David Rose
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dad8b88c62
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whoops, forgot to remove debug output
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2011-09-01 20:59:07 +00:00 |
David Rose
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6154c9b431
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use unicode flavors of RegisterClass et al
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2011-08-30 15:56:41 +00:00 |
David Rose
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53f656f028
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windows unicode support
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2011-08-30 03:02:38 +00:00 |
David Rose
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6ecf2fed29
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preparing for unicode filenames
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2011-08-29 04:33:00 +00:00 |
David Rose
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dcc4a33ae9
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protect x11 namespace better; support building with x11 support on osx too
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2011-08-28 23:31:28 +00:00 |
enn0x
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fcd08bf996
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Added some documentation to BulletWheel (contributed by tanuva).
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2011-08-28 20:58:52 +00:00 |
enn0x
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948a3810e1
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Added some documentation. Thanks to tanuva who provided the descriptions.
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2011-08-26 22:21:48 +00:00 |
enn0x
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949fc99c0f
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Mac linebreaks not supported by MSVC.
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2011-08-25 22:46:37 +00:00 |
enn0x
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35a3287abd
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Minor fixes, no API change.
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2011-08-25 21:51:53 +00:00 |
David Rose
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5ebc96d531
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new ca bundle
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2011-08-25 21:20:50 +00:00 |
David Rose
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9dfa6e2905
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another update
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2011-08-25 21:13:41 +00:00 |
enn0x
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84187f6e6d
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Automatically wake up rigid bodies if user changes the transform.
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2011-08-24 15:58:07 +00:00 |
rdb
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8edfc69f2b
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this should probably fix the windows build
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2011-08-24 10:02:17 +00:00 |
enn0x
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8c9bb7be1f
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Enforce update of inertia tensor after shape or mass changes.
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2011-08-22 22:03:50 +00:00 |
enn0x
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b110845659
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Renamed BulletDistanceConstraint to BulletSphericalConstraint
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2011-08-22 21:12:20 +00:00 |
David Rose
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6e789ec480
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make 64-bit safe
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2011-08-22 17:47:07 +00:00 |
enn0x
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00f2d43ec1
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More detailed limits for generic constraints.
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2011-08-20 21:22:03 +00:00 |
enn0x
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96061636a2
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Minor renaming for upper/lower limits.
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2011-08-20 20:40:02 +00:00 |
enn0x
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a0b8d5758d
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Replace BulletDebugNode.setVerbose with setters for individual debug components (wireframe, bounding boxes, constraints, normals)
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2011-08-20 11:54:39 +00:00 |
David Rose
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4603b5f652
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disallow negative indices for SwitchNode
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2011-08-16 13:39:13 +00:00 |
David Rose
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a8519d5f0b
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fix color in doc string
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2011-08-16 13:36:34 +00:00 |
enn0x
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d65d78850e
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Fixed bugs with constraints on Linux.
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2011-08-16 11:52:08 +00:00 |
enn0x
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5bea667a74
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An implementation of btMotionState is required for kineamtic bodies.
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2011-08-13 21:29:13 +00:00 |
David Rose
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5158b9b5bf
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remove vector_LVecBase3f to avoid opt4 linking issue
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2011-08-12 23:16:17 +00:00 |
enn0x
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d0c8ccd901
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Redesign of the Bullet <--> scene graph synchronisation.
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2011-08-12 20:57:59 +00:00 |
enn0x
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1bd2bac3ef
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Remove scale from TransformStates before converting to Bullet, and some minor changes.
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2011-08-10 21:36:26 +00:00 |
David Rose
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c3b5e1ec6b
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fix bug with movie textures in egg files
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2011-08-08 23:29:32 +00:00 |
David Rose
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6872488839
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stereo/multiview textures
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2011-08-08 18:55:26 +00:00 |
enn0x
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c23a719b26
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Fix for conversion from TransformState (with scale) to btTransform.
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2011-08-07 22:09:42 +00:00 |
enn0x
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9bb87232a1
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Removed kinematic flag from BulletCharacterController. Thanks to AL.dev for hinting me at this unnecessary flag.
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2011-08-07 18:26:01 +00:00 |
David Rose
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6335c11050
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fix max_dist bug with CollisionBox
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2011-08-05 00:07:32 +00:00 |
enn0x
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5430833ef4
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Fixed bug with raycasts and 128-bit groups masks.
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2011-08-04 21:54:16 +00:00 |
David Rose
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9d5325e05a
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replace gnu_getopt with new Panda-licensed implementation
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2011-08-03 23:37:43 +00:00 |
enn0x
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a1b0bfd018
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Bullet debug node now considers absolute transform.
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2011-08-03 22:29:55 +00:00 |
enn0x
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da7458efce
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Added guardiang to BulletTriangleMeshShape CTOR which asserts that meshes have at least one triangle.
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2011-07-31 19:57:28 +00:00 |
enn0x
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7ee4f338ac
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Using OmniBoundingVolume for BulletDebugNode.
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2011-07-27 23:24:54 +00:00 |
David Rose
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5055403995
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add support for text/binary distinction within multifile subfiles
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2011-07-27 18:16:44 +00:00 |
David Rose
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49c1710712
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add no-singular-invert
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2011-07-27 18:12:15 +00:00 |
David Rose
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4b86327663
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include config_speedtree.h
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2011-07-27 18:11:12 +00:00 |
enn0x
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24acb72bb4
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Some additional output for ls().
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2011-07-25 20:40:04 +00:00 |
enn0x
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0b3af39363
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Added missing(?) include of bamWriter.h; please undo if this causes problems.
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2011-07-25 19:22:23 +00:00 |
enn0x
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729db666c0
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New method to disable collision response.
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2011-07-25 19:20:37 +00:00 |
enn0x
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f008ebe351
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Fix for updating bounds for the BulletDebugNode.
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2011-07-20 20:43:13 +00:00 |
enn0x
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8841b1d80a
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Added restiction of lin/ang movement for rigid bodies.
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2011-07-10 20:10:13 +00:00 |
David Rose
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e5272c9e3d
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fix mistake in tangent computation
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2011-07-03 18:09:49 +00:00 |
rdb
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02cd936e73
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bit more tolerant in reading mode strings, for the sake of reading collada texture formats
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2011-07-01 15:27:09 +00:00 |
rdb
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bada796a5e
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nothing interesting to see here, just a bit of cleanup
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2011-07-01 11:26:43 +00:00 |
David Rose
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c4cdae59e0
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fix problem with cached movie textures and textures-power-2
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2011-06-30 00:02:08 +00:00 |
David Rose
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0cf03bc158
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untabify
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2011-06-29 22:09:10 +00:00 |
David Rose
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f9a3770230
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fix fps bug
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2011-06-29 20:56:36 +00:00 |