rdb
03c53bb33b
ShaderTerrainMesh: set a bounding volume around the whole terrain
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This lets one use multiple ShaderTerrainMesh tiles effectively, with Panda automatically disabling ones that are certainly not in view. It may be worth an attempt to call `set_bounds_type(BoundingVolume::BT_box)` or set `bounds-type best` in Config.prc to get a tighter volume.
2019-03-17 21:45:27 +01:00
rdb
6559932c7b
ShaderTerrainMesh: silently reload texture if it has no RAM image
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Fixes #492
2018-12-31 16:28:27 +01:00
rdb
d093cbbb90
grutil: apply FPS meter improvements to scene graph analyzer too
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This fixes the aspect ratio scaling issue in particular.
Fixes #456
2018-11-22 23:05:59 +01:00
Sam Edwards
a9dfd8352e
general: Distinguish local/system includes
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This changes includes so that local includes are consistently
#include "localFile.h"
while system and third-party includes are consistently
#include <systemFile.h>
This commit mostly converts the former to the latter; the two
exceptions are in android_main.cxx and fmodAudioSound.h, where
the reverse was necessary.
2018-11-10 18:00:10 -07:00
rdb
bcc2e3e404
gobj: add Geom::get_animated_vertex_data() short-hand
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This is a method for getting the animated vertex data that will keep working even if GeomVertexData::animate_vertices() gets deprecated due to #421 being fixed.
2018-10-15 22:13:21 +02:00
rdb
cd033c27e8
grutil: add thread safety to ShaderTerrainMesh
2018-09-25 21:00:08 +02:00
Sam Edwards
4695557a5d
general: Don't require BUILDING_* for static builds
2018-08-31 23:54:32 -06:00
rdb
c6ed4e1836
general: don't cast to regular pointer when returning a PointerTo
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This is inefficient because it induces an unnecessary ref()/unref() pair when we just need to move the pointer out of the function. Thanks to 23128e4695 , we can now move between related pointer types, making the .p() hack unnecessary.
2018-07-08 21:40:58 +02:00
Sam Edwards
b2bfb31114
general: Remove `using std::*` from headers
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Also remove most `using namespace std;` statements. The only one that remains is in py_panda.h.
Closes #350
Closes #335
2018-06-14 16:04:49 +02:00
rdb
d284cedbea
movies/ffmpeg: support grayscale and grayscale-alpha videos
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Fixes #352
2018-06-14 14:22:56 +02:00
rdb
b88bd99704
Various compiler warning fixes
2018-06-12 12:38:07 +02:00
Sam Edwards
7790f8429d
general: Fully qualify header references into the std namespace
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Closes #341
2018-06-07 10:35:12 +02:00
Sam Edwards
e2b4353800
general: Replace NULL (and 0 as pointer) with C++11 nullptr
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Exceptions to this replacement are:
- .c files
- Headers included by a .c file
- stb_image.h
- dr_flac.h
- Strings
- Comments
2018-06-03 16:35:13 -06:00
rdb
db5dd98d33
general: further warning fixes, use -Wno-unused-variable if NDEBUG
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Disabling unused variable checking is needed in NDEBUG builds because of the heavy use of temporary variables in asserts.
2018-05-30 22:51:04 +02:00
rdb
6b726fa697
general: fix various compiler warnings and issues exposed thereby
2018-05-30 11:09:35 +02:00
rdb
3077316782
general: use proper deleted funcs instead of stubs with asserts
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This gives better compile-time diagnostics and saves on code, while also better communicating intent.
2018-05-23 23:35:27 +02:00
Sam Edwards
9dd37e9dbc
general: Add guards to ensure proper BUILDING_ macros defined
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This is designed to sanity-check the buildsystem, ensuring that the
expected BUILDING_ macros are defined at the expected time. It
also helps catch cases where the wrong BUILDING_/EXPCL_ macros
are used.
2018-03-25 13:17:52 -06:00
Sam Edwards
32aceab7b4
grutil: Fix missing EXPCL_PANDA_GRUTIL
2018-03-15 12:48:44 -06:00
deflected
8fd4584bd0
grutil: Add control over heightfield filtering in shaderTerrainMesh
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Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-02-23 13:37:07 +02:00
deflected
6c7894f68d
terrain: set ShaderTerrainMesh heightfield wrap mode to clamp
2018-02-21 15:27:15 +01:00
rdb
dd2806c8bd
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
rdb
6f8b379bda
Big patch full of performance improvements
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This particularly benefits applications with a lot of nodes.
