rdb
37572b312c
loader: try appending .bam to filename if loading doesn't find model
2017-11-22 19:27:14 +01:00
rdb
51090ccf12
pgraph: fix LightLensNode assert due to bad refcount in LightAttrib::compose
2017-10-20 20:12:25 +02:00
rdb
407c8e8712
bullet: add interface to access BulletTriangleMesh vertices/triangles
2017-10-20 19:53:02 +02:00
rdb
8a35f360bd
Fix build error
2017-10-18 12:29:44 +02:00
rdb
7d721a33a6
Restore setShaderInput overload taking 4 numbers, but deprecate it
2017-10-18 11:26:20 +02:00
rdb
410049fd4b
Improvements for ShaderGenerator-based programs:
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* Disable state munger, which isn't needed
* Reflect updates to TextureStage properties (Fixes #178 )
* Also respect combine mode and rgb scale changes
* Allow rehashing and clearing generated shader cache
State munger is now disabled whenever any shader is applied. Panda assumes that any custom shader will apply color scale by itself.
2017-10-18 11:16:29 +02:00
rdb
6ecfcb1fd3
Store munged states more efficiently, without weak key maps
2017-10-17 23:21:38 +02:00
rdb
8078fa2b38
More efficiently store SimpleHashMap with empty values
2017-10-17 23:04:16 +02:00
rdb
bb60e8c373
display: fix segfault when output is removed during render
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Fixes : #176
2017-10-15 18:48:53 +02:00
rdb
0db3d27247
ShaderGenerator: fix updating color of combine stages with CS_constant
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This also changes the function of TextureStage::uses_color(), which no longer incorporate TextureStage::involves_color_scale()
Fixes : #177
2017-10-15 17:06:59 +02:00
rdb
51d948a7fa
Support compilation for Python 3.7
2017-10-13 12:40:47 +02:00
Eric Klawitter
5758fdf8f5
Fix 'of of' doc typos
2017-10-09 14:56:40 -05:00
rdb
bf190f7306
interrogate: support MAKE_MAP_PROPERTY
2017-10-09 00:02:46 +02:00
rdb
0e2b14cf4c
pgraph: custom binding for set_shader_input()
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Should be faster and more reliable at PTA handling
We no longer need the interrogate perf hack for the first-arg InternalName
Fixes : #161
2017-10-08 17:50:28 +02:00
rdb
8ed85c80c8
linmath: permit single-argument/fill value for UnalignedLVecBase4
2017-10-06 23:59:17 +02:00
rdb
dfa47e55ce
express: fix PTA get_data in Python 3, fix CPTA construction
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Fixes : #173
2017-10-06 18:24:32 +02:00
rdb
be8f4de337
display: add_render_texture should set correct texture format
2017-10-05 17:35:31 +02:00
rdb
85a9cdd052
Add a way to get access to OpenGL texture index
2017-10-05 17:34:26 +02:00
Younguk Kim
b71ee446e3
Add has_hook functions taking function pointer or callback data in EventHandler
2017-09-24 02:46:00 +09:00
rdb
019df482d6
windisplay: fix origin not changing upon window being dragged
2017-09-19 19:16:48 +02:00
rdb
35349b6224
Expose DatagramOutputFile to Python, add props to DatagramSink
2017-09-17 01:38:59 +02:00
rdb
82eec0302b
ShaderGenerator: fix point light shadow regression
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Fixes : #167
2017-09-04 13:03:37 +02:00
kamgha
f09d767c6e
pnmimagetypes: introduce png-compression-level PRC variable
2017-08-31 13:03:17 +02:00
rdb
a925e0bcd9
x11: fix loading 24-bpp ico/cur image alpha with width 24
2017-08-29 23:51:15 +02:00
rdb
bbdc5d2341
pnmimage: mark many heavy methods as BLOCKING to release GIL
2017-08-22 20:04:59 +02:00
rdb
4fae81947e
Fix regression (since 6f8b379) causing crash in flattening edge case
2017-08-07 23:00:28 +02:00
rdb
e3d8123940
glsl: fix broken shadowMatrix as member of named light input
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Fixes : #157
2017-08-07 22:58:02 +02:00
rdb
d1c34c3360
interrogate: support static properties
2017-08-07 22:04:56 +02:00
rdb
65ae1e16bc
ShaderGenerator: support multiple normal maps
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Uses Reoriented Normal Mapping to blend additional normal maps.
