Commit Graph

10032 Commits

Author SHA1 Message Date
rdb 4e640fcb60 Merge remote-tracking branch 'deflected/panda3d-master' 2018-02-27 20:41:01 +01:00
Sam Edwards 01b0835797 pandabase: Remove reference to DIRECTORY_DLLS
Nothing defines this under any circumstances.

Also this moves the various component EXPCLs and EXPTPs
within the include guard of the entire header.
2018-02-26 00:25:03 -07:00
rdb a5beccc99e chan: fix crash when AnimControl is destroyed in threaded pipeline
See #254 for related discussion.
2018-02-24 12:15:56 +01:00
deflected 8fd4584bd0 grutil: Add control over heightfield filtering in shaderTerrainMesh
Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-02-23 13:37:07 +02:00
Sam Edwards e3cc3eff82 putil: Optimize DatagramInputFile::get_datagram
This new loop is better in two ways:
1) It reads straight into the Datagram's internal buffer,
   saving the trouble of allocating an intermediate buffer
   and wasting CPU time to copy out of it.
2) It's more cautious in the face of large (>4MB) lengths,
   which are more likely to be due to corruption than the
   datagram *actually* being that large.
2018-02-23 01:38:27 -07:00
Sam Edwards 10f1ffa9a7 express: Fix Datagram::modify_array()
This just copies the array initialization out of append_data, so a
COW/uninitialized Datagram can be initialized with modify_array()
2018-02-23 01:38:26 -07:00
Sam Edwards 04cb128140 cftalk: Remove this
It was an incomplete experiment for distributing rendering pipelines over
a LAN of computers all working in concert.

Who knows, it may return someday. Until then, it's best not to keep it
around.
2018-02-22 15:18:34 -07:00
Sam Edwards f8e321d155 bam: Start more strongly checking pointer types in complete_pointers
This just starts with PandaNode, and uses DCAST_INTO_R instead of DCAST
to catch bad bams. BamWriter should never produce bam output that will
trigger this; I found this with a fuzzer.

I'm unsure about the tradeoff between bam loading performance and
robustness in the face of bad bams. It certainly makes a lot of sense
in debug builds, but we might want to consider a compile flag that
forces bam-related asserts always on even in release builds.
2018-02-22 04:57:29 -07:00
Sam Edwards 293465a516 bam: Add sanity-check against object IDs appearing twice
Found this by fuzzing; not concerned about updating the writer as
the writer itself should never do this. This is just to protect
against segfaults in the face of corrupt or malicious bams.
2018-02-22 03:13:33 -07:00
Sam Edwards 47a9aa4a80 bam: Simplify the resolve_*_pointers loops in BamReader
This should also be a slight performance boost since breaking out
of the loop upon discovering an incomplete child object means we don't
bother resolving everything else just to discard it all.
2018-02-22 02:03:33 -07:00
deflected 6c7894f68d terrain: set ShaderTerrainMesh heightfield wrap mode to clamp 2018-02-21 15:27:15 +01:00
deflected 9afdb78d94 bullet: make thread-safe by adding global lock mechanism
Also addresses some memory leaks.
2018-02-21 15:04:47 +01:00
Sam Edwards 50b3b87ad5 openal: Explicitly signal a needed cleanup from require_sound_data 2018-02-20 00:55:49 -07:00
Sam Edwards f970bc3229 openal: Don't return OpenALAudioSounds that fail to initialize
Also don't register them in _all_sounds, where they won't remove themselves
due to having already called cleanup() on themselves.

Additionally stops a sound in a cleaned-up state from being passed to the
app and played.
2018-02-20 00:55:49 -07:00
Sam Edwards ad7669e12a mathutil: Update FFTCompressor for FFTW3
This has been due for a while. The last FFTW 2.x release was in 1999.

Note that this does change some of the loops; this has two benefits:
1) The halfcomplex storage order is now explained with a comment.
2) It fixed the special case "don't break a run of bytes for a zero" which
   was never triggering due to the value not being *exactly* 0.0.

