Commit Graph

3687 Commits

Author SHA1 Message Date
David Rose 62c3a5bf1d debug output 2004-10-12 17:19:26 +00:00
David Rose 003269d79a vertices are dynamic if they have morphs 2004-10-11 22:27:48 +00:00
David Rose 21483c7e2b add quantize() 2004-10-11 20:40:15 +00:00
Dave Schuyler 6e0ed7a3a4 added use of floor z 2004-10-07 01:18:49 +00:00
David Rose dfb3408f7d future portability to libpng 1.2.7 2004-10-04 21:25:50 +00:00
David Rose 16128382a9 hashing not a great idea here 2004-10-02 12:17:26 +00:00
David Rose dbb24d9cc9 phash_map, etc. 2004-10-02 05:07:16 +00:00
Asad M. Zaman c8e39f5cff drose: EXPCL_PANDAEXPRESS 2004-09-30 22:38:59 +00:00
David Rose 0392b84e23 fix warning on win32 2004-09-30 22:22:32 +00:00
David Rose 9f96811a21 EXPCL_PANDAEXPRESS, win32 fixes 2004-09-30 21:46:03 +00:00
David Rose 557060cb1d weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
David Rose 7d829390e7 minor track-memory-usage bugs 2004-09-30 17:06:05 +00:00
David Rose 1598263926 forgot to add this 2004-09-29 16:57:39 +00:00
David Rose 8560437033 add DEPENDABLE_HEADER_DIRS 2004-09-29 16:45:39 +00:00
David Rose 4679b6c98e omitted file 2004-09-28 00:49:22 +00:00
David Rose d31b91e758 prepare to implement AuxSceneData 2004-09-27 23:58:27 +00:00
David Rose e2118e70a0 use abs to compute lod distance 2004-09-27 22:58:28 +00:00
David Rose 831e0a84e7 add indexed flag to egg files 2004-09-27 22:38:54 +00:00
David Rose 4ebc6b2750 whoops, incorrect inheritance for FadeLODNode registry 2004-09-27 22:17:50 +00:00
David Rose d850afd71a Support collision solids under LOD nodes 2004-09-27 20:29:41 +00:00
David Rose c0fffac008 squelch overly noisy log message about not being able to find registry values. 2004-09-27 18:35:08 +00:00
Darren Ranalli 9a9719507c (drose) fixed fluid-ness of relative set_fluid_pos 2004-09-25 01:20:47 +00:00
David Rose 5a74bb7f3a remove unneeded call_gl* methods, reset viewport between frames 2004-09-24 17:57:34 +00:00
David Rose 5fa326cbe5 more debug output 2004-09-24 17:56:36 +00:00
David Rose fa5f9a7e15 clean up state pstatting 2004-09-24 17:56:14 +00:00
David Rose e1c45b5cdb don't mask out high bits on old bam files 2004-09-24 17:12:36 +00:00
Dave Schuyler 455a09b3cc changed output and write (debug) 2004-09-24 00:50:42 +00:00
Dave Schuyler 097e6bcb5a added comment 2004-09-24 00:47:02 +00:00
Dave Schuyler ff5a81036f minor changes 2004-09-24 00:46:29 +00:00
Dave Schuyler e679ee89ae adding floor z 2004-09-24 00:44:58 +00:00
Dave Schuyler 57ae58b621 adding test_particles 2004-09-24 00:33:15 +00:00
Dave Schuyler 943ea6d41e added 20_panda.prc 2004-09-24 00:31:12 +00:00
David Rose 895b553cdb better NodePath interfaces for set_collide_mask() 2004-09-23 20:57:34 +00:00
David Rose 0369f07074 all nodes now have a CollideMask 2004-09-23 19:51:54 +00:00
Darren Ranalli b84fde482b added note about being attached to WINTOOLS to get ppremake 2004-09-23 00:44:14 +00:00
David Rose 1704f805ba don't flatten GeomNodes within a Character 2004-09-22 20:45:14 +00:00
David Rose aa80a45ed2 fix gcc compiler warning 2004-09-22 20:44:55 +00:00
David Rose b672970141 add seq12, seq24 2004-09-22 00:04:32 +00:00
David Rose c3fd483b19 support egg2bam -combine-geoms 2004-09-21 22:21:53 +00:00
Asad M. Zaman b18ddfb9c5 implemented fire pit illumination where camera's position relative to the light and avatar is considered to apply illumination 2004-09-21 00:45:54 +00:00
Asad M. Zaman bc8f23db4b added pstats for polylight 2004-09-20 23:16:07 +00:00
David Rose 069e0fac71 typo in error message 2004-09-17 23:26:31 +00:00
David Rose 865c30d923 fix an include oversight 2004-09-17 23:20:59 +00:00
David Rose f590f5090f protect from compiling without OpenSSL 2004-09-17 22:18:36 +00:00
David Rose 52615b0da5 should use set_color_scale(), not set_color(), to fade out geom particles 2004-09-17 21:07:52 +00:00
Dave Schuyler f6556fec72 *** empty log message *** 2004-09-17 04:10:42 +00:00
Asad M. Zaman c6ab058556 moved some print statements 2004-09-16 01:31:33 +00:00
Asad M. Zaman 4cad0620c5 instead of parent light_color get the root node's color for scene_color. It is more reliable 2004-09-16 01:13:34 +00:00
Asad M. Zaman 34f16c04b0 has a new quadratic formula for attenuation and better weighing for multiple lights 2004-09-15 22:19:57 +00:00
David Rose 19e402be97 minor tweaks 2004-09-15 20:53:13 +00:00