Commit Graph

873 Commits

Author SHA1 Message Date
Zachary Pavlov d15bcd5062 oops, typo 2009-08-13 17:45:00 +00:00
Zachary Pavlov a2b0168dd5 documenting subtle steal_children issue 2009-08-12 19:14:20 +00:00
Zachary Pavlov fae008bee2 fix for flattenStrong nodepath cutting 2009-08-12 19:13:27 +00:00
Zachary Pavlov 3cc301259a more uv spin fixes 2009-08-06 20:56:03 +00:00
Zachary Pavlov 8db00b4f74 polar uv scrolling 2009-08-04 22:05:37 +00:00
David Rose acbb2966ad think we're ready for empty-node-path future to be the default 2009-07-31 01:05:08 +00:00
Zachary Pavlov c93ddf0346 prevent uv scroll combining 2009-07-23 21:04:27 +00:00
Zachary Pavlov c415cf8dbf use allow-flatten-color to get beyond the silly color attrib rigamarole. I want to just flatten! 2009-07-08 01:29:09 +00:00
Zachary Pavlov 1d896fcbb7 oops. Fixed the copy constructor bug. No more crashes :) 2009-07-07 17:10:17 +00:00
rdb f33032dd6b Add setDepthOffset etc. 2009-07-05 15:40:55 +00:00
Zachary Pavlov 8950ddbf15 the real uv scroll node. Not sure what happened with the commit 2009-07-02 16:47:12 +00:00
Zachary Pavlov 44bcbe3de6 somehow missed this 2009-07-02 15:00:55 +00:00
rdb 55daa4c70c Fix uvScrollNode 2009-07-02 09:15:24 +00:00
rdb 2340b9c1cc Add uvScrollNode.cxx to composite file 2009-07-02 09:00:16 +00:00
rdb b6ea49d520 Fix compiler errors in UvScrollNode 2009-07-02 07:15:55 +00:00
Zachary Pavlov dd84f35bbe *** empty log message *** 2009-07-02 00:42:31 +00:00
David Rose f1f496cc29 move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
David Rose aefe3d35c2 merge dev_bam_2009 to trunk 2009-06-10 17:54:40 +00:00
David Rose 648e3d3f09 build for windows 2009-06-02 19:39:32 +00:00
rdb 5a3dd8d0c3 Eliminate ShaderGeneratorBase 2009-06-02 10:03:10 +00:00
rdb 4e067a74c1 Fix couple of circular dependencies, eliminate ShaderGeneratorBase 2009-06-02 09:57:33 +00:00
rdb 159026571b Added shadow mapping support to Panda 2009-06-02 09:24:03 +00:00
David Rose a3db8b63df hew a little closer to panda conventions 2009-06-02 06:06:41 +00:00
David Rose 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
David Rose c36c340004 fix bam errors when reading lights 2009-05-27 22:43:07 +00:00
rdb 84002901e9 Forgot a couple of files 2009-05-27 18:45:48 +00:00
rdb 801ddc8bb8 Changes to light inheritance to allow shadows 2009-05-27 17:33:21 +00:00
rdb 4271960b92 Add config var "show-portal-debug" to allow turning off the debug lines 2009-05-21 13:56:24 +00:00
Zachary Pavlov 440c6f4131 notify added for nodepath bool 2 2009-04-23 18:12:30 +00:00
Zachary Pavlov 069ecee3e0 notify added for nodepath bool 2009-04-22 23:43:01 +00:00
David Rose 8f01bbd3d9 compiler warnings 2009-04-18 12:38:09 +00:00
David Rose 3384159fd9 export config variable 2009-04-07 19:33:48 +00:00
rdb d5a72622e5 Add clearAllShaderInputs 2009-03-28 17:38:51 +00:00
David Rose eee0f7321b fix vertex-buffer problem in callbacks 2009-03-15 00:01:05 +00:00
David Rose 0c90c36fd7 new callback system 2009-03-14 19:31:37 +00:00
David Rose 8ee2a28271 fix show_bounds with transform on GeomNode 2009-03-13 12:28:27 +00:00
David Rose ddbad77851 set_bounds_type() 2009-03-12 21:50:03 +00:00
David Rose 2ca487c417 uniquify-transforms 2009-03-11 00:21:23 +00:00
David Rose e41d03482f fix TransformState leak 2009-03-11 00:21:01 +00:00
David Rose 0e885a8481 update deprecated comment 2009-03-09 18:06:30 +00:00
David Rose 7051a28f8e more fixes to point rendering 2009-03-03 23:15:10 +00:00
David Rose 941c9ba732 fix static-init issue 2009-03-03 21:07:49 +00:00
David Rose 0a6a6dcb3e fix some sprite issues 2009-03-02 23:11:27 +00:00
rdb f1e660373d Why was _generated_shader not initialized? 2009-02-28 12:11:21 +00:00
David Rose cd48a64f86 StereoDisplayRegion 2009-02-20 20:55:15 +00:00
David Rose 923c9929a1 a few more warning squelches 2009-02-19 00:23:08 +00:00
David Rose 681551c918 empty-node-path handling 2009-02-15 01:45:15 +00:00
David Rose 384a2570a8 fix bounds when flattening actors 2009-02-12 20:46:10 +00:00
David Rose 2d887a630e TexturePool.findTexture(), findAllTextures() 2009-02-09 20:09:51 +00:00
David Rose 9d0860fffd get_effective_incomplete_render() for cull too 2009-01-30 19:14:49 +00:00