Fixes #156
2017-07-15 20:17:29 +02:00
rdb
f79fbf25c3
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
rdb
1b690e528f
vfs: don't crash if copy_file can't open output file (LP 1687283)
2017-07-10 21:13:57 +02:00
rdb
8b3ad7348e
cocoa: fix broken mouse events in fullscreen on macOS (LP 1500026)
2017-07-10 19:53:53 +02:00
rdb
925ce854d0
general: make DO_MEMORY_USAGE setting not change ABI compatibility
2017-07-10 19:50:09 +02:00
rdb
5fffbbce47
express: error if Windows-style path is used (LP 1429241)
2017-07-10 14:25:41 +02:00
rdb
2e5051ac04
bullet: fix crash when adding non-indexed GeomTriangles to trimesh
2017-07-10 01:54:37 +02:00
rdb
9a40febdb9
shadows: fix light buffer not being destructed after light removal
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Fixes LP 1672089
2017-07-09 20:36:13 +02:00
rdb
1fd8af5acd
express: add C++11 methods to ordered_vector
2017-07-09 19:56:56 +02:00
rdb
84520ce21c
display: prefer 24-bit depth buffer on Intel over 16-bit
2017-07-09 19:53:23 +02:00
rdb
a866f9fbcb
audio: fix case of get_speaker_setup/set_speaker_setup methods
2017-07-09 15:47:09 +02:00
rdb
e45af355cc
glgsg: fix multisample FBO regression (on Intel Windows driver)
2017-07-09 15:32:13 +02:00
Younguk Kim
e07e5d0203
Fix assert macros that cause a crash in non-debug
2017-07-05 19:49:46 +09:00
The Cheaterman
86cbdddd76
Fix float precision issues in bulletHeightfieldShape
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Closes : #152
2017-07-03 22:36:22 +02:00
rdb
fa1c480508
general: clean up use of override keyword
2017-07-03 12:56:23 +02:00
rdb
48c811e112
cull: remove GeomMunger stored on CullableObject
2017-07-03 11:47:59 +02:00
rdb
f57a3f9cde
Hack to remove build warning on MSVC 2010
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Fixes LP #1700329
2017-07-03 11:13:02 +02:00
rdb
9c4151cb0f
ShaderGenerator: fix TextureAttrib assertion
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This was caused by af57c829d2 and was triggered by a change in TextureStage sort.
2017-06-22 13:36:47 +02:00
rdb
511b0c10e5
ShaderGenerator: don't generate a shader per Material
2017-06-22 13:35:46 +02:00
rdb
c6dda2a44a
vfs: Show IOError instead of AssertionError if read_file fails
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The methods are marked non-BLOCKING since the GIL needs to be held while throwing exceptions. We handle the GIL in the extension functions instead.
2017-06-20 21:52:22 +02:00
rdb
b41496b17a
Fix texpad/texpix inputs not updating (fixes CommonFilters resize issue)
2017-06-20 19:15:12 +02:00
rdb
af57c829d2
ShaderGenerator: reduce combinatoric explosion of shaders
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This is done by:
* Not considering the texture pointer when looking up a generated shader, only type
* Not requiring different shaders based on RescaleNormalAttrib
* Not looking at AlphaTestAttrib unless it is going to be relevant
This should dramatically reduce the number of shaders that are being generated for many scenes, especially since the only thing that differs from object to object is often just the texture.
These changes are also necessary to make b781995ef1 more usable, since prepare_scene may see a slightly different state than is encountered at render time due to code in CullResult adding in an AlphaTestAttrib or RescaleNormalAttrib.
2017-06-20 18:45:49 +02:00