Commit Graph

9613 Commits

Author SHA1 Message Date
rdb ef623aa0e2 pview should use clamp wrap mode when loading image as model 2016-02-03 13:37:23 +01:00
rdb 623d81db6b Support various kinds of BMP headers (incl reading bmp with alpha) 2016-02-03 13:36:38 +01:00
rdb 090e912ce6 Cleanup of comments and whitespace 2016-02-01 22:30:43 +01:00
rdb ffac45ce2b Fix OpenGL ES compilation 2016-01-28 13:54:54 +01:00
rdb 17ad8f254d Support BC4/BC5 compression, more texture formats, DX10 DDS files, rgba16/32 DDS files 2016-01-28 13:16:53 +01:00
rdb c855049f24 Fix glstuff compilation error 2016-01-27 17:14:32 +01:00
rdb 0a366e987f Merge branch 'release/1.9.x'
Conflicts:
	panda/src/glstuff/glGraphicsStateGuardian_src.cxx
	panda/src/putil/bamReader.h
2016-01-26 11:45:04 +01:00
rdb 375baaaabd Fix constant reloading of texture when using gl-ignore-mipmaps 2016-01-26 11:39:50 +01:00
rdb d574dd4b0b Fix texture format selection in FrameBufferProperties 2016-01-26 11:39:19 +01:00
rdb ea368dd559 Bam reader robustness; allow threaded bam reading from Python 2016-01-26 11:35:04 +01:00
rdb 47de3542f6 Apply tobspr's texture memory calculation fixes to 1.9 branch 2016-01-26 11:15:22 +01:00
tobspr 8d6ad30c07 Fix reported memory usage when using immutable texture storage storage 2016-01-20 19:33:16 +01:00
tobspr 570d630316 Use r11_g11_b10 in the FrameBufferProperties 2016-01-20 18:55:25 +01:00
rdb bb85b261f8 Expose more properties to Python
Rename "from" to "from_solid" to avoid clashing with Python keyword
2016-01-13 21:29:34 +01:00
rdb 6eb460c359 Add ability to cache compiled GLSL shaders, remove unused ShaderUtilization 2016-01-13 19:58:11 +01:00
David Rose bc58335214 Merge branch 'master' of https://github.com/panda3d/panda3d 2016-01-11 13:27:24 -08:00
David Rose ea07322b1d PNMImage::indirect_1d_lookup() 2016-01-11 13:27:18 -08:00
David Rose 059c929b79 store_mask() with a range limit 2016-01-11 13:27:02 -08:00
rdb ebbdb6fac5 Fix bug reading roughness from .bam material 2016-01-11 19:18:53 +01:00
rdb becd0aa416 Return diffuse color for get_base_color if neither base color nor metallic have been specified 2016-01-11 18:23:52 +01:00
rdb 41fad59ae8 bam 6.40: support writing NodePaths, allows instanced lights and clip planes 2016-01-11 15:04:06 +01:00
rdb 9b4ce5ec0a Fix crash when culling compute nodes in state-sorted bin 2016-01-10 21:04:53 +01:00
rdb 22fb9dec65 Add baser/baseg/baseb/basea and ior scalars to egg <Material> 2016-01-09 17:15:41 +01:00
rdb 3393454582 Metalness workflow PBR stuff, support light color temperatures, make light specular color tied to light color by default 2016-01-09 16:08:33 +01:00
tobspr 817a002ac6 Fix texture::estimate_texture_memory 2016-01-04 18:30:44 +01:00
tobspr a9e18f9d24 Improve Vector implementations: - Remove unecessary assignment operators - Add normalize() method - Use properties for certain swizzle masks - Add constexpr where appropriate 2016-01-03 22:02:00 +01:00
rdb 9e38ba9f9c Clean up CollisionBox interface a bit; add properties to collide classes 2016-01-03 20:24:45 +01:00
rdb aa3f3ab51b Merge remote-tracking branch 'origin/release/1.9.x'
Conflicts:
	panda/src/glstuff/glShaderContext_src.cxx
2016-01-03 20:11:04 +01:00
rdb 8564dbedce Backport workaround for NVidia 361.43 driver bug to 1.9 2016-01-03 20:09:24 +01:00
Dennis Brakhane 9cb6903690 workaround for NVidia 361.43 driver bug
This driver returns internal/synthetic uniform shaders when
asked for the list of active uniforms. They all start with
"_main_" and have names like "_main_0_gp5fp[0]". We need to
ignore these, otherwise, Panda will later crash with failed
assertions when trying to set this unknown uniform.
