David Rose
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3b528350bb
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DisplayRegion::make_cull_result_graph()
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2007-06-15 16:54:30 +00:00 |
David Rose
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0b703e2f14
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SceneGraphReducer::remove_column()
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2007-06-15 14:50:44 +00:00 |
David Rose
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140def8f38
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untabify
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2007-06-13 16:40:16 +00:00 |
David Rose
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8ce0e1070d
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add default-lod-type
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2007-06-08 16:50:27 +00:00 |
David Rose
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823524e43c
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
David Rose
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68c9ef5207
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
David Rose
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39dc3d9c3e
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
David Rose
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e5d2c00879
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add clip-plane-cull
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2007-06-04 22:34:22 +00:00 |
David Rose
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fe951a35fd
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cull to geoms; fix box culling
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2007-06-04 20:18:57 +00:00 |
David Rose
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ad6e2116cc
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better thread safety
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2007-06-03 15:42:14 +00:00 |
David Rose
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faad1e333d
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optional BoundingBox
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2007-06-02 00:59:32 +00:00 |
David Rose
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5518abb092
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temp uniquify-transforms etc.
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2007-06-01 00:03:43 +00:00 |
David Rose
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33a0c3af8e
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replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
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2007-05-31 21:17:50 +00:00 |
David Rose
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bd86134b15
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improve copy_subgraph: quick_add_new_child()
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2007-05-27 16:22:49 +00:00 |
David Rose
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aa3c504345
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small optimizations to PandaNode etc.
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2007-05-27 02:47:54 +00:00 |
David Rose
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c52f7d6427
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don't hit the disk so much when loading already-loaded files
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2007-05-27 01:38:05 +00:00 |
David Rose
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f8b3f0d017
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impose max-collect-vertices and max-collect-indices on limits reported by GSG
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2007-05-24 17:46:32 +00:00 |
David Rose
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4854ec070c
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remove 'deprecated' comments
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2007-05-23 16:11:50 +00:00 |
David Rose
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25159b2efa
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vertex-data-allow-reread
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2007-05-22 21:03:41 +00:00 |
David Rose
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2526ff3af1
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fix oops on flatten
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2007-05-22 00:23:59 +00:00 |
David Rose
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c7fb9cd0ab
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automatically premunge on load
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2007-05-21 22:36:27 +00:00 |
David Rose
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732bbafaa9
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
David Rose
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547ff677d1
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better vertex paging
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2007-05-18 18:19:15 +00:00 |
David Rose
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d544bb1bad
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fix flatten not to move ClipPlaneAttribs by default
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2007-05-15 23:20:41 +00:00 |
David Rose
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7e08d7b759
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add PlaneNode::set_clip_effect
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2007-05-15 20:44:08 +00:00 |
David Rose
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abdb0b142d
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whoopsy
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2007-05-14 20:41:35 +00:00 |
David Rose
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344bd1e72b
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improve NodePath.analyze()
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2007-05-14 19:58:43 +00:00 |
David Rose
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b943c36fae
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
David Rose
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d87cae471d
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more better pstats mem tracking
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2007-05-10 14:40:52 +00:00 |
David Rose
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554430ab21
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more fullscreen fixes
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2007-04-26 23:53:54 +00:00 |
David Rose
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d1a06d8f02
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
David Rose
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936412fae2
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merge cow_thread_2007_04_12: make copy-on-write operations thread-safe
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2007-04-19 18:23:10 +00:00 |
David Rose
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8566b388fb
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add count_num_descendants()
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2007-04-17 18:21:29 +00:00 |
David Rose
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93807927f9
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add detect-graph-cycles
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2007-04-04 21:21:23 +00:00 |
David Rose
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9b575fbe58
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steps toward async flatten
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2007-04-03 23:21:49 +00:00 |
David Rose
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52ff79375d
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fix 'tight' ShowBoundsEffect
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2007-04-03 14:33:46 +00:00 |
David Rose
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0b9493ef36
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better default exponent
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2007-04-02 17:08:49 +00:00 |
Asad M. Zaman
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98dc88e9f1
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reverting this file
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2007-03-28 23:37:45 +00:00 |
Asad M. Zaman
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1d0789ecde
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added a compose_color_scale interface
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2007-03-28 23:36:45 +00:00 |
Asad M. Zaman
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4d949e95a6
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added set_color_scale to nodepathCollection
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2007-03-21 23:11:13 +00:00 |
David Rose
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89950a2132
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try to defend against hard crashes
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2007-03-16 15:43:17 +00:00 |
David Rose
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1fdb425b88
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merge shader_overhaul from jyelon
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2007-03-15 21:04:31 +00:00 |
David Rose
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700051ff5f
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fix bounding volume bug after flatten
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2007-03-12 18:15:48 +00:00 |
Josh Yelon
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7afd31f361
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Fixing a very old bug
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2007-02-22 22:06:03 +00:00 |
David Rose
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4ff0a5af0e
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add colors
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2007-02-21 19:04:38 +00:00 |
David Rose
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e43f4f5c64
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fix morphs in character flattening; better support for flattening animated + unanimated
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2007-02-16 19:19:19 +00:00 |
David Rose
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755288c2d5
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add support-fade-lod
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2007-02-13 23:28:13 +00:00 |
David Rose
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1e6729a1e7
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fix combining animated with unanimated vertices
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2007-02-13 19:10:51 +00:00 |
Josh Yelon
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ee6d7813a6
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Fixed a bad iterator
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2007-02-12 19:39:28 +00:00 |
David Rose
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0869d551ae
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shaders are always constant, it appears
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2007-02-08 21:52:57 +00:00 |