David Rose
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5b4122d2de
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fix design size, from Clemens Pecinovsky
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2009-02-19 17:57:45 +00:00 |
David Rose
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8288ee1ac9
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fix untextured crash
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2009-02-19 17:47:16 +00:00 |
rdb
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bcda5743dc
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Whoops. Forgot to checkin the header file
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2009-02-19 17:32:16 +00:00 |
rdb
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5031caf331
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Add combine modes
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2009-02-19 13:31:58 +00:00 |
rdb
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32fbd87f5e
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whoops
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2009-02-19 13:22:58 +00:00 |
rdb
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afb4776754
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Made FBO's on linux work again
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2009-02-19 13:21:38 +00:00 |
David Rose
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6d71a06c6f
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debug output
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2009-02-19 00:32:04 +00:00 |
David Rose
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923c9929a1
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a few more warning squelches
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2009-02-19 00:23:08 +00:00 |
David Rose
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efaac8f365
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fix offset
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2009-02-18 23:58:16 +00:00 |
David Rose
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ecda56d02b
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make get_center() return a copy so it won't destruct unexpectedly
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2009-02-18 22:49:44 +00:00 |
David Rose
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d7d7963337
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try asserting that gsg::get_engine() is not null
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2009-02-18 22:28:04 +00:00 |
David Rose
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fac9c4982d
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ode version compatibility
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2009-02-17 20:45:32 +00:00 |
David Rose
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5722e37160
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oops, expcl
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2009-02-17 19:27:55 +00:00 |
David Rose
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0d95f17e19
|
DatagramGenerator/SinkNet
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2009-02-17 16:27:31 +00:00 |
Darren Ranalli
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7f3c5d660f
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memory leak fix
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2009-02-17 07:10:40 +00:00 |
David Rose
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0d53d180a9
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oops
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2009-02-16 23:00:57 +00:00 |
David Rose
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681551c918
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empty-node-path handling
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2009-02-15 01:45:15 +00:00 |
David Rose
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25ce8c30e4
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fix projected shadows
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2009-02-13 20:06:06 +00:00 |
David Rose
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1fb2e338c3
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add .I file
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2009-02-13 19:21:11 +00:00 |
David Rose
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6ded005ea4
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fix for big-endian machines
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2009-02-13 19:21:00 +00:00 |
David Rose
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1145a3cf99
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need pmap.h
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2009-02-13 17:33:20 +00:00 |
David Rose
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ae85a56385
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shaders can exceed stated texture stage limits
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2009-02-13 14:55:51 +00:00 |
David Rose
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a019d736ec
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fix render-to-texture issue
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2009-02-13 14:38:55 +00:00 |
David Rose
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384a2570a8
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fix bounds when flattening actors
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2009-02-12 20:46:10 +00:00 |
rdb
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e4f4701f23
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Performance optimization
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2009-02-12 15:37:34 +00:00 |
David Rose
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e10ca3fdb3
|
explicitly instantiate notify category
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2009-02-12 00:11:44 +00:00 |
David Rose
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3bef83d72a
|
fix DX8,DX9 in 16-bit color mode
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2009-02-11 21:45:44 +00:00 |
David Rose
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d521ca04fa
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revert BitMask::operator bool--just a bad idea.
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2009-02-11 00:31:34 +00:00 |
David Rose
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4b96d9f8cf
|
compilation errors
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2009-02-11 00:17:28 +00:00 |
David Rose
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da684d4f49
|
operator bool
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2009-02-10 23:34:22 +00:00 |
David Rose
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a21091c9dc
|
graphics_memory_limit_changed
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2009-02-10 20:40:37 +00:00 |
David Rose
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24caf70155
|
tinyOffscreenGraphicsPipe
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2009-02-10 00:52:55 +00:00 |
David Rose
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f25605f398
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collide with animated vertex position
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2009-02-09 22:59:10 +00:00 |
David Rose
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2d887a630e
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TexturePool.findTexture(), findAllTextures()
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2009-02-09 20:09:51 +00:00 |
rdb
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1e4753f911
|
Fix bugs regarding ffmpeg and AVSEEK_SIZE
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2009-02-07 10:45:39 +00:00 |
rdb
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10f17086af
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Exposed PNMTextGlyph
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2009-02-07 07:37:07 +00:00 |
David Rose
|
c98c2c0a7d
|
fix texture reloading when compressed/uncompressed textures are rendered
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2009-02-06 16:18:32 +00:00 |
David Rose
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ab6081054c
|
set_flash_texture
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2009-02-06 01:45:25 +00:00 |
David Rose
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85e5ad2e45
|
MouseWatcher::set_frame
|
2009-02-05 23:42:38 +00:00 |
David Rose
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2fc114a01e
|
squelch compiler warning
|
2009-02-05 20:01:44 +00:00 |
David Rose
|
8f5f2d4717
|
fix perpetual texture reload
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2009-02-05 19:43:11 +00:00 |
David Rose
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ec408822c5
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prevent overactive texture reload
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2009-02-05 00:58:09 +00:00 |
David Rose
|
05917ee0b4
|
support ./
|
2009-02-05 00:12:32 +00:00 |
David Rose
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f5bb5b420f
|
accept ./ as icon filename prefix
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2009-02-05 00:04:59 +00:00 |
David Rose
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88d573917e
|
allow automatic decompression when writing textures to file
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2009-02-05 00:04:35 +00:00 |
David Rose
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1a4a978b3a
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dump texture ram between frames, not during a frame
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2009-02-04 16:30:28 +00:00 |
David Rose
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86409f66e4
|
publish Textures::up/down_to_power_2()
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2009-02-04 14:23:17 +00:00 |
David Rose
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aca2606187
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Texture::get_data_size_bytes() etc.
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2009-02-04 12:46:56 +00:00 |
David Rose
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7d103e9d18
|
get_prepared_textures()
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2009-02-04 12:46:41 +00:00 |
David Rose
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a43de758d2
|
bracket newlines with close-open prpoperties symbols
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2009-02-04 03:35:29 +00:00 |