David Rose
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1b8d8e182d
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shader changes for ppremake
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2007-12-14 18:46:28 +00:00 |
David Rose
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5042239458
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split out vertexdata classes
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2007-06-05 01:14:27 +00:00 |
David Rose
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547ff677d1
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better vertex paging
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2007-05-18 18:19:15 +00:00 |
David Rose
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6f2aae0c37
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support flushing vertex data to disk
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2007-05-13 15:59:59 +00:00 |
David Rose
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b943c36fae
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
David Rose
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1fdb425b88
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merge shader_overhaul from jyelon
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2007-03-15 21:04:31 +00:00 |
David Rose
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5d2466c72a
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osx tweaks
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2006-09-27 04:03:07 +00:00 |
David Rose
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7834728560
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add support for txaFileFilter
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2006-07-28 20:37:14 +00:00 |
David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
David Rose
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c0844239f1
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
David Rose
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83a6c42496
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
David Rose
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e6369ba5a4
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compressed textures, texture objects
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2006-03-15 20:05:36 +00:00 |
Josh Yelon
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ba74d9a772
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Eliminated Cg references in gobj/shaderContext
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2006-02-28 22:06:49 +00:00 |
Josh Yelon
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97729823b1
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Adding include directory for Cg
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2006-02-27 22:34:39 +00:00 |
David Rose
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1d2282a879
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
Roger Hughston
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8065be4f57
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More Motion in osx Land
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2006-02-10 20:13:14 +00:00 |
David Rose
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242e0f8c88
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add missing files
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2005-09-25 16:02:28 +00:00 |
David Rose
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264f6cde14
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remove references to shader.*
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2005-09-25 14:41:50 +00:00 |
David Rose
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a7b1f14e80
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integrate AviTexture better with Panda, rename to OpenCVTexture
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2005-09-21 23:53:07 +00:00 |
Josh Yelon
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f730acc7e1
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Shader stuff
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2005-09-05 14:54:40 +00:00 |
Josh Yelon
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f7ee3b5729
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New shader system
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2005-09-04 19:49:55 +00:00 |
David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
David Rose
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29b2dbc742
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transform palette -> transform table
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2005-04-21 22:20:33 +00:00 |
David Rose
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00485bf6c8
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GeomEnum unification; FrameRateMeter use UH_client
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2005-04-14 17:23:36 +00:00 |
David Rose
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43f4675d65
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use new munger system for qpgeom sprites/points
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2005-04-07 21:51:00 +00:00 |
David Rose
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8dd9c1419c
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qpgeom particles
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2005-04-06 04:06:28 +00:00 |
David Rose
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f37bdbf512
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animate normals too; rename data_type -> column
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2005-03-30 20:11:47 +00:00 |
David Rose
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f77ea5156a
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hardware animation
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2005-03-30 01:51:27 +00:00 |
David Rose
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19ef896a9b
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beginning morph animations
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2005-03-28 22:24:04 +00:00 |
David Rose
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29d51a723b
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VertexRewriter; animation stats in cull
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2005-03-28 16:15:26 +00:00 |
David Rose
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f8acb8d5d4
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qpGeomVertexWriter
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2005-03-27 16:43:46 +00:00 |
David Rose
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f2559a7217
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GeomVertexReader
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2005-03-26 02:10:57 +00:00 |
David Rose
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bd820acd49
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beginning vertex animation in qpgeom
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2005-03-24 23:48:15 +00:00 |
David Rose
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18169d527e
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lines and points, antialiasing in qpgeom
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2005-03-23 03:31:18 +00:00 |
David Rose
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5ad57abaf5
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simply geom caching system
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2005-03-22 01:24:49 +00:00 |
David Rose
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dbed74e410
|
ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
David Rose
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85b019feda
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vertex buffers?
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2005-03-18 03:32:08 +00:00 |
David Rose
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219f16c5de
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cache new geom munging
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2005-03-12 01:17:56 +00:00 |
David Rose
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d25cd8ad30
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install header files
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2005-03-11 04:00:26 +00:00 |
David Rose
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c975b7cd49
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initial checkin of experimental Geom rewrite--preliminary
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2005-03-11 02:28:51 +00:00 |
David Rose
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001abb0edd
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unify Texture, ImageBuffer, and PixelBuffer; add 3-d and cube map textures
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2005-03-03 20:12:09 +00:00 |
David Rose
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d850afd71a
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Support collision solids under LOD nodes
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2004-09-27 20:29:41 +00:00 |
David Rose
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c7c639797e
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
Dave Schuyler
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01d65fe28c
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lots of little changes for os x
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2004-04-02 03:08:14 +00:00 |
David Rose
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50f7d0bce7
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restore GeomContexts and display lists
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2004-03-20 02:09:49 +00:00 |
David Rose
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232f9395bf
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split out PreparedGraphicsObjects from GraphicsStateGuardians
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2004-02-25 19:34:30 +00:00 |
David Rose
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a38e063667
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remove old scene graph code
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2002-04-09 18:33:48 +00:00 |
David Rose
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771ff8b9a1
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add MatrixLens
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2001-12-13 02:07:15 +00:00 |
David Rose
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b6d41dd8c8
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rewrite cameras to use new lens interface
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2001-12-06 02:07:37 +00:00 |
David Rose
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f90bba39e8
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new texture dirty flags
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2001-11-27 23:13:35 +00:00 |