David Rose
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cb5ee1cd82
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bring egg2maya in to ppremake system
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2005-08-11 19:16:24 +00:00 |
David Rose
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246e640459
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add prc:c
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2004-11-30 01:36:10 +00:00 |
David Rose
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aa297d26ee
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support blend shapes
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2004-02-11 17:47:30 +00:00 |
David Rose
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74d002cb4e
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build a tree of NodeDesc's first, then use to generate joints and tables
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2003-06-07 01:26:02 +00:00 |
David Rose
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7c789acea3
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remove ObjectType vertex-color, fix animated models
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2003-06-04 00:52:52 +00:00 |
David Rose
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304264d481
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replace USE_GL, USE_DX, etc. with USE_PACKAGES
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2002-05-29 18:00:20 +00:00 |
David Rose
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3868e3e94d
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eliminate DIRECTORY_IF_* and TARGET_IF_* for BUILD_DIRECTORY and BUILD_TARGET
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2002-05-29 16:46:58 +00:00 |
David Rose
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9cea8f3074
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move mayaShader into maya
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2002-05-13 16:18:12 +00:00 |
David Rose
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2fad4570e9
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split out maya and mayaegg
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2002-05-10 21:40:22 +00:00 |
David Rose
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73974017fa
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eliminate MayaParameters
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2002-04-15 22:31:28 +00:00 |
David Rose
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133f94b253
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split out maya into mayaegg and mayaprogs
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2002-04-15 21:56:20 +00:00 |