Commit Graph

7046 Commits

Author SHA1 Message Date
David Rose 5b4122d2de fix design size, from Clemens Pecinovsky 2009-02-19 17:57:45 +00:00
David Rose 8288ee1ac9 fix untextured crash 2009-02-19 17:47:16 +00:00
rdb bcda5743dc Whoops. Forgot to checkin the header file 2009-02-19 17:32:16 +00:00
rdb 5031caf331 Add combine modes 2009-02-19 13:31:58 +00:00
rdb 32fbd87f5e whoops 2009-02-19 13:22:58 +00:00
rdb afb4776754 Made FBO's on linux work again 2009-02-19 13:21:38 +00:00
David Rose 6d71a06c6f debug output 2009-02-19 00:32:04 +00:00
David Rose 923c9929a1 a few more warning squelches 2009-02-19 00:23:08 +00:00
David Rose efaac8f365 fix offset 2009-02-18 23:58:16 +00:00
David Rose ecda56d02b make get_center() return a copy so it won't destruct unexpectedly 2009-02-18 22:49:44 +00:00
David Rose d7d7963337 try asserting that gsg::get_engine() is not null 2009-02-18 22:28:04 +00:00
David Rose fac9c4982d ode version compatibility 2009-02-17 20:45:32 +00:00
David Rose 5722e37160 oops, expcl 2009-02-17 19:27:55 +00:00
David Rose 0d95f17e19 DatagramGenerator/SinkNet 2009-02-17 16:27:31 +00:00
Darren Ranalli 7f3c5d660f memory leak fix 2009-02-17 07:10:40 +00:00
David Rose 0d53d180a9 oops 2009-02-16 23:00:57 +00:00
David Rose 681551c918 empty-node-path handling 2009-02-15 01:45:15 +00:00
David Rose 25ce8c30e4 fix projected shadows 2009-02-13 20:06:06 +00:00
David Rose 1fb2e338c3 add .I file 2009-02-13 19:21:11 +00:00
David Rose 6ded005ea4 fix for big-endian machines 2009-02-13 19:21:00 +00:00
David Rose 1145a3cf99 need pmap.h 2009-02-13 17:33:20 +00:00
David Rose ae85a56385 shaders can exceed stated texture stage limits 2009-02-13 14:55:51 +00:00
David Rose a019d736ec fix render-to-texture issue 2009-02-13 14:38:55 +00:00
David Rose 384a2570a8 fix bounds when flattening actors 2009-02-12 20:46:10 +00:00
rdb e4f4701f23 Performance optimization 2009-02-12 15:37:34 +00:00
David Rose e10ca3fdb3 explicitly instantiate notify category 2009-02-12 00:11:44 +00:00
David Rose 3bef83d72a fix DX8,DX9 in 16-bit color mode 2009-02-11 21:45:44 +00:00
David Rose d521ca04fa revert BitMask::operator bool--just a bad idea. 2009-02-11 00:31:34 +00:00
David Rose 4b96d9f8cf compilation errors 2009-02-11 00:17:28 +00:00
David Rose da684d4f49 operator bool 2009-02-10 23:34:22 +00:00
David Rose a21091c9dc graphics_memory_limit_changed 2009-02-10 20:40:37 +00:00
David Rose 24caf70155 tinyOffscreenGraphicsPipe 2009-02-10 00:52:55 +00:00
David Rose f25605f398 collide with animated vertex position 2009-02-09 22:59:10 +00:00
David Rose 2d887a630e TexturePool.findTexture(), findAllTextures() 2009-02-09 20:09:51 +00:00
rdb 1e4753f911 Fix bugs regarding ffmpeg and AVSEEK_SIZE 2009-02-07 10:45:39 +00:00
rdb 10f17086af Exposed PNMTextGlyph 2009-02-07 07:37:07 +00:00
David Rose c98c2c0a7d fix texture reloading when compressed/uncompressed textures are rendered 2009-02-06 16:18:32 +00:00
David Rose ab6081054c set_flash_texture 2009-02-06 01:45:25 +00:00
David Rose 85e5ad2e45 MouseWatcher::set_frame 2009-02-05 23:42:38 +00:00
David Rose 2fc114a01e squelch compiler warning 2009-02-05 20:01:44 +00:00
David Rose 8f5f2d4717 fix perpetual texture reload 2009-02-05 19:43:11 +00:00
David Rose ec408822c5 prevent overactive texture reload 2009-02-05 00:58:09 +00:00
David Rose 05917ee0b4 support ./ 2009-02-05 00:12:32 +00:00
David Rose f5bb5b420f accept ./ as icon filename prefix 2009-02-05 00:04:59 +00:00
David Rose 88d573917e allow automatic decompression when writing textures to file 2009-02-05 00:04:35 +00:00
David Rose 1a4a978b3a dump texture ram between frames, not during a frame 2009-02-04 16:30:28 +00:00
David Rose 86409f66e4 publish Textures::up/down_to_power_2() 2009-02-04 14:23:17 +00:00
David Rose aca2606187 Texture::get_data_size_bytes() etc. 2009-02-04 12:46:56 +00:00
David Rose 7d103e9d18 get_prepared_textures() 2009-02-04 12:46:41 +00:00
David Rose a43de758d2 bracket newlines with close-open prpoperties symbols 2009-02-04 03:35:29 +00:00