David Rose
bd3c2fdb61
fix programmatic collapse for undecorated windows
2011-02-27 01:55:19 +00:00
David Rose
03a030532f
programmatic control of minimize/restore state
2011-02-26 19:44:53 +00:00
David Rose
d906bb1959
include NID_subject_alt_name for friendly name
2011-02-26 19:36:13 +00:00
rdb
b1ee669c82
doxygen code things
2011-02-25 13:14:51 +00:00
rdb
b5861ed654
Another missing expclcl thing
2011-02-24 11:32:38 +00:00
rdb
750405202b
properly export this class
2011-02-22 20:20:51 +00:00
rdb
726316ad64
Revert my changes, they weren't right after all
2011-02-20 19:10:37 +00:00
rdb
82dc0ffef4
Send lshift/rshift, lalt/ralt and lcontrol/rcontrol instead of just shift/alt/control (untested)
2011-02-20 16:25:32 +00:00
rdb
768dc99607
Fixes from constantexpected
2011-02-20 15:48:48 +00:00
rdb
c823dd27ae
fix bug #716509 : NodePath.findMaterial does not work properly
2011-02-20 15:35:53 +00:00
David Rose
95d9a344ae
add Texture::rescale_texture()
2011-02-16 15:30:12 +00:00
rdb
009c00d9f1
commit super awesome patch from 11thPenguin
2011-02-13 06:51:18 +00:00
rdb
100bec43b6
Work around annoyance in Mesa's GLES implementation
2011-01-26 15:22:33 +00:00
rdb
10511a4246
better fix for previously named problem
2011-01-26 15:02:32 +00:00
rdb
1feec43b43
Oops, the fix was only for EGL
2011-01-26 14:41:47 +00:00
rdb
bdf4591c3a
Fix minor issue that has been limiting the number of framebuffer configurations to 32, severely limiting render functionality across the board.
2011-01-26 14:13:02 +00:00
David Rose
97feb6bd97
remove unneeded and troublesome CollisionSolid == CollisionSolid optimization
2011-01-18 22:37:58 +00:00
David Rose
a8b7f6bc85
write_bam_file() should take a Filename
2011-01-18 19:10:16 +00:00
David Rose
e3a3170e5b
add Texture::set_ram_image_as(), Texture::string_*(), Texture::get_tex_scale()
2011-01-17 18:31:11 +00:00
rdb
04be70338a
ugly fix for older versions of Cg
2011-01-13 17:14:22 +00:00
rdb
263588716e
Add back support for shadow mapping, that CMU students removed
2011-01-13 12:10:09 +00:00
Ken Patel
70e4e9c559
panda - downloader - httpChannel logging returned to reasonable levels
2011-01-08 01:12:10 +00:00
rdb
c32b599370
Port linmath classes to the new extension system
2011-01-03 09:02:23 +00:00
rdb
9067399079
Various bugfixes to the new cursor stuff
2010-12-28 12:25:07 +00:00
rdb
21bad8cd14
Oops, forgot closing bracket
2010-12-27 17:52:17 +00:00
David Rose
7d0f8c69bf
second suggested fix by community member nopcode
2010-12-27 17:30:10 +00:00
rdb
636f28d173
There's no point in compiling this code at all without XCursor
2010-12-26 17:17:59 +00:00
rdb
b4508cbc99
Proper fix for .cur loading bug
2010-12-26 11:52:12 +00:00
rdb
3ca1f47ea1
and this
2010-12-26 11:36:46 +00:00
rdb
f43b378d4e
Few fixes
2010-12-26 11:28:19 +00:00
Maxwell J. Koo
396c66d191
mjkoo's patch for loading ico files, with my modifications
2010-12-26 10:55:30 +00:00
rdb
defc9bf266
Add swizzling/write masks to the Point classes. Also, use the PySequence interface for write masks. Although totally pointless, I can now do v.xy = ['inf', 'nan'] or v.wxzyw = range(5) .
2010-12-23 21:48:50 +00:00
rdb
eafad905c5
fix compile error with python 2.5 (that doesn't have PyType_TYPE)
2010-12-21 19:37:20 +00:00
Maxwell J. Koo
f41f3277eb
apply addendum patch by mjkoo
2010-12-21 14:44:52 +00:00
Maxwell J. Koo
40b487d3fa
Apply patch from launchpad user mjkoo to add custom mouse cursor support on X11
2010-12-21 12:36:11 +00:00
rdb
8cd721b150
Write masks and swizzle masks for all vecbase and vector classes (e.g. ability to do v.xy *= 1.5 or v.wz = Vec2(1, 2) and stuff)
2010-12-21 11:09:43 +00:00
rdb
e1347210f6
Swizzle masks for LVecBase* (ability to access components as properties like vec.x, but also like vec.xyz or vec.zyxw in any order). I'll do write masks tomorrow or so
2010-12-20 21:49:29 +00:00
rdb
35e4335e53
heh, fixed bug in glx_is_at_least_version. 2.0 > 1.1
2010-12-20 12:12:18 +00:00
rdb
0ea72a4712
Remove GLU dependency from Panda3D. Yes. That's right, folks.
...
And now I shall make myself some coffee and wake up, in that order.
2010-12-19 07:03:49 +00:00
rdb
4b4ccee24a
Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway.
...
The code tried to include cg/cgGL.h in the case that HAVE_CG was defined, but internally cgGL.h included GL/gl.h, so I got header file conflicts between OpenGL and OpenGL ES.
2010-12-18 23:29:00 +00:00
rdb
34f39259ca
Fallback case for get_error_string in case we're not building with GLU
2010-12-18 12:47:15 +00:00
rdb
e859c4ddc5
macrocomposite file for egldisplay
2010-12-18 10:19:09 +00:00
David Rose
93637862da
add trackball-use-alt-keys
2010-12-16 00:54:33 +00:00
David Rose
859cb0294d
remove debug output
2010-12-15 00:32:07 +00:00
David Rose
0368aaaf82
add make_point_primitives()
2010-12-14 22:17:34 +00:00
rdb
6c41c5db1d
Apply patch from forum user teedee
2010-12-13 09:59:33 +00:00
David Rose
9b0ae43ad4
patch to apply texture in groove mode from Taldor
2010-12-10 22:21:34 +00:00
rdb
089f99659d
Don't use GLU when compiling for GLES
2010-12-09 17:58:44 +00:00
rdb
dd652284a4
sm5 geometry programs
2010-12-07 21:27:29 +00:00
rdb
f15b0bed01
support generation 5 gpu programs
2010-12-07 21:04:16 +00:00