David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
David Rose
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d4c2c9858d
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SIMPLE_THREADS_NO_MUTEX -> LightMutex
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2008-10-08 23:23:40 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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5779007507
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more memory tracking stuff
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2006-11-24 22:59:44 +00:00 |
David Rose
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c8eb6c5a82
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reduced need for read locks
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2006-05-02 00:48:10 +00:00 |
David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
David Rose
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1d2282a879
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
David Rose
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c75b55eb98
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better pipelining
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2006-02-03 18:12:08 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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9ccec9bb73
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preserve get_key() after a remove_node() operation
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2003-10-27 23:36:54 +00:00 |
David Rose
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0b8b4f9cef
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change logic for uniqueness of NodePaths w.r.t. instances
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2003-10-25 19:10:09 +00:00 |
David Rose
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673c162389
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don't automatically recompute explicit bounding volumes
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2002-12-06 20:17:00 +00:00 |
David Rose
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a23a7572a2
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rename out qp's
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2002-04-10 18:08:06 +00:00 |