2016-01-03 16:44:25 +01:00
rdb 6a2e1a438c Clamp shininess to 0 to avoid a GL error when negative shininess was entered 2016-01-02 21:48:25 +01:00
rdb 1d098b0099 Add roughness and metallic to p3d_Material struct 2016-01-01 11:36:09 +01:00
rdb f4f7df9949 Add signed-distance-field text rendering to DynamicTextFont and egg-mkfont 2015-12-31 22:00:37 +01:00
rdb 0ba3bd659e Add normal/depth information to box-box test to make it work with the pusher 2015-12-31 21:08:11 +01:00
rdb b1dcd9be46 Merge remote-tracking branch 'origin/release/1.9.x' 2015-12-31 21:03:38 +01:00
rdb 8eab20a6c1 gl-texture-max-lod false should not inhibit the setting of GL_TEXTURE_MAX_LEVEL 2015-12-31 20:43:30 +01:00
rdb 6035a9613d Fix issues in box-sphere interaction 2015-12-31 20:39:20 +01:00
rdb 86a898b40a Tack on combining diacritics for static fonts if font doesn't specify modified letters 2015-12-31 12:48:02 +01:00
rdb bccddaf4e8 TextNode properties, fix setters that return error bool 2015-12-29 18:46:37 +01:00
rdb ffabf6925c Add roughness and metallic material parameters for PBR 2015-12-27 23:44:35 +01:00
rdb 9e14c16e1a Collect supported shader binary formats 2015-12-26 20:07:28 +01:00
rdb dafe48a6bc Begin to add snake_case/property interfaces to important direct classes 2015-12-26 17:00:51 +01:00
rdb 46fe58a87a Merge remote-tracking branch 'origin/release/1.9.x'
Conflicts:
	panda/src/gobj/geomVertexData.cxx
2015-12-26 15:22:32 +01:00
rdb 86faaae9f8 Add variant of transform_vertices that accepts a SparseArray 2015-12-26 13:54:53 +01:00
rdb 62cdb5cac5 Remove temp-hpr-fix 2015-12-26 13:26:10 +01:00
rdb f12e2b5f68 Merge branch 'release/1.9.x' 2015-12-25 17:02:56 +01:00
tobspr 7d9b5d61f9 Fix crash when unpacking aligned textures 2015-12-25 17:02:34 +01:00
rdb 2f7c8e8e97 Fix typo in error message 2015-12-25 17:00:40 +01:00
rdb bad0a7321a Change by liuzhengcai to fix compile error on 32-bit MSVC 2010 2015-12-24 17:03:40 +01:00
rdb 5406fab702 Merge branch 'release/1.9.x' 2015-12-24 16:18:22 +01:00
rdb e4857a58bb Add many more Python properties 2015-12-24 16:17:34 +01:00
rdb 86eef29974 Error instead of crash if no spawn templates are present (with thanks to tobspr) 2015-12-24 16:11:16 +01:00
rdb db6f0342cc Add properties with has/clear (interrogatedb v3.1) 2015-12-24 14:25:45 +01:00
rdb 07d2b64d74 Restore missing function from GLGSG 2015-12-23 23:15:09 +01:00
rdb a0f5465ad4 Add ShaderAttrib::make(shader, priority) 2015-12-22 20:25:41 +01:00
rdb 08c29313b2 Reduce redundant state changes, add gl-fixed-vertex-attrib-locations 2015-12-22 20:22:24 +01:00
rdb 927a5bd48b More efficiently manage which vertex arrays are enabled/disabled 2015-12-21 21:23:20 +01:00
rdb 88e5cdfd86 More efficient clears for FBO 2015-12-21 17:59:48 +01:00
rdb dc0f40cadd Use multibind when binding textures and samplers to a shader 2015-12-21 17:59:28 +01:00
rdb c093fc0fa4 Eliminate unnecessary glHint and glPointParametefv calls 2015-12-21 17:58:30 +01:00
rdb 5f59f54475 set_render_mode_thickness/perspective no longer overwrites wireframe color 2015-12-19 23:44:23 +01:00
rdb 56194acf87 Fix clock-mode Config.prc setting 2015-12-19 15:34:34 +01:00
rdb 834cc57deb More properties for classes 2015-12-16 21:41:55 +01:00
rdb 1fe33efda6 Merge branch 'release/1.9.x'
Conflicts:
	panda/src/glstuff/glGraphicsStateGuardian_src.cxx
2015-12-16 21:10:52 +01:00
rdb 5b1cfd115c Backport some GL tweaks to 1.9, particularly gl-support-texture-lod 2015-12-16 21:07:07 +01:00
tobspr 81691e3103 Fix crash on invalid tangent in rope node, fix invalid tangents for certain up vectors 2015-12-16 20:52:56 +01:00
