David Rose
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501470169f
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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8e178ae9d6
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obviate the need to call Actor.update() most of the time
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2006-07-26 21:40:53 +00:00 |
David Rose
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61dcffa70c
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qpgeom in bam files
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2005-04-08 23:27:55 +00:00 |
David Rose
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6912d2d48c
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fix flatten in conjunction with billboards
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2005-03-23 23:32:07 +00:00 |
David Rose
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f678c0c932
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whoops, broke billboards
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2005-03-09 18:40:30 +00:00 |
David Rose
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d46a88a76e
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CompassEffects and node-relative BillboardEffects now work on cameras
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2005-03-05 14:28:58 +00:00 |
David Rose
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dbb24d9cc9
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phash_map, etc.
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2004-10-02 05:07:16 +00:00 |
David Rose
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cf44a95d84
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fix leak due to cyclic RenderState reference counts
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2004-09-13 16:29:57 +00:00 |
David Rose
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c7c639797e
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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9a7e4b319c
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separate out RenderEffect from RenderAttrib
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2002-03-14 19:24:42 +00:00 |