no API change.
|
2011-08-25 21:51:53 +00:00 |
David Rose
|
5ebc96d531
|
new ca bundle
|
2011-08-25 21:20:50 +00:00 |
David Rose
|
9dfa6e2905
|
another update
|
2011-08-25 21:13:41 +00:00 |
enn0x
|
84187f6e6d
|
Automatically wake up rigid bodies if user changes the transform.
|
2011-08-24 15:58:07 +00:00 |
rdb
|
8edfc69f2b
|
this should probably fix the windows build
|
2011-08-24 10:02:17 +00:00 |
enn0x
|
8c9bb7be1f
|
Enforce update of inertia tensor after shape or mass changes.
|
2011-08-22 22:03:50 +00:00 |
enn0x
|
b110845659
|
Renamed BulletDistanceConstraint to BulletSphericalConstraint
|
2011-08-22 21:12:20 +00:00 |
David Rose
|
6e789ec480
|
make 64-bit safe
|
2011-08-22 17:47:07 +00:00 |
enn0x
|
00f2d43ec1
|
More detailed limits for generic constraints.
|
2011-08-20 21:22:03 +00:00 |
enn0x
|
96061636a2
|
Minor renaming for upper/lower limits.
|
2011-08-20 20:40:02 +00:00 |
enn0x
|
a0b8d5758d
|
Replace BulletDebugNode.setVerbose with setters for individual debug components (wireframe, bounding boxes, constraints, normals)
|
2011-08-20 11:54:39 +00:00 |
David Rose
|
4603b5f652
|
disallow negative indices for SwitchNode
|
2011-08-16 13:39:13 +00:00 |
David Rose
|
a8519d5f0b
|
fix color in doc string
|
2011-08-16 13:36:34 +00:00 |
enn0x
|
d65d78850e
|
Fixed bugs with constraints on Linux.
|
2011-08-16 11:52:08 +00:00 |
enn0x
|
5bea667a74
|
An implementation of btMotionState is required for kineamtic bodies.
|
2011-08-13 21:29:13 +00:00 |
David Rose
|
5158b9b5bf
|
remove vector_LVecBase3f to avoid opt4 linking issue
|
2011-08-12 23:16:17 +00:00 |
enn0x
|
d0c8ccd901
|
Redesign of the Bullet <--> scene graph synchronisation.
|
2011-08-12 20:57:59 +00:00 |
enn0x
|
1bd2bac3ef
|
Remove scale from TransformStates before converting to Bullet, and some minor changes.
|
2011-08-10 21:36:26 +00:00 |
David Rose
|
c3b5e1ec6b
|
fix bug with movie textures in egg files
|
2011-08-08 23:29:32 +00:00 |
David Rose
|
6872488839
|
stereo/multiview textures
|
2011-08-08 18:55:26 +00:00 |
enn0x
|
c23a719b26
|
Fix for conversion from TransformState (with scale) to btTransform.
|
2011-08-07 22:09:42 +00:00 |
enn0x
|
9bb87232a1
|
Removed kinematic flag from BulletCharacterController. Thanks to AL.dev for hinting me at this unnecessary flag.
|
2011-08-07 18:26:01 +00:00 |
David Rose
|
6335c11050
|
fix max_dist bug with CollisionBox
|
2011-08-05 00:07:32 +00:00 |
enn0x
|
5430833ef4
|
Fixed bug with raycasts and 128-bit groups masks.
|
2011-08-04 21:54:16 +00:00 |
David Rose
|
9d5325e05a
|
replace gnu_getopt with new Panda-licensed implementation
|
2011-08-03 23:37:43 +00:00 |
enn0x
|
a1b0bfd018
|
Bullet debug node now considers absolute transform.
|
2011-08-03 22:29:55 +00:00 |
enn0x
|
da7458efce
|
Added guardiang to BulletTriangleMeshShape CTOR which asserts that meshes have at least one triangle.
|
2011-07-31 19:57:28 +00:00 |
enn0x
|
7ee4f338ac
|
Using OmniBoundingVolume for BulletDebugNode.
|
2011-07-27 23:24:54 +00:00 |
David Rose
|
5055403995
|
add support for text/binary distinction within multifile subfiles
|
2011-07-27 18:16:44 +00:00 |
David Rose
|
49c1710712
|
add no-singular-invert
|
2011-07-27 18:12:15 +00:00 |