Josh Wilson
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6208912868
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updated comments
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2006-07-25 01:40:46 +00:00 |
Josh Wilson
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eef56b66b4
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added ability for particle system to perform a 'soft stop' where the birthing is effectively stopped while the rest of the system runs down
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2006-07-25 01:39:24 +00:00 |
Josh Wilson
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bdfdeb5f2c
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updated comments
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2006-07-25 01:33:35 +00:00 |
David Rose
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c06828c193
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one more windowed/fullscreen fix
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2006-07-20 21:37:54 +00:00 |
David Rose
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d0cf3615bc
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more fixes to fullscreen/windowed switch
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2006-07-20 19:46:24 +00:00 |
David Rose
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76ff8ab6fd
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fix for reopening windows
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2006-07-20 18:47:58 +00:00 |
David Rose
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5a7cbf621a
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read/load should implicitly clear
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2006-07-20 16:57:42 +00:00 |
Josh Wilson
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2425624c9d
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we can now perform an update on a single particle system
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2006-07-20 14:52:39 +00:00 |
David Rose
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49b673a886
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implicitly reload if necessary on store()
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2006-07-19 22:52:44 +00:00 |
David Rose
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061e9c78f1
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automatically elevate geom indices to 32 bit if necessary
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2006-07-17 22:16:05 +00:00 |
David Rose
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b600ff2aa5
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fix comment
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2006-07-17 17:12:33 +00:00 |
aignacio_sf
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626136548f
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Fix ALT-TAB problem by saving each graphics buffer into the gsg and releasing the previously non-managed surfaces.
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2006-07-15 01:00:35 +00:00 |
David Rose
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3c249e55f6
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straighten out some issues with audio, seeking; fix formatting issues
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2006-07-14 23:24:38 +00:00 |
David Rose
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dc6b1cbe79
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fix sticky rollover buttons
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2006-07-14 21:06:26 +00:00 |
David Rose
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ab3fe7e180
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fix deadlock issues
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2006-07-14 16:16:33 +00:00 |
David Rose
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39f37d0567
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fix particles
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2006-07-13 17:34:10 +00:00 |
David Rose
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233f3e080d
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egg-max-vertices, egg-max-indices, max-collect-indices
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2006-07-13 16:09:08 +00:00 |
Josh Wilson
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77b18a7c73
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we can now choose a particular Physical upon which to run physics processing instead of having to run through the entire scene
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2006-07-13 00:24:48 +00:00 |
Josh Wilson
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f195f3635d
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added get_objects() to get a collection of all the particles as PhysicalObjects
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2006-07-13 00:23:04 +00:00 |
Josh Wilson
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2814e85f51
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added physicsObjectCollection
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2006-07-13 00:16:49 +00:00 |
Josh Wilson
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45db1dad81
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removing
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2006-07-13 00:15:45 +00:00 |
Josh Wilson
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f66c7f8ab9
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initial checkin
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2006-07-13 00:13:44 +00:00 |
aignacio_sf
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9bcd40db9b
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Fix rendering of cube map faces.
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2006-07-12 02:12:37 +00:00 |
aignacio_sf
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5d709e329a
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Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.
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2006-07-12 01:59:33 +00:00 |
aignacio_sf
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ea51b11218
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Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.
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2006-07-12 01:49:36 +00:00 |
aignacio_sf
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078e215639
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Fix rendering to cube map faces.
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2006-07-12 01:47:50 +00:00 |
aignacio_sf
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942d002c46
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Add new dx config options.
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2006-07-10 18:33:04 +00:00 |
David Rose
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7d2c004a91
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oops, incorrect include statement
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2006-06-29 19:56:31 +00:00 |
Roger Hughston
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f3e71f30a5
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Quick Fix
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2006-06-27 02:09:08 +00:00 |
David Rose
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51911fd6eb
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fix wraparound 32-bit cache size; robustly handle negative cache size
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2006-06-26 18:53:43 +00:00 |
David Rose
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8a6a7ee3e2
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oops, legal not to have a cache dir
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2006-06-20 22:13:24 +00:00 |
David Rose
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319aa260e0
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add model-cache-max-kbytes
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2006-06-20 19:49:20 +00:00 |
David Rose
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7d43e51358
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add BamCacheIndex
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2006-06-20 00:23:24 +00:00 |
aignacio_sf
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73b5c5ce6f
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Add a version check for 1502 and use the latest profile for now.
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2006-06-19 17:53:35 +00:00 |
David Rose
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bcb66a94d7
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fix some issues with video textures
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2006-06-19 13:29:18 +00:00 |
aignacio_sf
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5a44148f12
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Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
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2006-06-16 23:06:39 +00:00 |
aignacio_sf
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e32b6c08c4
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Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
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2006-06-16 22:58:35 +00:00 |
aignacio_sf
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facb0ed528
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Add auto-detection and debug code for shader models.
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2006-06-16 22:33:58 +00:00 |
aignacio_sf
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f15e24ed3e
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Add interface and abstract representation for shader models.
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2006-06-16 22:31:36 +00:00 |
David Rose
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bd4d95f48b
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fix some issues with model-cache-dir
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2006-06-16 17:36:28 +00:00 |
David Rose
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2e7630b8f9
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X needs PWT_draw, too.
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2006-06-16 14:02:46 +00:00 |
David Rose
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c2f92bb29d
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glx wants to run windows in app thread
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2006-06-15 23:41:05 +00:00 |
David Rose
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b053967464
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fix threading on windows
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2006-06-15 23:39:00 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
David Rose
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0f20f625f3
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prevent self-deadlock
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2006-06-15 13:02:55 +00:00 |
David Rose
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89f6b97a07
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fix build break
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2006-06-15 01:54:11 +00:00 |
David Rose
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7719dd539e
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fix texture issues; introduce model-cache-dir
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2006-06-15 00:22:35 +00:00 |
David Rose
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0b93deaa03
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alpha-file implies we want alpha
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2006-06-15 00:17:20 +00:00 |
Josh Wilson
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b79e647bd1
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added is_modulated status to segment constructor and addSegment functions
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2006-06-14 18:36:18 +00:00 |
David Rose
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158bfa9759
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correct mistaken documentation
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2006-06-14 16:36:31 +00:00 |