rdb
2b0a6b995a
display: Add a way to query system DPI scaling
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See #426
2020-12-26 16:25:51 +01:00
rdb
a968caf1d2
windisplay: Fix parented window receiving WS_POPUP style
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Fixes #915
2020-09-12 15:38:50 +02:00
rdb
4b00f9e660
windisplay: Fix M_confined mode confining cursor to incorrect region
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It should be confined to the client rect, not the window rect.
Fixes #929
2020-05-02 10:47:37 +02:00
rdb
55f624e073
windisplay: add a variable to disable Panda's message pump
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This is particularly important for Tcl/Tk, which assumes it is in charge of the Windows event loop.
Fixes #586
2019-12-08 15:04:06 +01:00
rdb
8b241b8c18
windisplay: fix issues with losing mouse cursor confinement
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Fixes #727
Fixes #729
2019-09-06 15:36:36 +02:00
rdb
0568312324
windisplay: add config var to disable Ctrl+V behaviour
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Fixes #512
2019-05-03 19:41:27 +02:00
rdb
08c686ba18
windisplay: fix issues with runtime fullscreen switching
2019-03-08 11:14:56 +01:00
rdb
729a2364bc
windisplay: remove unused WHQL stuff
2018-12-23 16:25:29 +01:00
Younguk Kim
ad8a6b4a88
display: fix pointer casting in get_pointer()
2018-12-02 14:44:40 +09:00
rdb
585ba2d647
Prepare input API for multipointer support
2018-11-30 20:54:37 +01:00
rdb
26fcf131c9
Merge branch 'master' into input-overhaul
2018-11-25 17:10:31 +01:00
Sam Edwards
a9dfd8352e
general: Distinguish local/system includes
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This changes includes so that local includes are consistently
#include "localFile.h"
while system and third-party includes are consistently
#include <systemFile.h>
This commit mostly converts the former to the latter; the two
exceptions are in android_main.cxx and fmodAudioSound.h, where
the reverse was necessary.
2018-11-10 18:00:10 -07:00
rdb
70bfe21a63
Merge branch 'master' into input-overhaul
2018-11-06 22:10:39 +01:00
Sam Edwards
a246acc640
windisplay: Undefine Configure before including d3d9.h
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This is for consistency with fbbc5bb9e6 which introduced the
same `#undef Configure` in dxgsg9. This prevents dtool's own
Configure() macro from conflicting with the declaration of
D3D9's Configure function in d3d9.h.
2018-11-01 21:52:56 -06:00
rdb
357b6d3093
Merge branch 'master' into input-overhaul
2018-10-29 23:40:46 +01:00
rdb
b569875bf9
windisplay: fix window size changing when switching undecorated
2018-10-16 16:31:46 +02:00
Sam Edwards
6f62396373
general: Resolve a few compiler warnings
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- display: GraphicsWindowProc should have a virtual destructor,
as it's meant to be subclassed.
- express: set_matrix_view helper should always fail an assert
when 'size' is wrong, even on release builds.
- express: Fix filename capitalization on some #includes.
They're normally Windows-only, where case doesn't
matter, but it's better to be consistent.
- gobj: Fix typo.
- particlesystem: Remove BaseParticle::_last_position.
Last position is tracked by PhysicsObject now.
- windisplay: Heed warnings about casting bool to (PVOID).
Also, per MSDN docs, SPI_SETMOUSETRAILS uses the
uiParam argument and ignores pvParam, so pass the
_saved_mouse_trails value in that way.
2018-10-12 15:37:40 -06:00
rdb
7bd8cbdeb6
windisplay: allow changing undecorated/fixed_size after window open
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Fixes #405
2018-10-08 23:20:04 +02:00
rdb
e30b597926
Merge branch 'master' into input-overhaul
2018-09-16 12:28:22 +02:00
Sam Edwards
4695557a5d
general: Don't require BUILDING_* for static builds
2018-08-31 23:54:32 -06:00
rdb
1d6c3f6486
Merge branch 'master' into input-overhaul
2018-08-26 19:03:21 +02:00
rdb
835a895c51
windisplay: don't adjust in_window during get_pointer
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This restores the old behaviour from before 29a08932ea , which makes in_window true during pointer capture (ie. click-and-drag) even if the cursor leaves the window.
X11 behaviour is already not to adjust in_window.
Fixes #363
2018-07-07 22:55:45 +02:00
rdb
234fd675b1
Merge branch 'master' into input-overhaul
2018-06-23 23:24:09 +02:00
rdb
29a08932ea
display: improve mouselook smoothness significantly, esp if low FPS
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This problem occurs when movePointer is used to reset the mouse back to the center every frame, a very common way to implement mouselook on Windows (which has no relative mouse mode). Any movement between the last event loop run and the call to movePointer is destroyed, resulting in quite choppy mouselook in most implementations.
The solution is for getPointer to always return the latest mouse cursor position. This goes a long way but is not 100% perfect; see the discussion in #359 for other solutions.
