Commit Graph

8145 Commits

Author SHA1 Message Date
David Rose dad8b88c62 whoops, forgot to remove debug output 2011-09-01 20:59:07 +00:00
David Rose 6154c9b431 use unicode flavors of RegisterClass et al 2011-08-30 15:56:41 +00:00
David Rose 53f656f028 windows unicode support 2011-08-30 03:02:38 +00:00
David Rose 6ecf2fed29 preparing for unicode filenames 2011-08-29 04:33:00 +00:00
David Rose dcc4a33ae9 protect x11 namespace better; support building with x11 support on osx too 2011-08-28 23:31:28 +00:00
enn0x fcd08bf996 Added some documentation to BulletWheel (contributed by tanuva). 2011-08-28 20:58:52 +00:00
enn0x 948a3810e1 Added some documentation. Thanks to tanuva who provided the descriptions. 2011-08-26 22:21:48 +00:00
enn0x 949fc99c0f Mac linebreaks not supported by MSVC. 2011-08-25 22:46:37 +00:00
enn0x 35a3287abd Minor fixes, no API change. 2011-08-25 21:51:53 +00:00
David Rose 5ebc96d531 new ca bundle 2011-08-25 21:20:50 +00:00
David Rose 9dfa6e2905 another update 2011-08-25 21:13:41 +00:00
enn0x 84187f6e6d Automatically wake up rigid bodies if user changes the transform. 2011-08-24 15:58:07 +00:00
rdb 8edfc69f2b this should probably fix the windows build 2011-08-24 10:02:17 +00:00
enn0x 8c9bb7be1f Enforce update of inertia tensor after shape or mass changes. 2011-08-22 22:03:50 +00:00
enn0x b110845659 Renamed BulletDistanceConstraint to BulletSphericalConstraint 2011-08-22 21:12:20 +00:00
David Rose 6e789ec480 make 64-bit safe 2011-08-22 17:47:07 +00:00
enn0x 00f2d43ec1 More detailed limits for generic constraints. 2011-08-20 21:22:03 +00:00
enn0x 96061636a2 Minor renaming for upper/lower limits. 2011-08-20 20:40:02 +00:00
enn0x a0b8d5758d Replace BulletDebugNode.setVerbose with setters for individual debug components (wireframe, bounding boxes, constraints, normals) 2011-08-20 11:54:39 +00:00
David Rose 4603b5f652 disallow negative indices for SwitchNode 2011-08-16 13:39:13 +00:00
David Rose a8519d5f0b fix color in doc string 2011-08-16 13:36:34 +00:00
enn0x d65d78850e Fixed bugs with constraints on Linux. 2011-08-16 11:52:08 +00:00
enn0x 5bea667a74 An implementation of btMotionState is required for kineamtic bodies. 2011-08-13 21:29:13 +00:00
David Rose 5158b9b5bf remove vector_LVecBase3f to avoid opt4 linking issue 2011-08-12 23:16:17 +00:00
enn0x d0c8ccd901 Redesign of the Bullet <--> scene graph synchronisation. 2011-08-12 20:57:59 +00:00
enn0x 1bd2bac3ef Remove scale from TransformStates before converting to Bullet, and some minor changes. 2011-08-10 21:36:26 +00:00
David Rose c3b5e1ec6b fix bug with movie textures in egg files 2011-08-08 23:29:32 +00:00
David Rose 6872488839 stereo/multiview textures 2011-08-08 18:55:26 +00:00
enn0x c23a719b26 Fix for conversion from TransformState (with scale) to btTransform. 2011-08-07 22:09:42 +00:00
enn0x 9bb87232a1 Removed kinematic flag from BulletCharacterController. Thanks to AL.dev for hinting me at this unnecessary flag. 2011-08-07 18:26:01 +00:00
David Rose 6335c11050 fix max_dist bug with CollisionBox 2011-08-05 00:07:32 +00:00
enn0x 5430833ef4 Fixed bug with raycasts and 128-bit groups masks. 2011-08-04 21:54:16 +00:00
David Rose 9d5325e05a replace gnu_getopt with new Panda-licensed implementation 2011-08-03 23:37:43 +00:00
enn0x a1b0bfd018 Bullet debug node now considers absolute transform. 2011-08-03 22:29:55 +00:00
enn0x da7458efce Added guardiang to BulletTriangleMeshShape CTOR which asserts that meshes have at least one triangle. 2011-07-31 19:57:28 +00:00
enn0x 7ee4f338ac Using OmniBoundingVolume for BulletDebugNode. 2011-07-27 23:24:54 +00:00
David Rose 5055403995 add support for text/binary distinction within multifile subfiles 2011-07-27 18:16:44 +00:00
David Rose 49c1710712 add no-singular-invert 2011-07-27 18:12:15 +00:00
David Rose 4b86327663 include config_speedtree.h 2011-07-27 18:11:12 +00:00
enn0x 24acb72bb4 Some additional output for ls(). 2011-07-25 20:40:04 +00:00
enn0x 0b3af39363 Added missing(?) include of bamWriter.h; please undo if this causes problems. 2011-07-25 19:22:23 +00:00
enn0x 729db666c0 New method to disable collision response. 2011-07-25 19:20:37 +00:00
enn0x f008ebe351 Fix for updating bounds for the BulletDebugNode. 2011-07-20 20:43:13 +00:00
enn0x 8841b1d80a Added restiction of lin/ang movement for rigid bodies. 2011-07-10 20:10:13 +00:00
David Rose e5272c9e3d fix mistake in tangent computation 2011-07-03 18:09:49 +00:00
rdb 02cd936e73 bit more tolerant in reading mode strings, for the sake of reading collada texture formats 2011-07-01 15:27:09 +00:00
rdb bada796a5e nothing interesting to see here, just a bit of cleanup 2011-07-01 11:26:43 +00:00
David Rose c4cdae59e0 fix problem with cached movie textures and textures-power-2 2011-06-30 00:02:08 +00:00
David Rose 0cf03bc158 untabify 2011-06-29 22:09:10 +00:00
David Rose f9a3770230 fix fps bug 2011-06-29 20:56:36 +00:00