David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Josh Yelon
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0c7e721e79
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Added texture handling in shader code
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2005-10-05 01:09:32 +00:00 |
Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
David Rose
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5d83609638
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compute and load tangent and binormal
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2005-07-01 19:14:51 +00:00 |
David Rose
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29b2dbc742
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transform palette -> transform table
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2005-04-21 22:20:33 +00:00 |
David Rose
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4f47bf53e7
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generalize index list
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2005-04-15 14:32:31 +00:00 |
David Rose
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43f4675d65
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use new munger system for qpgeom sprites/points
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2005-04-07 21:51:00 +00:00 |
David Rose
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8dd9c1419c
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qpgeom particles
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2005-04-06 04:06:28 +00:00 |
David Rose
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f37bdbf512
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animate normals too; rename data_type -> column
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2005-03-30 20:11:47 +00:00 |
David Rose
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f77ea5156a
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hardware animation
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2005-03-30 01:51:27 +00:00 |
David Rose
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bf68f75f91
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egg loader defines morphs
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2005-03-29 01:12:09 +00:00 |
David Rose
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bd820acd49
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beginning vertex animation in qpgeom
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2005-03-24 23:48:15 +00:00 |
David Rose
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c975b7cd49
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initial checkin of experimental Geom rewrite--preliminary
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2005-03-11 02:28:51 +00:00 |