Fixes #359
2018-06-22 23:58:56 +02:00
Sam Edwards
b2bfb31114
general: Remove `using std::*` from headers
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Also remove most `using namespace std;` statements. The only one that remains is in py_panda.h.
Closes #350
Closes #335
2018-06-14 16:04:49 +02:00
Sam Edwards
bc596797a3
general: Resolve some warnings unique to Windows
2018-06-10 02:25:10 -06:00
rdb
ba2de46beb
Merge branch 'master' into input-overhaul
2018-06-08 15:23:47 +02:00
Sam Edwards
7790f8429d
general: Fully qualify header references into the std namespace
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Closes #341
2018-06-07 10:35:12 +02:00
Sam Edwards
e2b4353800
general: Replace NULL (and 0 as pointer) with C++11 nullptr
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Exceptions to this replacement are:
- .c files
- Headers included by a .c file
- stb_image.h
- dr_flac.h
- Strings
- Comments
2018-06-03 16:35:13 -06:00
Sam Edwards
92d2f5e195
general: Don't use NULL where not appropriate
2018-06-03 16:31:01 -06:00
rdb
e0245d2777
First step towards eliminating `using namespace std;` ( #335 )
2018-06-03 20:32:23 +02:00
Sam Edwards
159b43e563
general: Address a few more compiler warnings
2018-06-01 02:54:13 -06:00
Sam Edwards
52e7c952b3
putil: Rename config_util to config_putil
2018-05-14 02:36:42 -06:00
Sam Edwards
9dd37e9dbc
general: Add guards to ensure proper BUILDING_ macros defined
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This is designed to sanity-check the buildsystem, ensuring that the
expected BUILDING_ macros are defined at the expected time. It
also helps catch cases where the wrong BUILDING_/EXPCL_ macros
are used.
2018-03-25 13:17:52 -06:00
rdb
9d2e1f92cb
input: fix for Windows compilation, reenable raw input
2017-12-17 16:33:23 +01:00
rdb
8e6cf2a60b
Merge branch 'master' into input-overhaul
2017-12-17 13:04:15 +01:00
rdb
019df482d6
windisplay: fix origin not changing upon window being dragged
2017-09-19 19:16:48 +02:00
rdb
dcb793aed4
Clean up cpuid code, make selection of cpu/mem info available on Linux, macOS and FreeBSD
2017-02-09 22:56:37 +01:00
rdb
8434914ab6
Merge branch 'master' into input-overhaul
2016-12-28 17:26:58 +01:00
rdb
ab5b5e7e74
Merge branch 'release/1.9.x'
2016-12-25 22:47:22 +01:00
rdb
4393455eba
Fix get_keyboard_map on Czech (and other) layouts
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Now reports proper Unicode name, and doesn't omit keys that don't have a recognised mapping by Panda
https://bugs.launchpad.net/panda3d/+bug/1652145
2016-12-25 16:12:54 +01:00
rdb
b217752e16
Merge remote-tracking branch 'origin/release/1.9.x'
2016-12-07 23:03:16 +01:00
rdb
83d54bcdaf
Try to preserve refresh rate when switching display mode on Windows
2016-12-07 22:57:53 +01:00
rdb
6344c05b18
Clean up dynamic loading of Win32 funcs, remove makepanda touchinput setting, remove checks for pre-WinXP
2016-12-05 17:21:09 -05:00
rdb
b98d3c06ee
Merge branch 'master' into input-overhaul
2016-06-24 10:51:41 +02:00
rdb
18874fa151
Replace PN_int/uint types with stdint.h types, since all compilers we support have them.
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Plus, we already had code that relied on them being available anyway.
2016-05-11 00:27:58 +02:00
rdb
1cc79633c1
Merge branch 'master' into input-overhaul
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Conflicts:
panda/src/device/buttonNode.cxx
panda/src/device/clientAnalogDevice.I
panda/src/device/clientAnalogDevice.cxx
panda/src/device/clientButtonDevice.I
panda/src/device/clientButtonDevice.cxx
panda/src/device/clientDevice.I
panda/src/device/clientDevice.cxx
panda/src/device/clientDevice.h
panda/src/device/clientTrackerDevice.I
panda/src/device/trackerNode.I
panda/src/device/trackerNode.h
panda/src/display/callbackGraphicsWindow.cxx
panda/src/display/graphicsWindow.cxx
panda/src/display/graphicsWindowInputDevice.I
panda/src/display/graphicsWindowInputDevice.cxx
panda/src/display/graphicsWindowInputDevice.h
panda/src/tinydisplay/tinyOsxGraphicsWindow.mm
panda/src/tinydisplay/tinyXGraphicsWindow.cxx
panda/src/windisplay/winGraphicsWindow.cxx
panda/src/windisplay/winGraphicsWindow.h
panda/src/x11display/x11GraphicsWindow.cxx
2016-03-19 14:54:56 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
35add447e6
Build on Windows; add XInput gamepad implementation
2015-12-12 00:57:01 +01:00
rdb
bd0683d101
Generalised input framework for raw mice, gamepads, trackers (incl. HMDs like Oculus Rift)
2015-12-11 15:26:40 +01:00