Commit Graph

644 Commits

Author SHA1 Message Date
David Rose 3b528350bb DisplayRegion::make_cull_result_graph() 2007-06-15 16:54:30 +00:00
David Rose 0b703e2f14 SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
David Rose 140def8f38 untabify 2007-06-13 16:40:16 +00:00
David Rose 8ce0e1070d add default-lod-type 2007-06-08 16:50:27 +00:00
David Rose 823524e43c more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
David Rose 68c9ef5207 don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
David Rose 39dc3d9c3e add allow-incomplete-render 2007-06-06 21:05:17 +00:00
David Rose e5d2c00879 add clip-plane-cull 2007-06-04 22:34:22 +00:00
David Rose fe951a35fd cull to geoms; fix box culling 2007-06-04 20:18:57 +00:00
David Rose ad6e2116cc better thread safety 2007-06-03 15:42:14 +00:00
David Rose faad1e333d optional BoundingBox 2007-06-02 00:59:32 +00:00
David Rose 5518abb092 temp uniquify-transforms etc. 2007-06-01 00:03:43 +00:00
David Rose 33a0c3af8e replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
David Rose bd86134b15 improve copy_subgraph: quick_add_new_child() 2007-05-27 16:22:49 +00:00
David Rose aa3c504345 small optimizations to PandaNode etc. 2007-05-27 02:47:54 +00:00
David Rose c52f7d6427 don't hit the disk so much when loading already-loaded files 2007-05-27 01:38:05 +00:00
David Rose f8b3f0d017 impose max-collect-vertices and max-collect-indices on limits reported by GSG 2007-05-24 17:46:32 +00:00
David Rose 4854ec070c remove 'deprecated' comments 2007-05-23 16:11:50 +00:00
David Rose 25159b2efa vertex-data-allow-reread 2007-05-22 21:03:41 +00:00
David Rose 2526ff3af1 fix oops on flatten 2007-05-22 00:23:59 +00:00
David Rose c7fb9cd0ab automatically premunge on load 2007-05-21 22:36:27 +00:00
David Rose 732bbafaa9 define NodePath::premunge_scene() and supporting implementation 2007-05-21 16:05:22 +00:00
David Rose 547ff677d1 better vertex paging 2007-05-18 18:19:15 +00:00
David Rose d544bb1bad fix flatten not to move ClipPlaneAttribs by default 2007-05-15 23:20:41 +00:00
David Rose 7e08d7b759 add PlaneNode::set_clip_effect 2007-05-15 20:44:08 +00:00
David Rose abdb0b142d whoopsy 2007-05-14 20:41:35 +00:00
David Rose 344bd1e72b improve NodePath.analyze() 2007-05-14 19:58:43 +00:00
David Rose b943c36fae First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
David Rose d87cae471d more better pstats mem tracking 2007-05-10 14:40:52 +00:00
David Rose 554430ab21 more fullscreen fixes 2007-04-26 23:53:54 +00:00
David Rose d1a06d8f02 correctly release gsg on window close 2007-04-26 00:44:20 +00:00
David Rose 936412fae2 merge cow_thread_2007_04_12: make copy-on-write operations thread-safe 2007-04-19 18:23:10 +00:00
David Rose 8566b388fb add count_num_descendants() 2007-04-17 18:21:29 +00:00
David Rose 93807927f9 add detect-graph-cycles 2007-04-04 21:21:23 +00:00
David Rose 9b575fbe58 steps toward async flatten 2007-04-03 23:21:49 +00:00
David Rose 52ff79375d fix 'tight' ShowBoundsEffect 2007-04-03 14:33:46 +00:00
David Rose 0b9493ef36 better default exponent 2007-04-02 17:08:49 +00:00
Asad M. Zaman 98dc88e9f1 reverting this file 2007-03-28 23:37:45 +00:00
Asad M. Zaman 1d0789ecde added a compose_color_scale interface 2007-03-28 23:36:45 +00:00
Asad M. Zaman 4d949e95a6 added set_color_scale to nodepathCollection 2007-03-21 23:11:13 +00:00
David Rose 89950a2132 try to defend against hard crashes 2007-03-16 15:43:17 +00:00
David Rose 1fdb425b88 merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
David Rose 700051ff5f fix bounding volume bug after flatten 2007-03-12 18:15:48 +00:00
Josh Yelon 7afd31f361 Fixing a very old bug 2007-02-22 22:06:03 +00:00
David Rose 4ff0a5af0e add colors 2007-02-21 19:04:38 +00:00
David Rose e43f4f5c64 fix morphs in character flattening; better support for flattening animated + unanimated 2007-02-16 19:19:19 +00:00
David Rose 755288c2d5 add support-fade-lod 2007-02-13 23:28:13 +00:00
David Rose 1e6729a1e7 fix combining animated with unanimated vertices 2007-02-13 19:10:51 +00:00
Josh Yelon ee6d7813a6 Fixed a bad iterator 2007-02-12 19:39:28 +00:00
David Rose 0869d551ae shaders are always constant, it appears 2007-02-08 21:52:57 +00:00