rdb
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669a655366
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Fix ShaderBuffer cleanup assertion with state cache disabled
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2018-12-26 22:47:14 +01:00 |
Sam Edwards
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7790f8429d
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general: Fully qualify header references into the std namespace
Closes #341
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2018-06-07 10:35:12 +02:00 |
rdb
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85a9cdd052
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Add a way to get access to OpenGL texture index
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2017-10-05 17:34:26 +02:00 |
tobspr
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0fcfb8e372
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
David Rose
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741203a693
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some minor debug aids and robustness additions
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2013-12-06 20:53:40 +00:00 |
David Rose
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6872488839
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stereo/multiview textures
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2011-08-08 18:55:26 +00:00 |
David Rose
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d05d89a5e4
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texture-minfilter etc.
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2009-03-30 20:00:42 +00:00 |
David Rose
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9dbf584092
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fix thrashing bug
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2008-09-05 01:12:04 +00:00 |
David Rose
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684810cbdd
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AdaptiveLru
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2008-09-04 21:26:38 +00:00 |
David Rose
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a8ec068c05
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
David Rose
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d7e6603118
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work-in-progress: asynchronous texture loads
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2008-08-13 01:13:09 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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d1a06d8f02
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
David Rose
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9cd582faca
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fix reload-texture bug
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2006-10-16 23:12:17 +00:00 |
David Rose
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0a4cb27405
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move estimate_texture_memory() to Texture class
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2006-03-17 02:18:53 +00:00 |
David Rose
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83a6c42496
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
David Rose
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50f7d0bce7
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restore GeomContexts and display lists
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2004-03-20 02:09:49 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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f90bba39e8
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new texture dirty flags
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2001-11-27 23:13:35 +00:00 |