David Rose
|
6aa586e0f0
|
fix inline keyword
|
2004-12-21 20:43:57 +00:00 |
David Rose
|
c23be69d2b
|
better GeomTransformer, flatten operations
|
2004-12-21 00:12:09 +00:00 |
David Rose
|
ea4c5d4414
|
fix keystone correction logic
|
2004-12-15 23:41:10 +00:00 |
David Rose
|
b1375f32a4
|
initial experiments with keystone correction, revisit M_multisample transparency, robustify MultitexReducer
|
2004-12-15 05:53:23 +00:00 |
David Rose
|
1a6e7ff58b
|
refinements to multitexReducer
|
2004-12-10 22:38:21 +00:00 |
David Rose
|
48e09cda31
|
support GraphicsOutput::set_inverted()
|
2004-12-07 04:25:38 +00:00 |
David Rose
|
5761ae9d2c
|
first pass at MultitexReducer
|
2004-12-03 00:01:02 +00:00 |
David Rose
|
a25c6928d0
|
extend ColorBlendAttrib
|
2004-11-30 08:36:19 +00:00 |
David Rose
|
3e548e3663
|
new interrogate, minor config changes
|
2004-10-28 18:33:45 +00:00 |
David Rose
|
ad1f64ba56
|
oops, false -> NULL
|
2004-10-25 17:23:28 +00:00 |
David Rose
|
d2d927e4bc
|
unused fhasher
|
2004-10-22 23:27:58 +00:00 |
David Rose
|
9f7b53723d
|
no longer need to fmod getHpr; this is done in the dc syntax now
|
2004-10-14 22:25:58 +00:00 |
David Rose
|
13be5ce398
|
output draw_order too
|
2004-10-14 18:22:57 +00:00 |
David Rose
|
dbb24d9cc9
|
phash_map, etc.
|
2004-10-02 05:07:16 +00:00 |
David Rose
|
557060cb1d
|
weak pointers, and FadeLODNode fixes for instances/multiple cameras
|
2004-09-30 21:29:25 +00:00 |
David Rose
|
4679b6c98e
|
omitted file
|
2004-09-28 00:49:22 +00:00 |
David Rose
|
d31b91e758
|
prepare to implement AuxSceneData
|
2004-09-27 23:58:27 +00:00 |
David Rose
|
e2118e70a0
|
use abs to compute lod distance
|
2004-09-27 22:58:28 +00:00 |
David Rose
|
4ebc6b2750
|
whoops, incorrect inheritance for FadeLODNode registry
|
2004-09-27 22:17:50 +00:00 |
David Rose
|
d850afd71a
|
Support collision solids under LOD nodes
|
2004-09-27 20:29:41 +00:00 |
Darren Ranalli
|
9a9719507c
|
(drose) fixed fluid-ness of relative set_fluid_pos
|
2004-09-25 01:20:47 +00:00 |
David Rose
|
895b553cdb
|
better NodePath interfaces for set_collide_mask()
|
2004-09-23 20:57:34 +00:00 |
David Rose
|
0369f07074
|
all nodes now have a CollideMask
|
2004-09-23 19:51:54 +00:00 |
David Rose
|
1704f805ba
|
don't flatten GeomNodes within a Character
|
2004-09-22 20:45:14 +00:00 |
David Rose
|
aa80a45ed2
|
fix gcc compiler warning
|
2004-09-22 20:44:55 +00:00 |
David Rose
|
c3fd483b19
|
support egg2bam -combine-geoms
|
2004-09-21 22:21:53 +00:00 |
Asad M. Zaman
|
b18ddfb9c5
|
implemented fire pit illumination where camera's position relative to the light and avatar is considered to apply illumination
|
2004-09-21 00:45:54 +00:00 |
Asad M. Zaman
|
bc8f23db4b
|
added pstats for polylight
|
2004-09-20 23:16:07 +00:00 |
Asad M. Zaman
|
c6ab058556
|
moved some print statements
|
2004-09-16 01:31:33 +00:00 |
Asad M. Zaman
|
4cad0620c5
|
instead of parent light_color get the root node's color for scene_color. It is more reliable
|
2004-09-16 01:13:34 +00:00 |
Asad M. Zaman
|
34f16c04b0
|
has a new quadratic formula for attenuation and better weighing for multiple lights
|
2004-09-15 22:19:57 +00:00 |
David Rose
|
63a777ed78
|
fix list_cycles()
|
2004-09-13 17:26:16 +00:00 |
David Rose
|
cf44a95d84
|
fix leak due to cyclic RenderState reference counts
|
2004-09-13 16:29:57 +00:00 |
Asad M. Zaman
|
10cc2dd9a9
|
added some debug variable and print statements to investigate polylight behavior
|
2004-09-11 00:25:28 +00:00 |
Asad M. Zaman
|
00dbb1617b
|
added make_copy on polylightnode, more cleanup coming up
|
2004-09-09 23:50:15 +00:00 |
Asad M. Zaman
|
c7793581fd
|
oops, didn't want to check in the debug statements
|
2004-09-09 19:28:00 +00:00 |
Asad M. Zaman
|
459cd34f31
|
fixed the flicker bug where colors would snap suddenly
|
2004-09-09 19:26:55 +00:00 |
Asad M. Zaman
|
7ff0b84f6a
|
cleaned up Shalin's polylight code. Still need to work on the flicker code, will do it tomorrow
|
2004-09-09 03:44:59 +00:00 |
Asad M. Zaman
|
7a0762a8c7
|
fixed egg2bam problem for PolylightNode
|
2004-09-03 01:27:46 +00:00 |
Greg Wiatroski
|
179d0c7e0c
|
added comment
|
2004-08-28 20:55:04 +00:00 |
Greg Wiatroski
|
579febfb12
|
mod'd hpr's returned from nodePath get hpr to prevent overflow errors now that we are bounds checking on sendUpdates
|
2004-08-19 04:09:16 +00:00 |
Dave Schuyler
|
0550b1ec52
|
included searched paths in debug output
|
2004-08-07 01:20:23 +00:00 |
David Rose
|
1074bb00cc
|
unavailable textures referenced by a bam file should not cause a crash
|
2004-08-04 23:35:51 +00:00 |
David Rose
|
c23792f1dc
|
add polylight support to NodePath; prevent compiler warnings; minor style changes to polylightEffect to be consistent with panda conventions
|
2004-08-04 22:41:10 +00:00 |
David Rose
|
29333d2966
|
reorder initializers to prevent gcc compiler warning
|
2004-08-04 20:58:32 +00:00 |
David Rose
|
597d379038
|
add NodePath::set_color_scale_off() and Camera::set_initial_state() and related methods
|
2004-08-03 19:59:21 +00:00 |
Shalin Shodhan
|
ca14219654
|
Polylight copy constructor
|
2004-08-03 17:12:41 +00:00 |
David Rose
|
f51f95b9bd
|
prevent compiler warning
|
2004-08-02 23:09:29 +00:00 |
David Rose
|
31c4c28637
|
workaround compile bug in VC++
|
2004-08-02 22:30:42 +00:00 |
David Rose
|
64aece121a
|
robustify light interface further
|
2004-08-02 21:34:46 +00:00 |