rdb
c59a039fa8
pgraph: fix RenderState/TransformState count in PStats exploding
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This was a regression in 1.10.6 that caused PStats to misreport the amount of RenderState/TransformStates in the application.
2020-04-25 23:39:03 +02:00
rdb
19e1b1d877
pgraph: add version of RenderState::get_attrib(_def) taking a CPT
2018-06-14 22:51:12 +02:00
Sam Edwards
e2b4353800
general: Replace NULL (and 0 as pointer) with C++11 nullptr
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Exceptions to this replacement are:
- .c files
- Headers included by a .c file
- stb_image.h
- dr_flac.h
- Strings
- Comments
2018-06-03 16:35:13 -06:00
rdb
90f96fc1a9
Change SimpleHashMap implementation to improve performance of GC.
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The new implementation stores elements contiguously and keeps a separate sparse array of indices, similar to the new PyPy and CPython implementations. This vastly improves performance when iterating over the individual elements, such as when garbage collecting states, and decreases memory usage.
2017-06-12 19:58:02 +02:00
rdb
6f8b379bda
Big patch full of performance improvements
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This particularly benefits applications with a lot of nodes.
2017-04-03 01:41:23 +02:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
18ad6d1543
Replace many int params with size_t params where appropriate, and work towards fixing type conversion warnings
2015-10-07 18:58:26 +02:00
rdb
f33e450823
A lot of performance changes, particularly wrt dcasts and state management
2015-07-27 16:32:57 +02:00
rdb
b4bfe7010c
A few convenience methods that allow for cleaner code in GSGs
2015-03-31 13:57:02 +02:00
rdb
af15797a25
Many, many performance optimizations and enhancements
2015-01-07 19:30:01 +01:00
rdb
56334e73e8
try fix segfault (sorry!)
2013-11-22 10:53:19 +00:00
rdb
126573775a
fix LP bug 1133771, RenderState.compare_to does not work with state-cache or uniquify-attribs disabled
2013-11-19 21:34:55 +00:00
David Rose
229cf67ae5
Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
2011-09-04 15:47:45 +00:00
David Rose
e41d03482f
fix TransformState leak
2009-03-11 00:21:01 +00:00
David Rose
26754b86ca
merge dev_slots_2008: slot-based RenderState implementation
2008-11-19 01:21:44 +00:00
David Rose
d4c2c9858d
SIMPLE_THREADS_NO_MUTEX -> LightMutex
2008-10-08 23:23:40 +00:00
David Rose
4d59f04134
scissor MouseWatcherRegions too
2008-08-01 22:48:42 +00:00
David Rose
fb9c56432a
we are now using the modified BSD license
2008-05-28 18:37:20 +00:00
Josh Yelon
1d44682463
Much progress implementing shader generator
2008-01-25 03:35:12 +00:00
David Rose
e75c8695dd
resolve dependency issue
2007-12-17 21:23:38 +00:00
Josh Yelon
5d0c234484
Added ShaderGenerator
2007-12-16 05:45:35 +00:00
Josh Yelon
d8e6dc13a3
Modifications to eliminate class ShaderExpansion
2007-12-13 20:56:29 +00:00
David Rose
68cd3322a9
better thread protection in reference counts, esp. TransformState etc.
2007-07-14 21:32:48 +00:00
Darren Ranalli
2a6b1cb479
added audioVolumeAttrib
2006-12-21 23:40:22 +00:00
David Rose
fade04905d
more mutex protection; more current_thread passing
2006-04-28 16:17:55 +00:00
David Rose
9e986fce40
make PStats more thread-friendly
2006-04-09 20:17:26 +00:00
David Rose
8a78fffd8f
multithreading optimizations, tau profiler, related changes
2006-04-05 19:36:05 +00:00
Josh Yelon
2095d8c44f
New shader system
2005-09-25 04:06:31 +00:00
David Rose
a7b1f14e80
integrate AviTexture better with Panda, rename to OpenCVTexture
2005-09-21 23:53:07 +00:00
Josh Yelon
83b88c1ac3
Shader vertex arrays implemented
2005-09-14 03:45:32 +00:00
David Rose
1e81e656ab
PGItemNotify interface, PGScrollFrame, and more general PGSliderBar
2005-08-27 00:15:54 +00:00
David Rose
166e7414a6
first pass at primitive bumpmapping support
2005-07-02 00:56:30 +00:00
David Rose
977f692331
NodeCachedReferenceCount
2005-05-09 13:59:15 +00:00
David Rose
23e43fc04e
hardware-point-sprites, GR_point_sprite_tex_matrix
2005-04-22 18:48:26 +00:00
David Rose
2434300804
move rotate and decompose operations into cull
2005-04-15 01:41:07 +00:00
David Rose
43f4675d65
use new munger system for qpgeom sprites/points
2005-04-07 21:51:00 +00:00
David Rose
92a93e8af0
clean up caching a bit, multitex in gl
2005-03-21 01:39:24 +00:00
David Rose
d72e2da5c5
support flat-shading properly in new geom
2005-03-17 01:16:28 +00:00
David Rose
63a777ed78
fix list_cycles()
2004-09-13 17:26:16 +00:00
David Rose
cf44a95d84
fix leak due to cyclic RenderState reference counts
2004-09-13 16:29:57 +00:00
David Rose
843c0331ae
update license, change remaining local #includes to use quotation marks
2004-02-13 19:27:33 +00:00
David Rose
b4751ec36b
expose get_draw_order, etc.
2003-04-30 18:37:34 +00:00
David Rose
2fc1dfb8a3
implement M_dual
2002-05-14 21:35:56 +00:00
David Rose
83400f5f7f
fix circular cleanup in TransformState and RenderState
2002-03-28 19:34:09 +00:00
David Rose
e01cb59d06
move sprites into pgraph land
2002-03-22 18:16:13 +00:00
David Rose
986e2b5cc2
fix pgraph fog
2002-03-21 20:55:58 +00:00
David Rose
29e70407b5
more pgraph refinements
2002-03-20 01:27:29 +00:00
David Rose
9a7e4b319c
separate out RenderEffect from RenderAttrib
2002-03-14 19:24:42 +00:00
David Rose
366bcf8520
pgraph decals
2002-03-05 02:02:41 +00:00
David Rose
5306f05c77
pgraph bam
2002-03-04 19:09:33 +00:00