Zachary Pavlov
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d15bcd5062
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oops, typo
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2009-08-13 17:45:00 +00:00 |
Zachary Pavlov
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a2b0168dd5
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documenting subtle steal_children issue
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2009-08-12 19:14:20 +00:00 |
Zachary Pavlov
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fae008bee2
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fix for flattenStrong nodepath cutting
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2009-08-12 19:13:27 +00:00 |
Zachary Pavlov
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3cc301259a
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more uv spin fixes
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2009-08-06 20:56:03 +00:00 |
Zachary Pavlov
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8db00b4f74
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polar uv scrolling
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2009-08-04 22:05:37 +00:00 |
David Rose
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acbb2966ad
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think we're ready for empty-node-path future to be the default
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2009-07-31 01:05:08 +00:00 |
Zachary Pavlov
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c93ddf0346
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prevent uv scroll combining
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2009-07-23 21:04:27 +00:00 |
Zachary Pavlov
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c415cf8dbf
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use allow-flatten-color to get beyond the silly color attrib rigamarole. I want to just flatten!
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2009-07-08 01:29:09 +00:00 |
Zachary Pavlov
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1d896fcbb7
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oops. Fixed the copy constructor bug. No more crashes :)
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2009-07-07 17:10:17 +00:00 |
rdb
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f33032dd6b
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Add setDepthOffset etc.
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2009-07-05 15:40:55 +00:00 |
Zachary Pavlov
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8950ddbf15
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the real uv scroll node. Not sure what happened with the commit
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2009-07-02 16:47:12 +00:00 |
Zachary Pavlov
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44bcbe3de6
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somehow missed this
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2009-07-02 15:00:55 +00:00 |
rdb
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55daa4c70c
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Fix uvScrollNode
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2009-07-02 09:15:24 +00:00 |
rdb
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2340b9c1cc
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Add uvScrollNode.cxx to composite file
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2009-07-02 09:00:16 +00:00 |
rdb
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b6ea49d520
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Fix compiler errors in UvScrollNode
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2009-07-02 07:15:55 +00:00 |
Zachary Pavlov
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dd84f35bbe
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*** empty log message ***
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2009-07-02 00:42:31 +00:00 |
David Rose
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f1f496cc29
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
David Rose
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aefe3d35c2
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merge dev_bam_2009 to trunk
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2009-06-10 17:54:40 +00:00 |
David Rose
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648e3d3f09
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build for windows
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2009-06-02 19:39:32 +00:00 |
rdb
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5a3dd8d0c3
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Eliminate ShaderGeneratorBase
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2009-06-02 10:03:10 +00:00 |
rdb
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4e067a74c1
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Fix couple of circular dependencies, eliminate ShaderGeneratorBase
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2009-06-02 09:57:33 +00:00 |
rdb
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159026571b
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Added shadow mapping support to Panda
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2009-06-02 09:24:03 +00:00 |
David Rose
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a3db8b63df
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hew a little closer to panda conventions
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2009-06-02 06:06:41 +00:00 |
David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
David Rose
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c36c340004
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fix bam errors when reading lights
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2009-05-27 22:43:07 +00:00 |
rdb
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84002901e9
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Forgot a couple of files
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2009-05-27 18:45:48 +00:00 |
rdb
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801ddc8bb8
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Changes to light inheritance to allow shadows
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2009-05-27 17:33:21 +00:00 |
rdb
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4271960b92
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Add config var "show-portal-debug" to allow turning off the debug lines
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2009-05-21 13:56:24 +00:00 |
Zachary Pavlov
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440c6f4131
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notify added for nodepath bool 2
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2009-04-23 18:12:30 +00:00 |
Zachary Pavlov
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069ecee3e0
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notify added for nodepath bool
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2009-04-22 23:43:01 +00:00 |
David Rose
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8f01bbd3d9
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compiler warnings
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2009-04-18 12:38:09 +00:00 |
David Rose
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3384159fd9
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export config variable
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2009-04-07 19:33:48 +00:00 |
rdb
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d5a72622e5
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Add clearAllShaderInputs
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2009-03-28 17:38:51 +00:00 |
David Rose
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eee0f7321b
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fix vertex-buffer problem in callbacks
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2009-03-15 00:01:05 +00:00 |
David Rose
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0c90c36fd7
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new callback system
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2009-03-14 19:31:37 +00:00 |
David Rose
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8ee2a28271
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fix show_bounds with transform on GeomNode
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2009-03-13 12:28:27 +00:00 |
David Rose
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ddbad77851
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set_bounds_type()
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2009-03-12 21:50:03 +00:00 |
David Rose
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2ca487c417
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uniquify-transforms
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2009-03-11 00:21:23 +00:00 |
David Rose
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e41d03482f
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fix TransformState leak
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2009-03-11 00:21:01 +00:00 |
David Rose
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0e885a8481
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update deprecated comment
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2009-03-09 18:06:30 +00:00 |
David Rose
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7051a28f8e
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more fixes to point rendering
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2009-03-03 23:15:10 +00:00 |
David Rose
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941c9ba732
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fix static-init issue
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2009-03-03 21:07:49 +00:00 |
David Rose
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0a6a6dcb3e
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fix some sprite issues
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2009-03-02 23:11:27 +00:00 |
rdb
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f1e660373d
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Why was _generated_shader not initialized?
|
2009-02-28 12:11:21 +00:00 |
David Rose
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cd48a64f86
|
StereoDisplayRegion
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2009-02-20 20:55:15 +00:00 |
David Rose
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923c9929a1
|
a few more warning squelches
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2009-02-19 00:23:08 +00:00 |
David Rose
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681551c918
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empty-node-path handling
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2009-02-15 01:45:15 +00:00 |
David Rose
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384a2570a8
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fix bounds when flattening actors
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2009-02-12 20:46:10 +00:00 |
David Rose
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2d887a630e
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TexturePool.findTexture(), findAllTextures()
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2009-02-09 20:09:51 +00:00 |
David Rose
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9d0860fffd
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get_effective_incomplete_render() for cull too
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2009-01-30 19:14:49 +00:00 |