Commit Graph

86 Commits

Author SHA1 Message Date
David Rose 8ce0e1070d add default-lod-type 2007-06-08 16:50:27 +00:00
David Rose 9b575fbe58 steps toward async flatten 2007-04-03 23:21:49 +00:00
David Rose a09cfb3a9b link with python 2007-01-26 17:59:35 +00:00
Darren Ranalli 2a6b1cb479 added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
David Rose 9b2f1e4a69 add accessors to SceneGraphAnalzyer 2006-10-15 16:54:45 +00:00
David Rose 21d70e558e add EventStorePandaNode 2006-09-14 00:54:45 +00:00
David Rose 3fe0ad1080 AsyncTaskManager, threaded sound loader 2006-08-29 19:27:03 +00:00
aignacio_sf 682065a3e8 Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
David Rose 95d10754c0 faster Tau on Linux 2006-04-25 19:26:08 +00:00
David Rose 160c848b68 better PandaNode::get_children(), introduce PandaNode::reset_all_prev_transform() 2006-04-25 13:55:46 +00:00
David Rose 57338ee24d better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
David Rose 85ba9e05b8 occlusion test 2006-04-06 23:22:03 +00:00
David Rose 38dde80e5f isolate cull from pgraph 2006-03-24 01:01:34 +00:00
aignacio_sf ce55dd4956 Initial version of shader pool (this was ported from the font pool code). 2006-03-07 20:06:19 +00:00
Roger Hughston 8065be4f57 More Motion in osx Land 2006-02-10 20:13:14 +00:00
David Rose cf01ef9cd6 add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
David Rose ce4e89c475 LoaderOptions, supporting auto-converting animation from maya filess 2005-10-05 22:35:23 +00:00
David Rose 37f874c746 add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
David Rose deb254eba7 add missing files 2005-09-25 16:11:32 +00:00
David Rose 89ba79e0ba remove references to shaderMode.* 2005-09-25 14:42:06 +00:00
David Rose a4680750b6 New state handling code 2005-09-21 18:22:46 +00:00
Josh Yelon e012688824 New shader code 2005-09-04 19:52:26 +00:00
David Rose 1e81e656ab PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
David Rose a2eb3859cb color-scale-via-lighting 2005-05-05 18:19:41 +00:00
David Rose 7d8cbc7a10 straighten out some confusing texture interfaces 2005-05-02 00:29:24 +00:00
David Rose f95a7c8dbe split out pgraph_composite[12].cxx into pgraph_composite[1234].cxx 2005-04-22 19:13:50 +00:00
David Rose 6512581e90 real state sorting 2005-03-22 23:28:49 +00:00
David Rose d4401c9c43 more new geom work 2005-03-15 00:22:22 +00:00
David Rose f939c61b1a api-level antialias control 2005-01-27 02:38:11 +00:00
David Rose f8ddceb035 add RescaleNormalAttrib 2004-12-30 21:06:42 +00:00
David Rose 557060cb1d weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
David Rose d31b91e758 prepare to implement AuxSceneData 2004-09-27 23:58:27 +00:00
David Rose c7c639797e merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
Shalin Shodhan 2a6d6944b6 Polylight Color storage corrected and SeaPatch removed 2004-07-27 17:42:24 +00:00
Shalin Shodhan 0985080cf9 SeaPatchNode initial version based on DQ Pirates SeaPatchNode 2004-07-07 22:04:33 +00:00
Shalin Shodhan 53e73a5014 Pgraph: Sources.pp config_pgraph and pgraph_composite2 corrected 2004-07-02 17:07:37 +00:00
Shalin Shodhan 28473b21fe Pgraph: Sources.pp config_pgraph and pgraph_composite2 corrected 2004-07-02 17:05:56 +00:00
Shalin Shodhan e0245577d8 texGenAttrib.cxx hardcoded texture corrected 2004-07-02 17:02:27 +00:00
Asad M. Zaman b05e24e913 added a texgenattrib for spheremap 2004-07-02 00:12:40 +00:00
David Rose 672f62cb87 add options for individual compile 2004-06-18 23:10:39 +00:00
Shalin Shodhan 4a938d6085 FadeLOD and Polylight improved 2004-06-18 21:31:30 +00:00
David Rose 90bf34ddcf Further NodePath::find() optimizations 2004-06-14 19:02:29 +00:00
David Rose 1898df8d54 dos2unix 2004-06-14 19:01:19 +00:00
Shalin Shodhan 3887f5681a Polylight API 2004-06-14 18:43:05 +00:00
Asad M. Zaman 4a24b121b0 python toggle switch allows the portal culling to be on/off 2004-05-18 00:50:43 +00:00
Asad M. Zaman f1de5451a3 first pass prototype of portal culling system 2004-05-13 22:12:57 +00:00
David Rose cfad1d8c3e work on pstats reporting 2003-12-04 18:13:50 +00:00
David Rose 2fa7929b45 dynamic TextFont; scene graph improvements to support this 2003-01-31 17:45:42 +00:00
David Rose cf031f570a add SwitchNode 2002-07-31 17:37:22 +00:00
David Rose 476fb91e31 add CompassEffect, robustify billboards 2002-07-17 17:01:15 +00:00