Commit Graph

237 Commits

Author SHA1 Message Date
Joe Shochet ab19f18a95 OTP code migration 2004-05-05 04:28:14 +00:00
Mike Goslin 61d945086e Replaced toonbase with base and tcr with cr 2004-05-05 01:44:58 +00:00
Mike Goslin 7786bc0915 Split Localizer and SpeedChat between OTP and Toontown. 2004-04-30 19:23:17 +00:00
Darren Ranalli 1099342df8 reduced log spam 2004-03-13 05:19:56 +00:00
David Rose 13437d3ff5 rename FSM -> ClassicFSM, introduce new FSM code 2004-02-27 17:59:58 +00:00
Darren Ranalli ec3bb127cd fixed door-not-opening bug 2004-02-05 23:59:44 +00:00
Darren Ranalli c3338b187b added FactoryQuest 2004-02-05 00:52:15 +00:00
Darren Ranalli 23f4c72116 added non-__dev__ complaint when zone is not found in level model 2004-02-03 23:13:39 +00:00
Dave Schuyler cbd7acc3a6 modified how the vis blocker works; added isWaitingForUnblockVis() 2004-01-28 07:28:08 +00:00
Darren Ranalli 3fc8c20500 factorySpecNum -> factoryId 2004-01-28 02:36:08 +00:00
Darren Ranalli 26a4a2b980 added comment about not changing entId ranges 2004-01-28 02:35:57 +00:00
Darren Ranalli 1f045f2f17 removed scenario weights from spec 2004-01-27 23:05:03 +00:00
Darren Ranalli f96290f66e fixed black-screen problem with new level specs 2004-01-27 22:59:56 +00:00
Darren Ranalli 796acdd259 remove all references to removed zones 2004-01-27 02:12:04 +00:00
Darren Ranalli 4927912722 faster entId allocation 2004-01-27 00:54:31 +00:00
Darren Ranalli 3576ea4cc9 don't send setZone msg if viz has not changed 2004-01-27 00:54:02 +00:00
Darren Ranalli 815d15ee4b tcr -> cr 2004-01-22 02:06:28 +00:00
Darren Ranalli 52b35c659f added ~fzone 2004-01-21 00:33:14 +00:00
Darren Ranalli 4a5e3bea03 added metal crate to wall hack 2004-01-20 20:03:03 +00:00
Darren Ranalli e25ab93820 added VisibilityBlocker 2004-01-09 23:39:12 +00:00
Darren Ranalli 7001df5c85 zoneNum and zoneEntId are the same thing now 2004-01-09 21:23:05 +00:00
Darren Ranalli a85d8ca23e toons placed in random zone if no entrancePoints have been set 2004-01-08 19:38:59 +00:00
Darren Ranalli b8d6318584 new specs have maximum zone visibility 2004-01-08 19:38:22 +00:00
Darren Ranalli 6aaa15f2f2 fix support for spec creation 2004-01-08 19:33:30 +00:00
Samir Naik 1d69646aa6 GoonPathData.Paths now a dict 2004-01-07 22:39:47 +00:00
Darren Ranalli 11af84dec4 verbose factory-win debugging 2004-01-06 22:24:10 +00:00
Darren Ranalli 0a6dd236f2 added (disabled) code to include every zone in viz when showing hidden zones in red 2004-01-05 23:17:45 +00:00
Darren Ranalli 83d2151a6c added scale attrib to NodePath 2004-01-05 23:16:44 +00:00
Dave Schuyler 7183fb3b50 changed to not use setInitialState 2003-12-22 23:13:54 +00:00
Darren Ranalli 6a87e89a43 fixed factory crosstalk problem 2003-12-20 01:17:51 +00:00
Darren Ranalli 5425755442 added printZones() 2003-12-19 21:19:40 +00:00
Darren Ranalli 3120d7108f added ignoreAll to Entity.destroy 2003-12-19 21:19:06 +00:00
Darren Ranalli 0677332a66 added ~fshow 2003-12-17 04:10:15 +00:00
Darren Ranalli dbbc69e9a5 verbose spec hash compare 2003-12-16 22:51:18 +00:00
Darren Ranalli edbebffe8d gracefully handle dev clients connecting to non-dev AI 2003-12-16 22:42:08 +00:00
Darren Ranalli 1d31baefae verbose error msgs when model and spec get out-of-sync 2003-12-16 22:24:04 +00:00
Samir Naik b4c9aa5cab moved crate wall collisions up a little 2003-12-16 21:23:09 +00:00
Darren Ranalli b41597d6dd added dev assert 2003-12-16 01:43:03 +00:00
Joe Shochet b7c6b8105e [darren] fixed grey-screen on first door-open 2003-12-14 00:37:52 +00:00
Darren Ranalli f147f1a193 ouch is not auto-multiplied 2003-12-13 03:47:02 +00:00
Darren Ranalli b93d54401b enabled, volume for AmbientSound 2003-12-13 03:46:49 +00:00
Darren Ranalli e098bdf85b enabled, volume, random start t 2003-12-13 03:46:28 +00:00
Samir Naik 274c96300a *** empty log message *** 2003-12-13 03:13:05 +00:00
Darren Ranalli 842b8d6d4e added ouchMultiplier 2003-12-13 01:07:02 +00:00
Joe Shochet cbecb2d3ea fixed title task bug 2003-12-13 00:56:28 +00:00
Darren Ranalli a25ddf02b4 more useful comment 2003-12-13 00:33:46 +00:00
Darren Ranalli b0ac50a6f9 worst-case hack for production: always include toon's zone in the viz list 2003-12-13 00:33:33 +00:00
Joe Shochet a53950c92d title text fix 2003-12-12 20:28:17 +00:00
Darren Ranalli 775083920f clearly marked spots where attributes are set on init 2003-12-12 02:03:55 +00:00
Darren Ranalli 1b04e361d6 AmbientSound plays on creation, can move it in the editor 2003-12-11 23:13:27 +00:00