David Rose
|
2a3ad0d4e5
|
Add RenderState::get_auto_shader_state()
|
2011-11-07 00:08:04 +00:00 |
David Rose
|
229cf67ae5
|
Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
|
2011-09-04 15:47:45 +00:00 |
David Rose
|
9d62ca9f98
|
one override per TextureStage, instead of a global override per TextureAttrib
|
2010-05-04 22:39:40 +00:00 |
David Rose
|
e41d03482f
|
fix TransformState leak
|
2009-03-11 00:21:01 +00:00 |
David Rose
|
26754b86ca
|
merge dev_slots_2008: slot-based RenderState implementation
|
2008-11-19 01:21:44 +00:00 |
David Rose
|
fb9c56432a
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
David Rose
|
cf44a95d84
|
fix leak due to cyclic RenderState reference counts
|
2004-09-13 16:29:57 +00:00 |
David Rose
|
4cbaf55032
|
add RenderAttrib::always_reissue()
|
2004-07-20 01:03:48 +00:00 |
David Rose
|
843c0331ae
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
David Rose
|
6a8b0b3913
|
integrate more new-scene-graph stuff
|
2002-02-26 00:07:26 +00:00 |
David Rose
|
a41e2cac34
|
premature checkin
|
2002-02-23 00:27:36 +00:00 |