Mitchell Stokes
46dc9444d3
SceneGraphAnalyzer: Use smarter units for byte sizes in write()
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Values above 10 MiB are displayed in MiB and values above 4 GiB are
displayed in GiB.
Closes #881
2020-04-02 13:53:56 +02:00
rdb
9fb60b18e7
Merge branch 'release/1.10.x'
2020-02-29 16:58:45 +01:00
rdb
9431d5013f
ShaderGenerator: fix texture transforms applied to normal map
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Fixes #808
2020-02-29 16:21:59 +01:00
Sam Edwards
5fa4af9189
CMake: Rely on GNUInstallDirs to specify install paths
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This makes multiarch OSes happy as they can dictate that
64-bit libraries go into 'lib64'
2019-08-31 00:48:42 -06:00
Sam Edwards
1a654cba04
CMake: Record the location that headers are installed
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This populates INTERFACE_INCLUDE_DIRECTORIES on the targets
after they're installed.
2019-08-30 22:58:18 -06:00
Sam Edwards
19ed9f6b47
Merge branch 'master' into cmake
2019-08-24 18:07:12 -06:00
rdb
3a7ab6c319
Merge branch 'release/1.10.x'
2019-07-15 19:51:19 +02:00
rdb
23232a5b20
pgraphnodes: fix assert when analyzing geoms with strip cut index
2019-07-15 19:42:33 +02:00
Sam Edwards
6097d34ead
CMake: Neatly format everything for readability and consistency
2019-04-14 22:37:18 -06:00
Sam Edwards
f8161cc529
Merge branch 'master' into cmake
2019-03-12 02:03:16 -06:00
rdb
2574d85049
Merge branch 'release/1.10.x'
2019-02-19 21:38:08 +01:00
rdb
1f9b4690e6
pgraph: fix writing to SequenceNode frame_rate property
2019-02-19 21:29:21 +01:00
rdb
86c266fd88
Merge branch 'release/1.10.x'
2019-01-31 00:58:29 +01:00
rdb
0ba1235d35
ShaderGenerator: print out generated shader in spam output mode
2019-01-31 00:05:23 +01:00
rdb
0e447b7429
ShaderGenerator: do shadow map calcs in fshader if out of varyings
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If too many shadow-casting lights are active, too many TEXCOORD varyings will be used and a shader compilation error will be displayed. Instead, Panda will now just do the calculation in the fragment shader if not enough varyings are available. It's slower, but better than crashing.
2019-01-30 23:54:22 +01:00
rdb
dc8f01df8a
ShaderGenerator: pack eye-space normal to save one varying
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Only when normal mapping is enabled.
2019-01-30 23:51:50 +01:00
rdb
d8891674e3
Merge branch 'release/1.10.x'
2019-01-23 23:28:28 +01:00
rdb
9d12a4c437
general: improvements to doxygen API reference:
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* In C++ reference, only pick up classes defined in .h file
* Add a few excludes to C++ reference that aren't public API
* On class index pages, reduce number of columns
* Add @since for some methods/classes that are new in 1.10.0
* Fix/improve a few docstrings here and there
2019-01-23 22:24:02 +01:00
rdb
193ae8a3a6
pgraph: take advantage of constant initialization for states maps
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SimpleHashMap has a constexpr default constructor, so there is no static init ordering issue that requires us to allocate the states maps on the heap and then to leak them.
2019-01-07 18:40:30 +01:00
Sam Edwards
d4df1b3762
Merge branch 'master' into cmake
2019-01-02 06:09:15 -07:00
rdb
4699dfcd5b
ShaderGenerator: fix toggling shadows while shader gen is on
2018-12-31 14:07:14 +01:00
Sam Edwards
99fee1a64d
CMake: Assign COMPONENT and EXPORT to all targets
2018-12-06 17:48:44 -07:00
Sam Edwards
df805bd02b
Merge branch 'master' into cmake
2018-11-28 21:54:58 -07:00
rdb
97d4e32a06
general: use nassert_raise instead of nassertv(false) et al
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Even a brief error message in the assertion is infinitely more useful to a user who is not at home in the source code, especially for assertions that may reasonably be triggered by honest user mistakes.
