I am not sure why the definition of NULL was removed; it might have been by mistake, but in any case it broke code like this:
img = PNMImage(w, h, color_space=CS_srgb)
since it would not understand the default value (NULL) for the argument preceding color_space.
The new implementation uses a message-only window to register raw input events.
XInput is still used when possible, but raw input is being used to handle device detection. (XInput is only enabled when an XInput device is plugged in, which also prevents us from having to load and poll the XInput library unnecessarily.)
For raw devices, the Windows HID parser library is used to parse the raw data. Unfortunately, the Windows 7.1 SDK does not ship hid.lib (which is in the WDK 7.1.0), so I am dynamically loading hid.dll to prevent pulling in a dependency on the WDK. (But perhaps we can ship hid.lib in the thirdparty libraries?)
Input devices other than XInput gamepads and the 3D mouse have not been tested very well yet. Adding keyboard and mouse support is still a TODO.
This also splits out the Windows implementation of InputDeviceManager into a separate subclass; it is intended that the other implementations will follow suit.
This remove support for coercing non-ReferenceCounted types that are neither default-constructible nor move-assignable, but it turns out none of the classes we really need it for matches that.
It further cuts down on the amount of code that is being generated to support coercion in cases where it makes absolutely no sense.
* Support for the functional header
* Add unordered_map and initializer_list
* Add unordered_set header
* Fix spacing, and remove unecessary defines
* Add missing definitions to memory header
* Use variadic templates in functional header
This adds missing definitions from the standard library header ` stdint.h` to the interrogate header.
I also changed the `typedef` to the C++11 style `using`.
Closes: #125