I have tested these changes against older FFT-compressed animation .bams
and no noticeable decompression changes are present, so a .bam version
bump is not necessary.
2018-02-17 22:32:38 -07:00
rdb 5c90f64182 text: fix is_whitespace() assertion when invalid chars are included 2018-02-17 20:50:18 +01:00
rdb 95eee0cab2 android: load prc files from assets. Move assets to /android_asset 2018-02-17 20:09:24 +01:00
rdb 8dea93bf38 android: fix touch/stylus taps triggering mouse1 for compatibility 2018-02-17 18:42:39 +01:00
rdb 6bd1976892 android: support writing png/jpg/webp via android.graphics.Bitmap 2018-02-17 18:40:08 +01:00
rdb 854d736882 pgraph: fix alignment error in 32-bit Windows with Eigen
Fixes #251
2018-02-17 18:30:58 +01:00
Sam Edwards ab7dbebf3f general: Remove lingering references to Helix
Support for Helix has been dropped long ago; it's very unlikely to return.
See also de4280ea20.
2018-02-14 17:26:35 -07:00
rdb c15c05f642 android: enable resume key events 2018-02-06 22:44:53 +01:00
rdb d269f7c6c3 android: allow stdout/stderr capture using extra field on intent
This allows launching the Panda apk from termux and getting command-line output back to termux.
2018-02-06 22:42:40 +01:00
rdb ae0f82911b android: allow launching pview by opening models (using Intents)
Also add code to show notification toasts.
Also enable model cache by default (pointing to app cache dir)
2018-02-06 22:36:21 +01:00
rdb 10789f6936 android: fix issue loading some image files 2018-02-06 22:33:57 +01:00
rdb c1fccd311b android: properly support multiple Java threads 2018-02-06 22:32:22 +01:00
Sam Edwards 8a7b47d501 audio: Fix memory leak in OpenAL 2018-02-04 23:06:34 -07:00
Sam Edwards fb6c92cf08 express: Move all vector_* types to dtoolutil 2018-02-04 17:12:03 -07:00
Sam Edwards fbe373dfdc general: Fix includes 2018-02-04 17:11:55 -07:00
Sam Edwards 0d079e2b80 general: Remove execute modes from ordinary text files 2018-02-04 17:11:43 -07:00
deflected 50dafd087d bullet: Fixed calculating of Box dimensions
- Fixed wrong claculation of box dimensions, when
        creating BoxShape from solids

Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-02-02 23:19:47 +01:00
deflected ce79656141 bullet: Fixed crash when rendering bulletDebugNode
- Fixed crash when rendering bulletDebugNode without calls
        to doPhysics. This is caused by _debug_world pointing to
        invalid memory, while _debug_stale is true when bulletDebugNode
        is initialized.

Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-02-02 23:19:39 +01:00
nosyliam b562aba4e0 Support static linking with FMOD
Closes #241
2018-02-02 23:19:23 +01:00
rdb 18afcdbd0a android: handle right mouse button, more external keyboard keys 2018-01-29 20:09:58 +01:00
rdb 0fa8980be2 android: fix activity lifecycle issues (froze upon quit or resume)
It seems Android doesn't want an application to just quit on its own accord; after main() returns we need to kindly request Android to finish the activity and keep handling events until Android destroys the app.
2018-01-29 20:08:29 +01:00
rdb 7c1dd4050b android: change assets mount dir, point binary path to .apk
The binary path we get from /proc/self/exe isn't very useful; the path to the .apk is barely more useful but it still doesn't make a whole lot of sense.  It might make more sense to set it to the path of the native .so that is being loaded by NativeActivity.
2018-01-29 19:44:39 +01:00
rdb e301e5fe5e android: fix various compilation errors 2018-01-29 19:36:51 +01:00
rdb d35e6c5113 android: include android_native_app_glue in repository
These files are from the NDK, but don't seem to be included in termux.  Since they are two small files that change very rarely, it's easier to just include them in the Panda repo.

[skip ci]
2018-01-28 14:27:35 +01:00
rdb 04352e152d ShaderGenerator: fix TextureStage mixup when stages are disabled
This fixes a regression that caused the wrong textures/stage settings to be applied when a texture stage was being optimized out (eg. when a normal map is present while lighting is disabled).
2018-01-26 15:39:30 +01:00
rdb 6a1d717e90 dxgsg9: support texture clear, gracefully handle 0x0 textures 2018-01-26 14:33:13 +01:00
rdb f3aaa12adc tinydisplay: support texture clear, gracefully handle 0x0 textures 2018-01-26 14:31:40 +01:00
rdb d6cf575225 pgraph: fix LightAttrib.compose resulting in wrong on_light values 2018-01-26 14:30:21 +01:00
rdb 2347587077 x11: respect cursor updates when in confined/relative mouse mode 2018-01-24 19:11:48 +01:00
rdb 3977b9c57c collide: fix multithreaded pipeline crash with CollisionVisualizer 2018-01-18 21:23:54 +01:00
rdb fe0c182830 cocoa: fix app launching regression on macOS
The regression was introduced by ef7f856c46

Fixes #227
2018-01-17 19:46:30 +01:00
rdb 4c4288f491 display: lock GraphicsEngine mutex in remove_all_windows() 2018-01-17 19:46:11 +01:00
rdb fe3dab192f gobj: slightly more efficient string handling in Shader::make() 2018-01-15 23:27:46 +01:00
rdb 1cada85e6b ShaderGenerator: fixes for combine alpha blending 2018-01-15 12:20:27 +01:00
rdb 6a323081c0 pipeline: fix regression with Thread.getCurrentTask() disappearing
This method was accidentally un-exposed by 2e20a0f16e

Fixes #226
2018-01-10 20:17:43 +01:00
rdb dee4cd6201 bam2egg: support exposed joints properly
Also, don't use structured tag unless it seems necessary to preserve the structure
2018-01-10 20:14:25 +01:00