2018-11-28 17:35:20 +01:00
Sam Edwards
6b26889e7e
Merge branch 'master' into cmake
2018-11-12 15:41:42 -07:00
rdb
6051e6f305
ShaderGenerator: normalize tangent/binormal/normal after interpolation
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Also changes l_eye_normal interpolant from float4 to float3.
2018-11-08 15:53:34 +01:00
Sam Edwards
02412d0e7d
Merge branch 'master' into cmake
2018-10-07 01:58:41 -06:00
rdb
a099c85245
ShaderGenerator: fix broken handling of CO_undefined alpha operand
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Fixes #394
2018-09-25 21:19:30 +02:00
Sam Edwards
e917c54433
Merge branch 'master' into cmake
2018-09-22 15:55:59 -06:00
rdb
47496068d3
Show materials with only base color applied properly
2018-09-09 20:56:37 +02:00
Sam Edwards
208ecd6708
Merge branch 'master' into cmake
2018-09-02 16:06:41 -06:00
Sam Edwards
fa1e1a2e63
CMake: Tidy up installation directory
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Don't install "object-Configuration/" directories when
using metalibs, and also put .dll files in bin/ on Windows.
2018-09-01 11:07:55 -06:00
Sam Edwards
4695557a5d
general: Don't require BUILDING_* for static builds
2018-08-31 23:54:32 -06:00
Sam Edwards
2ab77d9a27
Merge branch 'master' into cmake
2018-08-14 21:59:45 -06:00
rdb
60468b0bec
ShaderGenerator: additional case where vtx_color isn't needed
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See sample code in a comment in #370
2018-08-05 12:49:03 +02:00
rdb
929808b867
ShaderGenerator: fix regression with flat colors
2018-08-03 22:58:29 +02:00
rdb
8806dedb51
ShaderGenerator: avoid writing vtx_color input if unneeded
2018-08-03 22:24:48 +02:00
rdb
9ba2d7242e
gobj: get rid of enforce-attrib-lock, just DTRT instead
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This setting causes asserts when modifying certain material flags after they are assigned to a node, in case a shader has been generated that uses the materials, which cannot efficiently detect whether the material has changed. However, we already sort of have a (inefficient, but effective) solution for this in TextureStage (see #178 ) that we could just apply here as well: changing the material attributes after such a shader has been generated could call GraphicsStateGuardianBase::mark_rehash_generated_shaders().
In the future, we should replace the material model with one that does not require shader regeneration for such seemingly trivial property changes.
Fixes #370
2018-08-03 21:55:06 +02:00
rdb
0cb763a10a
ShaderGenerator: always use generic attr on Linux
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48808fe269 disabled this on Linux, but I believe this was an accidental change.
2018-07-26 22:58:15 +02:00
rdb
886e1c2f16
general: fix many compilation warnings in GCC 8
2018-06-19 00:37:28 +02:00
Sam Edwards
b2bfb31114
general: Remove `using std::*` from headers
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Also remove most `using namespace std;` statements. The only one that remains is in py_panda.h.
Closes #350
Closes #335
2018-06-14 16:04:49 +02:00
Sam Edwards
ed2b3017d4
Merge branch 'master' into local/cmake-merge
2018-06-12 16:19:30 -06:00
Sam Edwards
7e61891c09
general: Fix more DLL linkage and EXPCL_PANDA_ macros
2018-06-12 16:14:33 -06:00
rdb
b88bd99704
Various compiler warning fixes
2018-06-12 12:38:07 +02:00
Sam Edwards
c4126942f6
Merge branch 'master' into cmake
2018-06-10 02:29:21 -06:00
Sam Edwards
7790f8429d
general: Fully qualify header references into the std namespace
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Closes #341
2018-06-07 10:35:12 +02:00
Sam Edwards
592a2e2d68
Merge branch 'master' into cmake
2018-06-06 13:18:12 -06:00
Sam Edwards
e2b4353800
general: Replace NULL (and 0 as pointer) with C++11 nullptr
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Exceptions to this replacement are:
- .c files
- Headers included by a .c file
- stb_image.h
- dr_flac.h
- Strings
- Comments
2018-06-03 16:35:13 -06:00
rdb
c08339e8ce
ShaderGenerator: fix error with normal map and only ambient light
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Closes #331
2018-06-03 22:30:40 +02:00
rdb
21d8c29645
More warning fixes
2018-06-03 06:45:35 -04:00