David Rose
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229cf67ae5
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Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
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2011-09-04 15:47:45 +00:00 |
David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
David Rose
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c7c639797e
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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6e686caf8c
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support cull face reverse
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2003-04-10 22:02:41 +00:00 |
David Rose
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a38e063667
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remove old scene graph code
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2002-04-09 18:33:48 +00:00 |
David Rose
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79766b015e
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add ColorBlendAttrib, unify color blending
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2002-03-29 19:16:32 +00:00 |
David Rose
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9c3a3c9c22
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pgraph flatten
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2002-03-16 00:24:10 +00:00 |
David Rose
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bb8dc8cdfe
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new pgraph CullFaceAttrib
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2002-02-27 18:43:06 +00:00 |