rdb
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efa258ebf3
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
rdb
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d792c93026
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Overhaul stereo FBOs in Panda making it more reliable, fix MRT bugs, disable auto-GLSL profile choosing on AMD, add max_color_targets (not yet implemented)
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2014-04-04 08:45:49 +00:00 |
rdb
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82eb82d026
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Restructure code slightly to reduce code duplication, fix GLES compile errors
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2014-03-05 15:23:12 +00:00 |
David Rose
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f615e0beeb
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fix some stereo-fbo and cube map issues, introducing DisplayRegion::set_target_tex_page()
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2013-12-06 23:45:40 +00:00 |
rdb
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eaab45dc9a
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Support for stereo FBOs
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2013-08-25 19:52:31 +00:00 |
rdb
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3f56259c7f
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try to fix some FBO bugs on Intel HD Graphics
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2013-08-14 22:51:54 +00:00 |
rdb
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2274f2e651
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FBO overhaul: support layered framebuffers (RTM_bind_layered), support render-to-2d-array, better respect FrameBufferProperties, more simple handling of RTP_depth_stencil
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2013-08-13 12:44:27 +00:00 |
David Rose
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bb8867fb77
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move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
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2012-02-11 21:09:35 +00:00 |
David Rose
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fffc982206
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fixes to depth buffer for cube maps
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2012-02-11 02:21:05 +00:00 |
rdb
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009c00d9f1
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commit super awesome patch from 11thPenguin
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2011-02-13 06:51:18 +00:00 |
rdb
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98281d31c6
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Changes from Keith: glPrioritizeTextures, initial_clear, slightly more helpful error reporting
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2009-12-16 08:58:12 +00:00 |
David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
David Rose
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7af1350e4e
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |
aignacio_sf
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34c5c69ede
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Optimize cubemap render to texture.
Calling glFramebufferTexture2D is very slow.
So, pre-create an fbo for each cubemap face and just bind the fbo when a cubemap face is selected.
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2008-09-04 01:26:47 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Josh Yelon
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6fe75c8eed
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Added some error-checking
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2008-02-26 23:02:27 +00:00 |
aignacio_sf
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6dfe4ab030
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Add depth buffer sharing.
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2008-02-13 01:08:36 +00:00 |
Josh Yelon
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a4bbdb9901
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Added support for depth-stencil textures.
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2007-02-23 20:18:10 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
David Rose
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ddd1046462
|
factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
Josh Yelon
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7108474f44
|
*** empty log message ***
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2006-04-11 18:01:16 +00:00 |
Josh Yelon
|
6d0692fec6
|
*** empty log message ***
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2006-04-05 16:47:19 +00:00 |
Josh Yelon
|
a8ffec28b6
|
Changes moving FrameBufferProperties into GraphicsOutput
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2006-03-23 18:17:27 +00:00 |
David Rose
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03a861dfcb
|
remove inappropriate include
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2006-03-22 21:09:00 +00:00 |
Josh Yelon
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f35a7469d0
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More work on glGraphicsBuffers (will compile soon)
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2006-03-22 04:14:46 +00:00 |
Josh Yelon
|
4535cdfbba
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More progress, but still not working
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2006-02-18 05:25:06 +00:00 |
Josh Yelon
|
cee838c08e
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begin_frame refactor
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2006-02-08 17:52:29 +00:00 |
Josh Yelon
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e62e3b1853
|
Starting to write actual code
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2006-02-03 21:18:21 +00:00 |
Josh Yelon
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be1d02eb18
|
These are just placeholder files
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2006-02-01 21:06:00 +00:00 |