rdb 49d69a6b36 OpenGL debug tweaks, allow disabling texture LOD functionality 2015-12-15 12:45:50 +01:00
mfwass f8837999ed Cleanup trailing whitespace 2015-12-13 10:08:41 -05:00
rdb 6480e82e3b First pass adding properties to many Panda classes 2015-12-10 16:23:06 +01:00
rdb 735bdaf924 Merge branch 'release/1.9.x'
Conflicts:
	panda/src/glstuff/glGraphicsStateGuardian_src.h
2015-12-10 13:58:24 +01:00
rdb c0f48900e0 More OpenGL compatibility for versions older than 2.0 2015-12-10 13:52:40 +01:00
rdb 6cb93f588b Merge branch 'release/1.9.x'
Conflicts:
	dtool/PandaVersion.pp
2015-12-09 22:57:48 +01:00
tobspr 8e772366b1 Fix unitialized memory in nurbsVertex, prevent division by zero in NurbsCurveEvaluator 2015-12-09 22:53:27 +01:00
rdb c2b44b57c9 Fix crash on very, very, old OpenGL versions 2015-12-09 22:46:25 +01:00
rdb efe8ec60ee Fix luminance formats in core-profile-only OpenGL contexts 2015-12-08 19:00:33 +01:00
rdb 66861f137f Fix Windows compile error: MSVC doesn't like variables named "near" and "far" 2015-12-08 18:55:27 +01:00
rdb 25451feb87 Improve shadow system, add point light shadows, GLSL shadow inputs 2015-12-07 21:12:07 +01:00
rdb 50d2e8324e Merge branch 'release/1.9.x'
Conflicts:
	.travis.yml
	direct/src/directtools/DirectLights.py
	panda/src/nativenet/buffered_datagramconnection.h
2015-12-06 22:32:12 +01:00
rdb 287c44ce53 Various fixes for Python 3 versions before Python 3.3 2015-12-06 22:05:44 +01:00
rdb 1891f56224 Improve box-into-plane and box-into-poly collisions, add interior/surface points 2015-12-06 13:11:38 +01:00
rdb c97778eeb6 Add box-into-polygon collision test 2015-12-05 16:22:18 +01:00
rdb fe9e752229 Implement box-into-box collision test, and fix a scaling issue with box-into-plane 2015-12-05 13:14:27 +01:00
rdb f7b61d4fa4 Add box-into-plane collision test 2015-12-04 00:03:11 +01:00
Sam Edwards d4eccee359 Merge pull request #64 from xHarv14/master
openal: Grab volume from manager instead of assuming max volume.
2015-12-02 18:27:33 -08:00
tobspr 0ec8f1d758 Make instance count override properly 2015-11-30 21:24:17 +01:00
rdb cb41ff2791 Fix updating of light position input in Cg 2015-11-29 14:28:59 +01:00
Harvir 7fb30ae070 openal: Grab volume from manager instead of assuming max volume. 2015-11-29 01:33:03 +00:00
rdb 75caef56aa Fix another snprintf issue on MSVC 2010 2015-11-28 18:51:47 +01:00
rdb 061e315e01 Fix error due to missing snprintf in MSVC 2010 2015-11-28 18:39:56 +01:00
tobspr 3cf2b5496b Add clear_tag_states() to camera 2015-11-28 17:55:07 +01:00
rdb 1b857d6bda A few interrogate improvements 2015-11-28 17:54:01 +01:00
rdb eca343c712 Add not-completely-useless output() method to ShaderAttrib 2015-11-28 17:53:35 +01:00
rdb 1628238222 Fix circular reference in shader context preventing shader states from being cleared 2015-11-28 17:52:03 +01:00
rdb bdf91e206d Remove references to Python.h and py_config.h from Panda headers, to prevent picking up a dependency on Python libraries in third-party modules 2015-11-28 16:33:44 +01:00
rdb e5fac610c8 Remove unnecessary HAVE_EGL setting in dtool_config.h 2015-11-28 16:23:18 +01:00
rdb 84c0fbd1b1 Remove deprecated empty-node-path behavior 2015-11-28 16:22:22 +01:00
rdb 48808fe269 Add get_supports_hlsl check, fix shader generator for DirectX 9 2015-11-26 01:05:26 +01:00
rdb fb317e3b7a Implement depth textures and shadow mapping in DirectX 9 renderer
(at long last)
2015-11-26 01:04:26 +01:00
rdb a819e9055b Merge branch 'release/1.9.x' 2015-11-25 23:42:36 +01:00
rdb 2abe2df1b4 Add dummy return values to keep MSVC happy 2015-11-25 02:53:56 +01:00