rdb
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f79fbf25c3
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ShaderGenerator: big overhaul, don't generate more shaders than needed
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2017-07-10 21:55:27 +02:00 |
tobspr
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0fcfb8e372
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
rdb
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becd0aa416
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Return diffuse color for get_base_color if neither base color nor metallic have been specified
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2016-01-11 18:23:52 +01:00 |
rdb
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3393454582
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Metalness workflow PBR stuff, support light color temperatures, make light specular color tied to light color by default
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2016-01-09 16:08:33 +01:00 |
rdb
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ffabf6925c
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Add roughness and metallic material parameters for PBR
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2015-12-27 23:44:35 +01:00 |
David Rose
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501470169f
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Josh Yelon
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5917243378
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Added material attrib lock
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2008-05-02 00:57:51 +00:00 |
Josh Yelon
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7625c2cfa2
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Added a fast function to obtain the default material
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2008-01-25 03:28:17 +00:00 |
David Rose
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cf01ef9cd6
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
David Rose
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a2eb3859cb
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color-scale-via-lighting
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2005-05-05 18:19:41 +00:00 |
David Rose
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e6fb16576b
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fix directx indexing, lighting
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2005-04-16 03:25:55 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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2f4e207edb
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Update copyright header
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2001-05-25 21:27:38 +00:00 |
David Rose
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82b0ce0d37
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*** empty log message ***
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2001-05-11 23:18:38 +00:00 |
David Rose
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98a4f21207
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*** empty log message ***
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2001-05-01 05:45:56 +00:00 |
David Rose
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7f23c901a5
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*** empty log message ***
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2001-05-01 02:18:22 +00:00 |
David Rose
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2fd714e52f
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Initial revision
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2000-10-04 01:14:41 +00:00 |