Commit Graph

5145 Commits

Author SHA1 Message Date
Josh Wilson 6208912868 updated comments 2006-07-25 01:40:46 +00:00
Josh Wilson eef56b66b4 added ability for particle system to perform a 'soft stop' where the birthing is effectively stopped while the rest of the system runs down 2006-07-25 01:39:24 +00:00
Josh Wilson bdfdeb5f2c updated comments 2006-07-25 01:33:35 +00:00
David Rose c06828c193 one more windowed/fullscreen fix 2006-07-20 21:37:54 +00:00
David Rose d0cf3615bc more fixes to fullscreen/windowed switch 2006-07-20 19:46:24 +00:00
David Rose 76ff8ab6fd fix for reopening windows 2006-07-20 18:47:58 +00:00
David Rose 5a7cbf621a read/load should implicitly clear 2006-07-20 16:57:42 +00:00
Josh Wilson 2425624c9d we can now perform an update on a single particle system 2006-07-20 14:52:39 +00:00
David Rose 49b673a886 implicitly reload if necessary on store() 2006-07-19 22:52:44 +00:00
David Rose 061e9c78f1 automatically elevate geom indices to 32 bit if necessary 2006-07-17 22:16:05 +00:00
David Rose b600ff2aa5 fix comment 2006-07-17 17:12:33 +00:00
aignacio_sf 626136548f Fix ALT-TAB problem by saving each graphics buffer into the gsg and releasing the previously non-managed surfaces. 2006-07-15 01:00:35 +00:00
David Rose 3c249e55f6 straighten out some issues with audio, seeking; fix formatting issues 2006-07-14 23:24:38 +00:00
David Rose dc6b1cbe79 fix sticky rollover buttons 2006-07-14 21:06:26 +00:00
David Rose ab3fe7e180 fix deadlock issues 2006-07-14 16:16:33 +00:00
David Rose 39f37d0567 fix particles 2006-07-13 17:34:10 +00:00
David Rose 233f3e080d egg-max-vertices, egg-max-indices, max-collect-indices 2006-07-13 16:09:08 +00:00
Josh Wilson 77b18a7c73 we can now choose a particular Physical upon which to run physics processing instead of having to run through the entire scene 2006-07-13 00:24:48 +00:00
Josh Wilson f195f3635d added get_objects() to get a collection of all the particles as PhysicalObjects 2006-07-13 00:23:04 +00:00
Josh Wilson 2814e85f51 added physicsObjectCollection 2006-07-13 00:16:49 +00:00
Josh Wilson 45db1dad81 removing 2006-07-13 00:15:45 +00:00
Josh Wilson f66c7f8ab9 initial checkin 2006-07-13 00:13:44 +00:00
aignacio_sf 9bcd40db9b Fix rendering of cube map faces. 2006-07-12 02:12:37 +00:00
aignacio_sf 5d709e329a Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer. 2006-07-12 01:59:33 +00:00
aignacio_sf ea51b11218 Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer. 2006-07-12 01:49:36 +00:00
aignacio_sf 078e215639 Fix rendering to cube map faces. 2006-07-12 01:47:50 +00:00
aignacio_sf 942d002c46 Add new dx config options. 2006-07-10 18:33:04 +00:00
David Rose 7d2c004a91 oops, incorrect include statement 2006-06-29 19:56:31 +00:00
Roger Hughston f3e71f30a5 Quick Fix 2006-06-27 02:09:08 +00:00
David Rose 51911fd6eb fix wraparound 32-bit cache size; robustly handle negative cache size 2006-06-26 18:53:43 +00:00
David Rose 8a6a7ee3e2 oops, legal not to have a cache dir 2006-06-20 22:13:24 +00:00
David Rose 319aa260e0 add model-cache-max-kbytes 2006-06-20 19:49:20 +00:00
David Rose 7d43e51358 add BamCacheIndex 2006-06-20 00:23:24 +00:00
aignacio_sf 73b5c5ce6f Add a version check for 1502 and use the latest profile for now. 2006-06-19 17:53:35 +00:00
David Rose bcb66a94d7 fix some issues with video textures 2006-06-19 13:29:18 +00:00
aignacio_sf 5a44148f12 Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
2006-06-16 23:06:39 +00:00
aignacio_sf e32b6c08c4 Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
2006-06-16 22:58:35 +00:00
aignacio_sf facb0ed528 Add auto-detection and debug code for shader models. 2006-06-16 22:33:58 +00:00
aignacio_sf f15e24ed3e Add interface and abstract representation for shader models. 2006-06-16 22:31:36 +00:00
David Rose bd4d95f48b fix some issues with model-cache-dir 2006-06-16 17:36:28 +00:00
David Rose 2e7630b8f9 X needs PWT_draw, too. 2006-06-16 14:02:46 +00:00
David Rose c2f92bb29d glx wants to run windows in app thread 2006-06-15 23:41:05 +00:00
David Rose b053967464 fix threading on windows 2006-06-15 23:39:00 +00:00
David Rose 1940682af9 pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
David Rose 0f20f625f3 prevent self-deadlock 2006-06-15 13:02:55 +00:00
David Rose 89f6b97a07 fix build break 2006-06-15 01:54:11 +00:00
David Rose 7719dd539e fix texture issues; introduce model-cache-dir 2006-06-15 00:22:35 +00:00
David Rose 0b93deaa03 alpha-file implies we want alpha 2006-06-15 00:17:20 +00:00
Josh Wilson b79e647bd1 added is_modulated status to segment constructor and addSegment functions 2006-06-14 18:36:18 +00:00
David Rose 158bfa9759 correct mistaken documentation 2006-06-14 16:36:31 +00:00