2017-04-03 01:41:23 +02:00
rdb
edb83fe89a
Various optimizations to reduce performance overhead of rendering
2017-02-21 02:20:06 +01:00
rdb
4a8819b0bd
MeshDrawer fixes and improvements:
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* Fix random number generator on Windows (LP 1663895)
* Assert instead of crash when passing in non-Camera to begin() (LP 1663900)
* Prevent repeated calls to generator()/set_budget() from leaking GeomNodes (LP 1663903)
* Make the generator more efficient
2017-02-19 22:16:49 +01:00
David Rose
c4d232b0be
publish PfmVizzer destructor to fix leak
2017-01-04 16:56:09 -08:00
rdb
da0d7752c1
Register .webm extension for videos
2016-12-18 00:08:59 +01:00
rdb
8381118a97
Assorted tweaks and compile warning fixes
2016-07-14 12:54:39 +02:00
rdb
7d6b7f40f5
Merge branch 'release/1.9.x'
2016-06-09 21:52:51 +02:00
rdb
a1749b2f07
Don't align transform_blend vertex column to 4 byte boundary
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Somewhat improves performance of CPU vertex animation
2016-06-09 21:48:57 +02:00
wolfgangp
821e625c4f
Remove obsolete property heightfield_tex
2016-05-03 14:57:25 +02:00
tobspr
dac2bfc7b9
Support for setting a heightfield handle directly on the ShaderTerrainMesh
2016-04-30 09:32:09 +02:00
rdb
369df86096
Fix a compile issue or two
2016-04-29 19:17:47 +02:00
rdb
a2ae62dbda
Introduce ability to write older .bam versions, down to 6.21
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See https://www.panda3d.org/manual/index.php/Dev:Bam_Format
2016-04-29 16:30:41 +02:00
David Rose
063f9bbc4d
minor compilation issues
2016-04-28 16:14:44 -07:00
wolfgangp
4821b69ec1
Match ShaderTerrainMesh triangulation scheme with Bullet's
2016-04-11 22:01:13 +02:00
tobspr
84f5baaf2c
Add ShaderTerrainMesh sample
2016-02-20 14:05:50 +01:00
tobspr
da29c7eea4
Add new terrain implementation (ShaderTerrainMesh)
2016-02-18 20:51:14 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
090e912ce6
Cleanup of comments and whitespace
2016-02-01 22:30:43 +01:00
rdb
e4857a58bb
Add many more Python properties
2015-12-24 16:17:34 +01:00
rdb
08c29313b2
Reduce redundant state changes, add gl-fixed-vertex-attrib-locations
2015-12-22 20:22:24 +01:00
rdb
db3ab953e4
Remove ppremake, genPyCode, and all hacks created to support them
2015-11-09 19:06:49 +01:00
rdb
be652bb112
Merge branch 'release/1.9.x', change default value of geomipterrain-incorrect-normals to false
2015-10-23 16:20:17 +02:00
rdb
da1d5755f9
Add config var to toggle between incorrect/correct normal generation for GeoMipTerrain
2015-10-23 16:18:59 +02:00
rdb
bac400543a
Correct scaling of normals during flatten operations
2015-06-14 23:14:56 +02:00
rdb
c85a92d378
Add assertion to GeoMipTerrain::get_block_node_path
2015-06-13 13:34:19 +02:00
rdb
11350334d0
Add assertion to prevent invalid use of FrameRateMeter
2015-05-02 22:07:03 +02:00
rdb
f8779d7eaf
Warn if GeoMipTerrain is passed a height field with sRGB color space
2015-03-31 22:33:11 +02:00
Nikola Milentijevic
e687c76db8
Fix MeshDrawer::stream
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Direction vector is computed as stop - start, but the position
in the loop is computed from stop as base, instead of from start;
this is changed to start as the base (and then offset must be added).
Multiplication of non-normalized direction vector with its length
yields square of the expected current step inside the loop;
this is changed to use the normalized direction vector.
2015-03-17 19:40:09 +01:00
rdb
22120524a2
PNMImage sRGB support, use floats instead of doubles
2015-03-15 17:22:28 +01:00